diff --git a/source/graphics/LOSTexture.cpp b/source/graphics/LOSTexture.cpp index fb36bf05af..8554e91184 100644 --- a/source/graphics/LOSTexture.cpp +++ b/source/graphics/LOSTexture.cpp @@ -123,10 +123,10 @@ void CLOSTexture::InterpolateLOS() } GLint originalFBO; - glGetIntegerv(GL_FRAMEBUFFER_BINDING, &originalFBO); + glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &originalFBO); - pglBindFramebufferEXT(GL_FRAMEBUFFER, m_smoothFbo); - pglFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, + pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_smoothFbo); + pglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, whichTex ? m_TextureSmooth2 : m_TextureSmooth1, 0); GLenum status = pglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); @@ -160,7 +160,7 @@ void CLOSTexture::InterpolateLOS() shader->Unbind(); m_smoothShader->EndPass(); - pglFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + pglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, 0, 0); pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, originalFBO);