forked from 0ad/0ad
#Implemented remaining decals.
This was SVN commit r9066.
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@ -3,7 +3,7 @@
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<group>
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<variant name="decal_stone_medit_a">
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<mesh>props/decal_stone_medit_a.dae</mesh>
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<decal width="12" depth="12" angle="0" offsetx="0" offsetz="0"/>
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</variant>
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</group>
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@ -3,7 +3,7 @@
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<group>
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<variant name="decal_stone_medit_a">
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<mesh>props/decal_stone_medit_a.dae</mesh>
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<decal width="12" depth="12" angle="0" offsetx="0" offsetz="0"/>
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</variant>
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</group>
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@ -2,7 +2,7 @@
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<actor version="1">
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<group>
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<variant name="barracks_decal_5x5">
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<mesh>props/celt_barracks_decal.dae</mesh>
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<decal width="30" depth="30" angle="90" offsetx="0" offsetz="0"/>
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<texture>props/celt_barracks_decal.png</texture>
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</variant>
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</group>
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@ -2,7 +2,7 @@
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<actor version="1">
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<group>
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<variant>
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<mesh>props/celt_fortress_gravel.dae</mesh>
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<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
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<texture>props/celt_barracks_decal.png</texture>
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</variant>
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</group>
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@ -2,7 +2,6 @@
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<actor version="1">
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<group>
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<variant name="decal_dirt_5x5">
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<mesh>props/decal_struct_5x5.dae</mesh>
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<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
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<texture>props/decal_struct_sand_large.dds</texture>
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</variant>
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@ -2,7 +2,7 @@
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/decal_celt_farmstead.dae</mesh>
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<decal width="22" depth="12" angle="0" offsetx="0" offsetz="0"/>
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<texture>props/decal_struct_mud_long.dds</texture>
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</variant>
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</group>
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@ -2,7 +2,7 @@
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<actor version="1">
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<group>
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<variant name="decal_gravel_5x5">
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<mesh>props/decal_struct_5x5.dae</mesh>
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<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
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<texture>props/decal_struct_gravel_large.png</texture>
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</variant>
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</group>
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@ -2,7 +2,7 @@
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<actor version="1">
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<group>
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<variant name="decal_savanna_metalmine">
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<mesh>props/decal_struct_small.dae</mesh>
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<decal width="20" depth="20" angle="0" offsetx="0" offsetz="0"/>
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<texture>gaia/decal_quarry_savanna_a.png</texture>
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</variant>
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</group>
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