forked from 0ad/0ad
Persian wall tower prop
This was SVN commit r10677.
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@ -1,19 +1,24 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="100" name="walltower">
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<mesh>structural/pers_wall_tower.dae</mesh>
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<props>
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<prop actor="props/structures/persians/wall_tower.xml" attachpoint="root"/>
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<prop actor=""/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/pers_wall_tower_prop.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/pers_wall_tower_prop.dae
(Stored with Git LFS)
Normal file
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