forked from 0ad/0ad
Mauryan walls cost wood and have roughly 25% less health than stone walls.
This was SVN commit r13254.
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@ -1,9 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_wall_long">
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<Cost>
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<Resources>
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<stone>0</stone>
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<wood>30</wood>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="38.5" depth="9.0"/>
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<Height>9.0</Height>
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</Footprint>
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<Health>
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<Max>2250</Max>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<SelectionGroupName>structures/maur_wallset_stone</SelectionGroupName>
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@ -1,11 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_wall_medium">
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<Cost>
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<Resources>
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<stone>0</stone>
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<wood>20</wood>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="26.5" depth="9.0"/>
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<Height>9.0</Height>
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</Footprint>
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<Health>
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<Max>3000</Max>
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<Max>2250</Max>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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@ -1,11 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_wall_short">
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<Cost>
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<Resources>
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<stone>0</stone>
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<wood>10</wood>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="14.5" depth="9.0"/>
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<Height>9.0</Height>
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</Footprint>
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<Health>
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<Max>3000</Max>
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<Max>2250</Max>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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@ -1,9 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_wall_tower">
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<Cost>
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<Resources>
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<stone>0</stone>
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<wood>60</wood>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="12.5" depth="12.5"/>
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<Height>18.0</Height>
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</Footprint>
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<Health>
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<Max>3000</Max>
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<SpawnEntityOnDeath>rubble/rubble_stone_wall_tower</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<SpecificName>Puratta</SpecificName>
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@ -64,7 +64,7 @@
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<SpecificName>Chandragupta Maurya</SpecificName>
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<Tooltip>Hero Aura: "TBD"</Tooltip>
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<History>TBD.</History>
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<Icon>units/cart_hero_hannibal.png</Icon>
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<Icon>units/maur_hero_chandragupta.png</Icon>
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</Identity>
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<ProductionQueue>
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<BatchTimeModifier>0.7</BatchTimeModifier>
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