forked from 0ad/0ad
Adjust lighting on hellas.js
It is way to bright and hard to look at. reported during a26 rc testing: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/#comment-502290 by Salesome accepted by: @lyv Differential revision: https://code.wildfiregames.com/D4691 This was SVN commit r26927.
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@ -546,13 +546,18 @@ createObjectGroups(
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placePlayersNomad(clPlayer, avoidClasses(clForest, 1, clMetal, 4, clRock, 4, clFood, 2, clCliffs, 2, clWater, 15));
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Engine.SetProgress(99);
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setSkySet("sunny");
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setSunColor(0.988166, 0.929297, 0.693819);
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setSunElevation(0.579592);
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setSunRotation(-0.566729);
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setAmbientColor(0.372549,0.376471,0.459608);
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setWaterColor(0.024, 0.212, 0.024);
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setWaterTint(0.133, 0.725, 0.855);
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setWaterMurkiness(0.8);
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setWaterWaviness(3);
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setFogFactor(0);
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setPPEffect("hdr");
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setPPSaturation(0.51);
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setPPSaturation(0.45);
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setPPContrast(0.62);
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setPPBloom(0.12);
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