forked from 0ad/0ad
A bunch more garrison flag stuff.
This was SVN commit r10737.
This commit is contained in:
parent
f9b2e34017
commit
806744cadb
@ -17,7 +17,7 @@
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<variant frequency="100" name="Idle"/>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<variant name="garrisoned">
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<props>
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<props>
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<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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@ -22,7 +22,7 @@
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<variant frequency="100" name="Idle"/>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<variant name="garrisoned">
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<props>
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<props>
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<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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@ -22,7 +22,7 @@
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<variant frequency="100" name="Idle"/>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<variant name="garrisoned">
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<props>
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<props>
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<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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@ -25,7 +25,7 @@
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<variant frequency="100" name="Idle"/>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<variant name="garrisoned">
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<props>
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<props>
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<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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@ -39,7 +39,7 @@
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<variant frequency="100" name="Idle"/>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<variant name="garrisoned">
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<props>
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<props>
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<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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@ -21,7 +21,7 @@
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<variant frequency="100" name="Idle"/>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<variant name="garrisoned">
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<props>
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<props>
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<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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@ -15,7 +15,7 @@
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<variant frequency="100" name="Idle"/>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<variant name="garrisoned">
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<props>
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<props>
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<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
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<prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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@ -20,7 +20,7 @@
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<variant frequency="100" name="Idle"/>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<variant name="garrisoned">
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<props>
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<props>
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<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
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<prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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@ -20,7 +20,7 @@
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<variant frequency="100" name="Idle"/>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<variant name="garrisoned">
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<props>
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<props>
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<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
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<prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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@ -20,7 +20,7 @@
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<variant frequency="100" name="Idle"/>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<variant name="garrisoned">
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<props>
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<props>
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<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
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<prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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@ -14,7 +14,7 @@
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<variant frequency="100" name="Idle"/>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<variant name="garrisoned">
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<props>
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<props>
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<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
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<prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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@ -10,5 +10,13 @@
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<texture>structural/pers_struct.dds</texture>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans.xml</material>
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</actor>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<mesh>structural/pers_temple_1.dae</mesh>
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<mesh>structural/pers_temple_1.dae</mesh>
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@ -12,7 +10,13 @@
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<texture>structural/pers_struct.dds</texture>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans.xml</material>
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</actor>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/pers_sb_1_new.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/pers_sb_1_new.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/pers_stables.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/pers_stables.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/pers_temple_1.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/pers_temple_1.dae
(Stored with Git LFS)
Binary file not shown.
@ -14,6 +14,7 @@
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<Circle radius="9.0"/>
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<Circle radius="9.0"/>
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<Height>6.0</Height>
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<Height>6.0</Height>
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</Footprint>
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</Footprint>
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<GarrisonHolder disable=""/>
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<Identity>
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<Identity>
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<Civ>celt</Civ>
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<Civ>celt</Civ>
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<GenericName>Rotary Mill</GenericName>
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<GenericName>Rotary Mill</GenericName>
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@ -25,6 +26,7 @@
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<Obstruction>
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<Obstruction>
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<Static width="16.0" depth="16.0"/>
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<Static width="16.0" depth="16.0"/>
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</Obstruction>
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</Obstruction>
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<RallyPoint disable=""/>
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<Sound>
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<Sound>
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<SoundGroups>
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<SoundGroups>
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<select>interface/select/building/sel_ffactri.xml</select>
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<select>interface/select/building/sel_ffactri.xml</select>
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@ -13,6 +13,7 @@
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<Square width="10.0" depth="10.0"/>
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<Square width="10.0" depth="10.0"/>
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<Height>8.0</Height>
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<Height>8.0</Height>
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</Footprint>
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</Footprint>
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<GarrisonHolder disable=""/>
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<Health>
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<Health>
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<Max>1200</Max>
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<Max>1200</Max>
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</Health>
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</Health>
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@ -26,6 +27,7 @@
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<Obstruction>
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<Obstruction>
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<Static width="10.0" depth="10.0"/>
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<Static width="10.0" depth="10.0"/>
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</Obstruction>
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</Obstruction>
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<RallyPoint disable=""/>
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<Sound>
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<Sound>
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<SoundGroups>
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<SoundGroups>
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<select>interface/select/building/sel_iber_monument.xml</select>
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<select>interface/select/building/sel_iber_monument.xml</select>
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@ -10,7 +10,7 @@
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</Resources>
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</Resources>
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</Cost>
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</Cost>
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<Footprint>
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<Footprint>
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<Square width="28.0" depth="32.0"/>
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<Square width="32.0" depth="32.0"/>
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<Height>8.0</Height>
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<Height>8.0</Height>
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</Footprint>
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</Footprint>
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<Health>
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<Health>
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@ -25,7 +25,7 @@
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<Tooltip>"Satrapy Tribute": Gain a trickle of Food, Wood, Stone, and Metal resources. Train Persian Heroes and their "Immortals" bodyguards. Build Limit: 1.</Tooltip>
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<Tooltip>"Satrapy Tribute": Gain a trickle of Food, Wood, Stone, and Metal resources. Train Persian Heroes and their "Immortals" bodyguards. Build Limit: 1.</Tooltip>
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</Identity>
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</Identity>
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<Obstruction>
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<Obstruction>
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<Static width="28.0" depth="32.0"/>
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<Static width="30.0" depth="30.0"/>
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</Obstruction>
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</Obstruction>
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<TerritoryInfluence>
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<TerritoryInfluence>
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<Root>true</Root>
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<Root>true</Root>
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@ -16,6 +16,12 @@
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<Square width="24.0" depth="24.0"/>
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<Square width="24.0" depth="24.0"/>
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<Height>8.0</Height>
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<Height>8.0</Height>
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</Footprint>
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</Footprint>
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<GarrisonHolder>
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<Max>5</Max>
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<EjectHealth>0.1</EjectHealth>
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<List datatype="tokens">Support Infantry Cavalry</List>
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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<Health>
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<Health>
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<Max>2000</Max>
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<Max>2000</Max>
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</Health>
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</Health>
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