forked from 0ad/0ad
Changed fortress projectiles from flaming to non-flaming.
This was SVN commit r10642.
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eed06c68a9
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@ -13,8 +13,8 @@
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<prop actor="props/structures/carthaginians/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/fortress_weapons.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/kart_struct.dds</texture>
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</variant>
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@ -12,8 +12,8 @@
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<prop actor="props/structures/celts/broch_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/broch_doors.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/broch_top.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/celt_broch.dds</texture>
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</variant>
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@ -15,8 +15,8 @@
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<prop actor="props/structures/celts/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/fortress_a5.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/celt_wall.dds</texture>
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</variant>
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@ -9,7 +9,7 @@
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<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/hele_struct_b.dds</texture>
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</variant>
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@ -10,8 +10,8 @@
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<props>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/iberians/fortress_sheilds.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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@ -6,16 +6,16 @@
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<mesh>structural/pers_fortress.dae</mesh>
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<props>
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<prop actor="props/structures/persians/fortress.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant frequency="1" name="Persian_Fortress_B">
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<mesh>structural/pers_fortress_b.dae</mesh>
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<props>
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<prop actor="props/structures/persians/fortress_b.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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</variant>
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</group>
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