forked from 0ad/0ad
Introduced a infantry "run" XML file
This was SVN commit r7533.
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binaries/data/mods/public/audio/actor/human/movement/hstep_dirt_MN_11.ogg
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binaries/data/mods/public/audio/actor/human/movement/hstep_dirt_MN_11.ogg
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binaries/data/mods/public/audio/actor/human/movement/hstep_run_dirt_MN_11.ogg
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binaries/data/mods/public/audio/actor/human/movement/hstep_run_dirt_MN_11.ogg
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binaries/data/mods/public/audio/actor/human/movement/run.xml
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binaries/data/mods/public/audio/actor/human/movement/run.xml
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Pitch>1</Pitch>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<ConeInner>360</ConeInner>
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<ConeOuter>360</ConeOuter>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>0</RandGain>
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<GainUpper>.5</GainUpper>
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<GainLower>0</GainLower>
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<RandPitch>0</RandPitch>
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<PitchUpper>1.0</PitchUpper>
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<PitchLower>1.0</PitchLower>
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<Threshold>10</Threshold>
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<Decay>3</Decay>
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<Replacement>hstep_run_dirt_MN_13.ogg</Replacement>
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<Path>audio/actor/human/movement/</Path>
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<Sound>hstep_run_dirt_MN_13.ogg</Sound>
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</SoundGroup>
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