forked from 0ad/0ad
This was SVN commit r6891.
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b2798d290c
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="base">
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<animations>
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@ -26,12 +24,11 @@
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<texture>skeletal/hele_spartitiate_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="8" name="homoioi">
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<props>
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<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/hele_round_spartiate_sp.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/hele_aspis_spartan.xml" attachpoint="shield"/>
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</props>
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</variant>
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<variant frequency="1" name="champion">
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@ -41,7 +38,6 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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@ -60,7 +56,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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