Added gaul houses, fixed brit houses and added a new variation. New effects applied.

Added Ludo's new stonehenge model.

This was SVN commit r13830.
This commit is contained in:
Enrique 2013-09-13 13:50:19 +00:00
parent 77ca745637
commit 8b9a0e3919
61 changed files with 546 additions and 6 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/brit_house_a_props_1.dae</mesh>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/brit_house_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/brit_house_a_props_new.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/brit_house_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/brit_house_b_props_1.dae</mesh>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/brit_house_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/brit_house_b_props_new.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/brit_house_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/brit_house_c_props_1.dae</mesh>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/brit_house_c.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/brit_house_c_props_new.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/brit_house_c.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/brit_house_d_props_1.dae</mesh>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/brit_house_d.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/brit_house_d_props_new.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/brit_house_d.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/gaul_house_a_props_1.dae</mesh>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_house_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/gaul_house_a_props_new.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_house_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/gaul_house_b_props_1.dae</mesh>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_house_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/gaul_house_b_props_new.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_house_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/gaul_house_c_props_1.dae</mesh>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_house_c.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/gaul_house_c_props_new.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_house_c.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/gaul_house_c_scaffold.dae</mesh>
<textures>
<texture file="props/scaffold.png" name="baseTex"/>
<texture file="structural/ao/gaul_house_c.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/gaul_house_d_props_1.dae</mesh>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_house_d.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/gaul_house_d_props_new.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_house_d.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,69 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="brit house a">
<mesh>structural/brit_house_a.dae</mesh>
<props>
<prop actor="props/structures/britons/house_a_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/britons/house_a_props_new.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/brit_house_a.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="brit house b">
<mesh>structural/brit_house_b.dae</mesh>
<props>
<prop actor="props/structures/britons/house_b_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/britons/house_b_props_1.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/brit_house_b.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="brit house c">
<mesh>structural/brit_house_c.dae</mesh>
<props>
<prop actor="props/structures/britons/house_c_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/britons/house_c_props_1.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/brit_house_c.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="brit house d">
<mesh>structural/brit_house_d.dae</mesh>
<props>
<prop actor="props/structures/britons/house_d_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/britons/house_d_props_1.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/brit_house_d.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="dust"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="dust"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="dust"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Celt Henge Monument">
<mesh>structural/celt_stonehenge_new.dae</mesh>
<props>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_stonehenge.png" name="baseTex"/>
<texture file="structural/ao/celt_stonehenge.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao.xml</material>
</actor>

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@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="gaul house a">
<mesh>structural/gaul_house_a.dae</mesh>
<props>
<prop actor="props/structures/gauls/house_a_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/house_a_props_new.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_house_a.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="gaul house b">
<mesh>structural/gaul_house_b.dae</mesh>
<props>
<prop actor="props/structures/gauls/house_b_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/house_b_props_1.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_house_b.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="gaul house c">
<mesh>structural/gaul_house_c.dae</mesh>
<props>
<prop actor="props/structures/gauls/house_c_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/house_c_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/house_c_scaffold.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_house_c.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="gaul house d">
<mesh>structural/gaul_house_d.dae</mesh>
<props>
<prop actor="props/structures/gauls/house_d_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/house_d_props_1.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_house_d.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="dust"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="dust"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="dust"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -20,7 +20,7 @@
<Weight>65536</Weight> <Weight>65536</Weight>
</TerritoryInfluence> </TerritoryInfluence>
<VisualActor> <VisualActor>
<Actor>structures/celts/house.xml</Actor> <Actor>structures/britons/house.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor> <FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor> </VisualActor>
</Entity> </Entity>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house"> <Entity parent="template_structure_civic_house">
<Footprint replace=""> <Footprint replace="">
<Circle radius="6.0"/> <Square width="12.5" depth="12.5"/>
<Height>5.0</Height> <Height>5.0</Height>
</Footprint> </Footprint>
<Health> <Health>
@ -13,14 +13,14 @@
<History>Celts generally lived in round stone or wattle and daub walled structures with thatched roof.</History> <History>Celts generally lived in round stone or wattle and daub walled structures with thatched roof.</History>
</Identity> </Identity>
<Obstruction> <Obstruction>
<Static width="10.0" depth="10.0"/> <Static width="12.0" depth="12.0"/>
</Obstruction> </Obstruction>
<TerritoryInfluence> <TerritoryInfluence>
<Radius>16</Radius> <Radius>16</Radius>
<Weight>65536</Weight> <Weight>65536</Weight>
</TerritoryInfluence> </TerritoryInfluence>
<VisualActor> <VisualActor>
<Actor>structures/celts/house.xml</Actor> <Actor>structures/gauls/house.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor> <FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor> </VisualActor>
</Entity> </Entity>