forked from 0ad/0ad
Added gaul houses, fixed brit houses and added a new variation. New effects applied.
Added Ludo's new stonehenge model. This was SVN commit r13830.
This commit is contained in:
parent
77ca745637
commit
8b9a0e3919
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="celt house a door">
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<mesh>props/brit_house_a_props_1.dae</mesh>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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||||
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_house_a.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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<castshadow/>
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||||
<group>
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<variant frequency="100" name="celt house a door">
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||||
<mesh>props/brit_house_a_props_new.dae</mesh>
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||||
<textures>
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||||
<texture file="props/celt_props_new.dds" name="baseTex"/>
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||||
<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_house_a.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="celt house a door">
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<mesh>props/brit_house_b_props_1.dae</mesh>
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||||
<textures>
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||||
<texture file="props/celt_prop_1.png" name="baseTex"/>
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||||
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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||||
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_house_b.png" name="aoTex"/>
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</textures>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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||||
</actor>
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@ -0,0 +1,16 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="celt house a door">
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<mesh>props/brit_house_b_props_new.dae</mesh>
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<textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_house_b.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="celt house a door">
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||||
<mesh>props/brit_house_c_props_1.dae</mesh>
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<textures>
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||||
<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_house_c.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="celt house a door">
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<mesh>props/brit_house_c_props_new.dae</mesh>
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<textures>
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||||
<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_house_c.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="celt house a door">
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<mesh>props/brit_house_d_props_1.dae</mesh>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_house_d.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="celt house a door">
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<mesh>props/brit_house_d_props_new.dae</mesh>
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<textures>
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||||
<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_house_d.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="celt house a door">
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<mesh>props/gaul_house_a_props_1.dae</mesh>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_house_a.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="celt house a door">
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<mesh>props/gaul_house_a_props_new.dae</mesh>
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<textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_house_a.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="celt house a door">
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<mesh>props/gaul_house_b_props_1.dae</mesh>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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||||
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_house_b.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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||||
<group>
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<variant frequency="100" name="celt house a door">
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<mesh>props/gaul_house_b_props_new.dae</mesh>
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<textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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||||
<texture file="props/celt_props_new_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/gaul_house_b.png" name="aoTex"/>
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</textures>
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||||
</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="celt house a door">
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<mesh>props/gaul_house_c_props_1.dae</mesh>
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<textures>
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||||
<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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||||
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_house_c.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant frequency="100" name="celt house a door">
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||||
<mesh>props/gaul_house_c_props_new.dae</mesh>
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<textures>
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||||
<texture file="props/celt_props_new.dds" name="baseTex"/>
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||||
<texture file="props/celt_props_new_norm.png" name="normTex"/>
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||||
<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_house_c.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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||||
</actor>
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@ -0,0 +1,14 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="celt house a door">
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||||
<mesh>props/gaul_house_c_scaffold.dae</mesh>
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||||
<textures>
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||||
<texture file="props/scaffold.png" name="baseTex"/>
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||||
<texture file="structural/ao/gaul_house_c.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>basic_trans_ao.xml</material>
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||||
</actor>
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@ -0,0 +1,16 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="celt house a door">
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||||
<mesh>props/gaul_house_d_props_1.dae</mesh>
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||||
<textures>
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||||
<texture file="props/celt_prop_1.png" name="baseTex"/>
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||||
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
|
||||
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/gaul_house_d.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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||||
</actor>
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@ -0,0 +1,16 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="celt house a door">
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||||
<mesh>props/gaul_house_d_props_new.dae</mesh>
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||||
<textures>
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||||
<texture file="props/celt_props_new.dds" name="baseTex"/>
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||||
<texture file="props/celt_props_new_norm.png" name="normTex"/>
|
||||
<texture file="props/celt_props_new_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/gaul_house_d.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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||||
</actor>
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@ -0,0 +1,69 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant frequency="1" name="brit house a">
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||||
<mesh>structural/brit_house_a.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/britons/house_a_props_1.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/britons/house_a_props_new.xml" attachpoint="root"/>
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||||
</props>
|
||||
<textures>
|
||||
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||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/brit_house_a.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
<variant frequency="1" name="brit house b">
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||||
<mesh>structural/brit_house_b.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/britons/house_b_props_new.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/britons/house_b_props_1.xml" attachpoint="root"/>
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||||
</props>
|
||||
<textures>
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||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/brit_house_b.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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<variant frequency="1" name="brit house c">
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||||
<mesh>structural/brit_house_c.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/britons/house_c_props_new.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/britons/house_c_props_1.xml" attachpoint="root"/>
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||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/brit_house_c.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
<variant frequency="1" name="brit house d">
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||||
<mesh>structural/brit_house_d.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/britons/house_d_props_new.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/britons/house_d_props_1.xml" attachpoint="root"/>
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||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/brit_house_d.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="100" name="Idle"/>
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||||
<variant name="death">
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||||
<props>
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||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="dust"/>
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||||
<prop actor="particle/destruction_dust_small.xml" attachpoint="dust"/>
|
||||
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="dust"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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||||
</actor>
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@ -0,0 +1,17 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant name="Celt Henge Monument">
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||||
<mesh>structural/celt_stonehenge_new.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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</props>
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||||
<textures>
|
||||
<texture file="structural/celt_stonehenge.png" name="baseTex"/>
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||||
<texture file="structural/ao/celt_stonehenge.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
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||||
<material>basic_trans_ao.xml</material>
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||||
</actor>
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@ -0,0 +1,70 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="gaul house a">
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||||
<mesh>structural/gaul_house_a.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/gauls/house_a_props_1.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/gauls/house_a_props_new.xml" attachpoint="root"/>
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||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/gaul_house_a.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
<variant frequency="1" name="gaul house b">
|
||||
<mesh>structural/gaul_house_b.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/gauls/house_b_props_new.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/gauls/house_b_props_1.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/gaul_house_b.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="gaul house c">
|
||||
<mesh>structural/gaul_house_c.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/gauls/house_c_props_new.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/gauls/house_c_props_1.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/gauls/house_c_scaffold.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/gaul_house_c.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="gaul house d">
|
||||
<mesh>structural/gaul_house_d.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/gauls/house_d_props_new.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/gauls/house_d_props_1.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/gaul_house_d.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="dust"/>
|
||||
<prop actor="particle/destruction_dust_small.xml" attachpoint="dust"/>
|
||||
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="dust"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
BIN
binaries/data/mods/public/art/meshes/props/brit_house_a_props_1.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/brit_house_a_props_1.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/brit_house_a_props_new.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/brit_house_a_props_new.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/brit_house_b_props_1.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/brit_house_b_props_1.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/brit_house_b_props_new.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/brit_house_b_props_new.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/brit_house_c_props_1.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/brit_house_c_props_1.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/brit_house_c_props_new.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/brit_house_c_props_new.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/brit_house_d_props_1.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/brit_house_d_props_1.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/brit_house_d_props_new.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/brit_house_d_props_new.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/gaul_house_a_props_1.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/gaul_house_a_props_1.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/gaul_house_a_props_new.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/gaul_house_a_props_new.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/gaul_house_b_props_1.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/gaul_house_b_props_1.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/gaul_house_b_props_new.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/gaul_house_b_props_new.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/gaul_house_c_props_1.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/gaul_house_c_props_1.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/gaul_house_c_props_new.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/gaul_house_c_props_new.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/gaul_house_c_scaffold.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/gaul_house_c_scaffold.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/gaul_house_d_props_1.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/gaul_house_d_props_1.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/gaul_house_d_props_new.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/gaul_house_d_props_new.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/brit_house_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/brit_house_a.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/brit_house_b.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/brit_house_b.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/brit_house_c.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/brit_house_c.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/brit_house_d.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/brit_house_d.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_stonehenge_new.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/celt_stonehenge_new.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/gaul_house_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/gaul_house_a.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/gaul_house_b.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/gaul_house_b.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/gaul_house_c.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/gaul_house_c.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/gaul_house_d.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/gaul_house_d.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/celt_props_new_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/celt_props_new_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/celt_props_new_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/celt_props_new_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/hele_decor_norm.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/hele_decor_norm.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/brit_house_a.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/brit_house_a.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/brit_house_b.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/brit_house_b.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/brit_house_c.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/brit_house_c.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/brit_house_d.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/brit_house_d.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/celt_stonehenge.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/celt_stonehenge.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/gaul_house_a.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/gaul_house_a.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/gaul_house_b.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/gaul_house_b.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/gaul_house_c.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/gaul_house_c.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/gaul_house_d.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/gaul_house_d.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/celt_stonehenge.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/celt_stonehenge.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -20,7 +20,7 @@
|
||||
<Weight>65536</Weight>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/house.xml</Actor>
|
||||
<Actor>structures/britons/house.xml</Actor>
|
||||
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_house">
|
||||
<Footprint replace="">
|
||||
<Circle radius="6.0"/>
|
||||
<Square width="12.5" depth="12.5"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
@ -13,14 +13,14 @@
|
||||
<History>Celts generally lived in round stone or wattle and daub walled structures with thatched roof.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="10.0" depth="10.0"/>
|
||||
<Static width="12.0" depth="12.0"/>
|
||||
</Obstruction>
|
||||
<TerritoryInfluence>
|
||||
<Radius>16</Radius>
|
||||
<Weight>65536</Weight>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/house.xml</Actor>
|
||||
<Actor>structures/gauls/house.xml</Actor>
|
||||
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
Loading…
Reference in New Issue
Block a user