Bumped up the Wood in trees from 150 to 200.

Reoriented the Carthaginian House C to face South East.

Working on a new version of Cycladic Archipelago II.

This was SVN commit r9578.
This commit is contained in:
Michael D. Hafer 2011-05-30 01:50:49 +00:00
parent ce647cf8e3
commit 8ecf3aa1b5
6 changed files with 24 additions and 10 deletions

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="trunk-mesh-a">
<mesh>gaia/tree_carob_a.pmd</mesh>
@ -41,11 +39,21 @@
</props>
</variant>
</group>
<group>
<variant name="trunk-texture">
<texture>gaia/trunk_deciduous_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Falling Leaves">
<props>
<prop actor="particle/falling_leaf_green_a.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="3" name="No Falling Leaves">
<props>
<prop attachpoint="root"/>
</props>
</variant>
</group>
</actor>

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@ -12,7 +12,7 @@
<Selectable/>
<ResourceSupply>
<KillBeforeGather>false</KillBeforeGather>
<Amount>150</Amount>
<Amount>200</Amount>
<Type>wood.tree</Type>
</ResourceSupply>
</Entity>