forked from 0ad/0ad
Bumped up the Wood in trees from 150 to 200.
Reoriented the Carthaginian House C to face South East. Working on a new version of Cycladic Archipelago II. This was SVN commit r9578.
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binaries/data/mods/internal/art/meshes/props/kart_house_c_1.dae
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binaries/data/mods/internal/art/meshes/props/kart_house_c_1.dae
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binaries/data/mods/internal/art/meshes/structural/kart_house_c.dae
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="trunk-mesh-a">
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<mesh>gaia/tree_carob_a.pmd</mesh>
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@ -41,11 +39,21 @@
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</props>
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</variant>
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</group>
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<group>
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<variant name="trunk-texture">
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<texture>gaia/trunk_deciduous_b.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Falling Leaves">
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<props>
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<prop actor="particle/falling_leaf_green_a.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="3" name="No Falling Leaves">
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<props>
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<prop attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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binaries/data/mods/public/maps/scenarios/Cycladic Archipelago II.pmp
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binaries/data/mods/public/maps/scenarios/Cycladic Archipelago II.pmp
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binaries/data/mods/public/maps/scenarios/Cycladic Archipelago II.xml
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binaries/data/mods/public/maps/scenarios/Cycladic Archipelago II.xml
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@ -12,7 +12,7 @@
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<Selectable/>
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<ResourceSupply>
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<KillBeforeGather>false</KillBeforeGather>
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<Amount>150</Amount>
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<Amount>200</Amount>
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<Type>wood.tree</Type>
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</ResourceSupply>
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</Entity>
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