forked from 0ad/0ad
Build on cf4f7d18a7
based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry.
This was SVN commit r14179.
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@ -6,14 +6,19 @@
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<Pierce>20.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>57.0</MaxRange>
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<MinRange>16.0</MinRange>
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<MinRange>8.0</MinRange>
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<ElevationBonus>15</ElevationBonus>
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<ProjectileSpeed>75.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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<Spread>1.5</Spread>
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<PreferredClasses datatype="tokens">Organic</PreferredClasses>
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<RestrictedClasses datatype="tokens">Siege</RestrictedClasses>
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<Bonuses>
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<NerfSiege>
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<Classes>Siege</Classes>
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<Multiplier>0.5</Multiplier>
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</NerfSiege>
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</Bonuses>
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</Ranged>
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</Attack>
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<BuildingAI>
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@ -6,13 +6,18 @@
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<Pierce>20.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>50.0</MaxRange>
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<MinRange>12.0</MinRange>
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<MinRange>8.0</MinRange>
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<ProjectileSpeed>75.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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<Spread>1.5</Spread>
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<PreferredClasses datatype="tokens">Organic</PreferredClasses>
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<RestrictedClasses datatype="tokens">Siege</RestrictedClasses>
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<Bonuses>
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<NerfSiege>
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<Classes>Siege</Classes>
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<Multiplier>0.5</Multiplier>
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</NerfSiege>
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</Bonuses>
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</Ranged>
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</Attack>
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<BuildingAI>
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@ -5,14 +5,19 @@
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<Hack>0.0</Hack>
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<Pierce>25.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>80.0</MaxRange>
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<MinRange>12.0</MinRange>
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<MaxRange>85.0</MaxRange>
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<MinRange>8.0</MinRange>
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<ProjectileSpeed>75.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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<Spread>1.5</Spread>
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<PreferredClasses datatype="tokens">Organic</PreferredClasses>
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<RestrictedClasses datatype="tokens">Siege</RestrictedClasses>
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<Bonuses>
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<NerfSiege>
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<Classes>Siege</Classes>
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<Multiplier>0.5</Multiplier>
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</NerfSiege>
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</Bonuses>
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</Ranged>
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</Attack>
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<BuildingAI>
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@ -20,7 +25,12 @@
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<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
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</BuildingAI>
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<BuildRestrictions>
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<Territory>own</Territory>
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<Category>Fortress</Category>
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<Distance>
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<FromClass>Fortress</FromClass>
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<MinDistance>60</MinDistance>
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</Distance>
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</BuildRestrictions>
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<Cost>
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<PopulationBonus>10</PopulationBonus>
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@ -8,19 +8,19 @@
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<Attack>
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<Ranged>
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<Hack>0.0</Hack>
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<Pierce>20.0</Pierce>
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<Crush>35.0</Crush>
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<MaxRange>75</MaxRange>
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<Pierce>30.0</Pierce>
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<Crush>70.0</Crush>
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<MaxRange>72</MaxRange>
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<MinRange>12.0</MinRange>
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<ProjectileSpeed>28.0</ProjectileSpeed>
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<PrepareTime>5000</PrepareTime>
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<RepeatTime>5000</RepeatTime>
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<Spread>6.0</Spread>
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<Bonuses>
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<BonusStruct>
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<Classes>Structure</Classes>
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<Multiplier>2.0</Multiplier>
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</BonusStruct>
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<BonusFort>
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<Classes>Fortress</Classes>
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<Multiplier>1.25</Multiplier>
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</BonusFort>
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<NerfWall>
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<Classes>StoneWall</Classes>
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<Multiplier>0.75</Multiplier>
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@ -28,11 +28,11 @@
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</Bonuses>
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<Splash>
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<Shape>Circular</Shape>
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<Range>8</Range>
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<Range>20</Range>
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<FriendlyFire>true</FriendlyFire>
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<Hack>0.0</Hack>
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<Pierce>15.0</Pierce>
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<Crush>30.0</Crush>
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<Crush>35.0</Crush>
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</Splash>
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</Ranged>
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</Attack>
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