Build on cf4f7d18a7 based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry.

This was SVN commit r14179.
This commit is contained in:
alpha123 2013-11-14 21:49:02 +00:00
parent a3a7f1cd22
commit 9266d30e17
4 changed files with 36 additions and 16 deletions

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@ -6,14 +6,19 @@
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>57.0</MaxRange>
<MinRange>16.0</MinRange>
<MinRange>8.0</MinRange>
<ElevationBonus>15</ElevationBonus>
<ProjectileSpeed>75.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
<Spread>1.5</Spread>
<PreferredClasses datatype="tokens">Organic</PreferredClasses>
<RestrictedClasses datatype="tokens">Siege</RestrictedClasses>
<Bonuses>
<NerfSiege>
<Classes>Siege</Classes>
<Multiplier>0.5</Multiplier>
</NerfSiege>
</Bonuses>
</Ranged>
</Attack>
<BuildingAI>

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@ -6,13 +6,18 @@
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>50.0</MaxRange>
<MinRange>12.0</MinRange>
<MinRange>8.0</MinRange>
<ProjectileSpeed>75.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
<Spread>1.5</Spread>
<PreferredClasses datatype="tokens">Organic</PreferredClasses>
<RestrictedClasses datatype="tokens">Siege</RestrictedClasses>
<Bonuses>
<NerfSiege>
<Classes>Siege</Classes>
<Multiplier>0.5</Multiplier>
</NerfSiege>
</Bonuses>
</Ranged>
</Attack>
<BuildingAI>

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@ -5,14 +5,19 @@
<Hack>0.0</Hack>
<Pierce>25.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>80.0</MaxRange>
<MinRange>12.0</MinRange>
<MaxRange>85.0</MaxRange>
<MinRange>8.0</MinRange>
<ProjectileSpeed>75.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
<Spread>1.5</Spread>
<PreferredClasses datatype="tokens">Organic</PreferredClasses>
<RestrictedClasses datatype="tokens">Siege</RestrictedClasses>
<Bonuses>
<NerfSiege>
<Classes>Siege</Classes>
<Multiplier>0.5</Multiplier>
</NerfSiege>
</Bonuses>
</Ranged>
</Attack>
<BuildingAI>
@ -20,7 +25,12 @@
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
</BuildingAI>
<BuildRestrictions>
<Territory>own</Territory>
<Category>Fortress</Category>
<Distance>
<FromClass>Fortress</FromClass>
<MinDistance>60</MinDistance>
</Distance>
</BuildRestrictions>
<Cost>
<PopulationBonus>10</PopulationBonus>

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@ -8,19 +8,19 @@
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>20.0</Pierce>
<Crush>35.0</Crush>
<MaxRange>75</MaxRange>
<Pierce>30.0</Pierce>
<Crush>70.0</Crush>
<MaxRange>72</MaxRange>
<MinRange>12.0</MinRange>
<ProjectileSpeed>28.0</ProjectileSpeed>
<PrepareTime>5000</PrepareTime>
<RepeatTime>5000</RepeatTime>
<Spread>6.0</Spread>
<Bonuses>
<BonusStruct>
<Classes>Structure</Classes>
<Multiplier>2.0</Multiplier>
</BonusStruct>
<BonusFort>
<Classes>Fortress</Classes>
<Multiplier>1.25</Multiplier>
</BonusFort>
<NerfWall>
<Classes>StoneWall</Classes>
<Multiplier>0.75</Multiplier>
@ -28,11 +28,11 @@
</Bonuses>
<Splash>
<Shape>Circular</Shape>
<Range>8</Range>
<Range>20</Range>
<FriendlyFire>true</FriendlyFire>
<Hack>0.0</Hack>
<Pierce>15.0</Pierce>
<Crush>30.0</Crush>
<Crush>35.0</Crush>
</Splash>
</Ranged>
</Attack>