forked from 0ad/0ad
Prevent naval gatherers from trying to reach land drop sites.
This was SVN commit r12663.
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7ff34fedc4
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@ -2421,8 +2421,18 @@ UnitAI.prototype.FindNearestDropsite = function(genericType)
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if (cmpOwnership)
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players.push(cmpOwnership.GetOwner());
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// Ships are unable to reach land dropsites and shouldn't attempt to do so.
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var excludeLand = Engine.QueryInterface(this.entity, IID_Identity).HasClass("Ship");
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var rangeMan = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
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var nearby = rangeMan.ExecuteQuery(this.entity, 0, -1, players, IID_ResourceDropsite);
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if (excludeLand)
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{
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nearby = nearby.filter( function(e) {
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return Engine.QueryInterface(e, IID_Identity).HasClass("Naval");
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});
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}
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for each (var ent in nearby)
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{
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var cmpDropsite = Engine.QueryInterface(ent, IID_ResourceDropsite);
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@ -32,7 +32,7 @@
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<Identity>
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<GenericName>Dock</GenericName>
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<Tooltip>Build upon a shoreline to construct naval vessels and to open sea trade.</Tooltip>
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<Classes datatype="tokens">Village Market NavalMarket</Classes>
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<Classes datatype="tokens">Village Naval Market NavalMarket</Classes>
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<Icon>structures/dock.png</Icon>
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</Identity>
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<Loot>
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