forked from 0ad/0ad
Siege Onager model and animations. Texture is placeholder.
This was SVN commit r13154.
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="onager">
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<animations>
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<animation file="mechanical/siege_onager_idle.dae" name="Idle" speed="100"/>
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<animation event="0.145" load="0.05" file="mechanical/siege_onager_attack.dae" name="Melee" speed="100"/>
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</animations>
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<mesh>structural/siege_onager.dae</mesh>
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<textures><texture file="structural/rome_siege_onager.png" name="baseTex"/></textures>
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<props>
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<prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
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</props>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/animation/mechanical/siege_onager_attack.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/animation/mechanical/siege_onager_attack.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/animation/mechanical/siege_onager_idle.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/animation/mechanical/siege_onager_idle.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/siege_onager.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/structural/siege_onager.dae
(Stored with Git LFS)
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@ -1834,4 +1834,32 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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<bone name="Barrel_1_Controller"><target>Barrel_1_Controller</target></bone>
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</bone>
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</skeleton>
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<standard_skeleton title="Siege Onager" id="onager">
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<bone name="onagermain">
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<bone name="windlass"></bone>
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<bone name="spoke">
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<bone name="sling"></bone>
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<bone name="rope_left"></bone>
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<bone name="rope_right"></bone>
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<bone name="rope_center"></bone>
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</bone>
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</bone>
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</standard_skeleton>
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<skeleton title="Siege Onager" target="onager">
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<identifier>
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<root>onager</root>
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</identifier>
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<bone name="onagermain"><target>onagermain</target>
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<bone name="windlass"><target>windlass</target></bone>
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<bone name="spoke"><target>spoke</target>
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<bone name="sling"><target>sling</target></bone>
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<bone name="rope_left"><target>rope_left</target></bone>
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<bone name="rope_right"><target>rope_right</target></bone>
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<bone name="rope_center"><target>rope_center</target></bone>
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</bone>
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</bone>
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</skeleton>
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</skeletons>
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BIN
binaries/data/mods/public/art/textures/skins/structural/rome_siege_onager.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/rome_siege_onager.png
(Stored with Git LFS)
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@ -0,0 +1,49 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_siege_onager">
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<Attack>
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<Ranged>
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<MaxRange>76</MaxRange>
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<MinRange>26.0</MinRange>
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<ProjectileSpeed>29.0</ProjectileSpeed>
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<RepeatTime>6000</RepeatTime>
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<Splash>
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<Shape>Circular</Shape>
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<Range>10</Range>
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<FriendlyFire>true</FriendlyFire>
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<Hack>40.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>40.0</Crush>
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</Splash>
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</Ranged>
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</Attack>
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<Cost>
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<BuildTime>40</BuildTime>
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<Resources>
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<wood>300</wood>
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<stone>100</stone>
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</Resources>
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</Cost>
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<Footprint replace="">
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<Square width="10.0" depth="10.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Identity>
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<Civ>rome</Civ>
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<SpecificName>Ballista</SpecificName>
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</Identity>
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<Obstruction>
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<Unit radius="3.5"/>
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</Obstruction>
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<Vision>
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<Range>88</Range>
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</Vision>
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<VisualActor>
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<Actor>units/romans/siege_onager.xml</Actor>
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</VisualActor>
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<UnitMotion>
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<WalkSpeed>0.001</WalkSpeed>
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<Run>
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<Speed>0.001</Speed>
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</Run>
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</UnitMotion>
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</Entity>
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