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This was SVN commit r10237.
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BIN
binaries/data/mods/public/art/textures/ui/session/portraits/structures/uber_dock.png
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BIN
binaries/data/mods/public/art/textures/ui/session/portraits/structures/uber_dock.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,60 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_special">
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<BuildRestrictions>
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<Territory>own ally neutral</Territory>
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<PlacementType>shore</PlacementType>
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<Category>Dock</Category>
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</BuildRestrictions>
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<Identity>
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<Civ>cart</Civ>
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<GenericName>Naval Shipyard</GenericName>
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<SpecificName>/Naval Shipyard/</SpecificName>
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<History>The structure is based upon the centre island of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage.</History>
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<Tooltip>Construct and repair mighty warships.</Tooltip>
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<Icon>structures/shipyard.png</Icon>
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</Identity>
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<Cost>
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<PopulationBonus>10</PopulationBonus>
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<BuildTime>500</BuildTime>
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<Resources>
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<wood>400</wood>
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<stone>400</stone>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="42.0" depth="58.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<Max>5000</Max>
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</Health>
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<Obstruction>
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<Static width="42.0" depth="58.0"/>
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</Obstruction>
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<Position>
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<Floating>true</Floating>
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</Position>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_dock.xml</select>
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<constructed>interface/complete/building/complete_dock.xml</constructed>
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<TerritoryDecay disable=""/>
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<TerritoryInfluence disable=""/>
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<TrainingQueue>
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<Entities datatype="tokens">
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units/cart_ship_bireme
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units/cart_ship_trireme
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units/cart_ship_quinquereme
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</Entities>
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</TrainingQueue>
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<Vision>
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<Range>100</Range>
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</Vision>
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<VisualActor>
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<Actor>structures/carthaginians/super_dock.xml</Actor>
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<FoundationActor>structures/fndn_dock_super.xml</FoundationActor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_special">
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<BuildRestrictions>
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<Territory>own ally neutral</Territory>
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<PlacementType>shore</PlacementType>
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<Category>Dock</Category>
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</BuildRestrictions>
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<Identity>
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<Civ>cart</Civ>
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<GenericName>Naval Shipyard</GenericName>
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<SpecificName>/Naval Shipyard/</SpecificName>
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<History>The structure is based upon the centre island of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage.</History>
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<Tooltip>Construct and repair mighty warships.</Tooltip>
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<Icon>structures/uber_dock.png</Icon>
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</Identity>
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<Cost>
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<PopulationBonus>10</PopulationBonus>
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<BuildTime>500</BuildTime>
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<Resources>
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<wood>400</wood>
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<stone>400</stone>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="42.0" depth="58.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<Max>5000</Max>
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</Health>
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<Obstruction>
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<Static width="42.0" depth="58.0"/>
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</Obstruction>
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<Position>
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<Floating>true</Floating>
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</Position>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_dock.xml</select>
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<constructed>interface/complete/building/complete_dock.xml</constructed>
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<TerritoryDecay disable=""/>
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<TerritoryInfluence disable=""/>
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<TrainingQueue>
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<Entities datatype="tokens">
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units/cart_ship_bireme
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units/cart_ship_trireme
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units/cart_ship_quinquereme
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</Entities>
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</TrainingQueue>
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<Vision>
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<Range>100</Range>
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</Vision>
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<VisualActor>
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<Actor>structures/carthaginians/super_dock.xml</Actor>
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<FoundationActor>structures/fndn_dock_super.xml</FoundationActor>
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</VisualActor>
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</Entity>
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