forked from 0ad/0ad
Add nop rendering technique to water and waterfall to stop crashes in fixed and arb mode when those are used.
This was SVN commit r12882.
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cdcd3e504b
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@ -31,11 +31,9 @@
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/pers_struct.dds" name="baseTex"/>
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<texture file="structural/ao/pers_gardens_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<effect>
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<technique>
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<require shaders="glsl"/>
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<sort_by_distance/>
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<pass shader="glsl/model_water">
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@ -15,7 +13,10 @@
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<depth func="less" mask="true"/>
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</pass>
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</technique>
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<technique>
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<require shaders="arb"/>
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</technique>
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<technique>
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<require shaders="fixed"/>
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</technique>
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</effect>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<effect>
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<technique>
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<require shaders="glsl"/>
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<sort_by_distance/>
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<pass shader="glsl/model_waterfall">
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@ -12,7 +10,10 @@
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<depth func="lequal" mask="true"/>
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</pass>
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</technique>
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<technique>
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<require shaders="arb"/>
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</technique>
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<technique>
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<require shaders="fixed"/>
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</technique>
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</effect>
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