Add nop rendering technique to water and waterfall to stop crashes in fixed and arb mode when those are used.

This was SVN commit r12882.
This commit is contained in:
leper 2012-11-25 15:26:09 +00:00
parent cdcd3e504b
commit a6f1620621
3 changed files with 34 additions and 34 deletions

View File

@ -31,11 +31,9 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/pers_struct.dds" name="baseTex"/>
<texture file="structural/ao/pers_gardens_ao.png" name="aoTex"/>
</textures>
</variant>
</group>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<effect>
<technique>
<require shaders="glsl"/>
<sort_by_distance/>
<pass shader="glsl/model_water">
@ -15,7 +13,10 @@
<depth func="less" mask="true"/>
</pass>
</technique>
<technique>
<require shaders="arb"/>
</technique>
<technique>
<require shaders="fixed"/>
</technique>
</effect>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<effect>
<technique>
<require shaders="glsl"/>
<sort_by_distance/>
<pass shader="glsl/model_waterfall">
@ -12,7 +10,10 @@
<depth func="lequal" mask="true"/>
</pass>
</technique>
<technique>
<require shaders="arb"/>
</technique>
<technique>
<require shaders="fixed"/>
</technique>
</effect>