forked from 0ad/0ad
Head gear variations for Mauryan archer and swordsman units
This was SVN commit r13162.
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commit
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@ -32,7 +32,8 @@
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_maur_tall_hair.xml" attachpoint="head"/>
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<prop actor="props/units/heads/maur_inf_tall_wrap.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="l_hand"/>
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<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
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</props>
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@ -32,7 +32,8 @@
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_maur_short_hair.xml" attachpoint="head"/>
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<prop actor="props/units/heads/maur_inf_short_wrap.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="l_hand"/>
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<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
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</props>
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@ -32,7 +32,8 @@
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_maur_tall_hair.xml" attachpoint="head"/>
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<prop actor="props/units/heads/maur_inf_tall_wrap.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="l_hand"/>
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<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
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</props>
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@ -47,7 +47,8 @@
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/shields/maur_tall_curved_b.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_maur_short_hair.xml" attachpoint="head"/>
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<prop actor="props/units/heads/maur_inf_turban.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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</props>
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<textures>
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@ -47,7 +47,8 @@
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/shields/maur_tall_curved_b.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_maur_tall_hair.xml" attachpoint="head"/>
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<prop actor="props/units/heads/maur_inf_battle_turban.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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</props>
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<textures>
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@ -47,7 +47,8 @@
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/shields/maur_tall_curved_a.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_maur_short_hair.xml" attachpoint="head"/>
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<prop actor="props/units/heads/maur_inf_turban.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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</props>
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<textures>
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