Head gear variations for Mauryan archer and swordsman units

This was SVN commit r13162.
This commit is contained in:
Pureon 2013-02-11 19:17:33 +00:00
parent a281fa5bdc
commit a91bbdd714
6 changed files with 12 additions and 6 deletions

View File

@ -32,7 +32,8 @@
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_maur_tall_hair.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_inf_tall_wrap.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="l_hand"/>
<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
</props>

View File

@ -32,7 +32,8 @@
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_maur_short_hair.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_inf_short_wrap.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="l_hand"/>
<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
</props>

View File

@ -32,7 +32,8 @@
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_maur_tall_hair.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_inf_tall_wrap.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="l_hand"/>
<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
</props>

View File

@ -47,7 +47,8 @@
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/shields/maur_tall_curved_b.xml" attachpoint="shield"/>
<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_maur_short_hair.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_inf_turban.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
</props>
<textures>

View File

@ -47,7 +47,8 @@
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/shields/maur_tall_curved_b.xml" attachpoint="shield"/>
<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_maur_tall_hair.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_inf_battle_turban.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
</props>
<textures>

View File

@ -47,7 +47,8 @@
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/shields/maur_tall_curved_a.xml" attachpoint="shield"/>
<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_maur_short_hair.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_inf_turban.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
</props>
<textures>