Mauryan head gear and faces

This was SVN commit r13155.
This commit is contained in:
Pureon 2013-02-09 16:28:10 +00:00
parent 9c2e4c93a0
commit ac11cf30a5
24 changed files with 239 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Maur face a">
<textures>
<texture file="props/helmet/maur_face_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Maur face b">
<textures>
<texture file="props/helmet/maur_face_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Maur face c">
<textures>
<texture file="props/helmet/maur_face_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Maur face d">
<textures>
<texture file="props/helmet/maur_face_d.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="3" name="short hair">
<mesh>props/helmet/head_mauryan_short_hair.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="No earrings">
<props>
<prop attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Earrings">
<props>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Maur face a">
<textures>
<texture file="props/helmet/maur_face_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Maur face b">
<textures>
<texture file="props/helmet/maur_face_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Maur face c">
<textures>
<texture file="props/helmet/maur_face_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Maur face d">
<textures>
<texture file="props/helmet/maur_face_d.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="3" name="tall hair">
<mesh>props/helmet/head_mauryan_tall_hair.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="No earrings">
<props>
<prop attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Earrings">
<props>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Maur turban">
<textures>
<texture file="props/helmet/maur_inf_turban_a.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="battle turban">
<mesh>props/helmet/maur_inf_battle_turban_a.dae</mesh>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Maur turban">
<textures>
<texture file="props/helmet/maur_inf_turban_a.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="top knot front">
<mesh>props/helmet/maur_inf_big_turban_a.dae</mesh>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Maur turban">
<textures>
<texture file="props/helmet/maur_inf_turban_a.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="wrap a">
<mesh>props/helmet/maur_inf_short_wrap_a.dae</mesh>
</variant>
<variant frequency="1" name="wrap b">
<mesh>props/helmet/maur_inf_short_wrap_b.dae</mesh>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Maur turban">
<textures>
<texture file="props/helmet/maur_inf_turban_a.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="wrap a">
<mesh>props/helmet/maur_inf_tall_wrap_a.dae</mesh>
</variant>
<variant frequency="1" name="wrap b">
<mesh>props/helmet/maur_inf_tall_wrap_b.dae</mesh>
</variant>
<variant frequency="1" name="wrap c">
<mesh>props/helmet/maur_inf_tall_wrap_c.dae</mesh>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Maur turban">
<textures>
<texture file="props/helmet/maur_inf_turban_a.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="turban a">
<mesh>props/helmet/maur_inf_turban_a.dae</mesh>
</variant>
<variant frequency="1" name="turban b">
<mesh>props/helmet/maur_inf_turban_b.dae</mesh>
</variant>
<variant frequency="1" name="turban c">
<mesh>props/helmet/maur_inf_turban_c.dae</mesh>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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