diff --git a/source/ps/CConsole.cpp b/source/ps/CConsole.cpp index 2af30f9464..f7d737d2ce 100644 --- a/source/ps/CConsole.cpp +++ b/source/ps/CConsole.cpp @@ -37,6 +37,7 @@ #include "ps/Interact.h" #include "ps/Pyrogenesis.h" #include "scripting/ScriptingHost.h" +#include "scripting/ScriptableComplex.inl" #include "simulation/Entity.h" CConsole* g_Console = 0; diff --git a/source/ps/Interact.cpp b/source/ps/Interact.cpp index fddd6ed7b7..9cae5dce9e 100644 --- a/source/ps/Interact.cpp +++ b/source/ps/Interact.cpp @@ -41,6 +41,7 @@ #include "ps/World.h" #include "renderer/Renderer.h" #include "scripting/GameEvents.h" +#include "scripting/ScriptableComplex.inl" #include "simulation/BoundingObjects.h" #include "simulation/Collision.h" #include "simulation/Entity.h" diff --git a/source/scripting/JSConversions.cpp b/source/scripting/JSConversions.cpp index e96c300eea..2293f9bca3 100644 --- a/source/scripting/JSConversions.cpp +++ b/source/scripting/JSConversions.cpp @@ -27,6 +27,7 @@ #include "lib/sysdep/sysdep.h" // isfinite #include #include +#include "scripting/ScriptableComplex.inl" // HEntity diff --git a/source/simulation/Aura.cpp b/source/simulation/Aura.cpp index 88ea28786b..b43b77f529 100644 --- a/source/simulation/Aura.cpp +++ b/source/simulation/Aura.cpp @@ -22,6 +22,8 @@ #include "EntityManager.h" #include "Entity.h" +#include "scripting/ScriptableComplex.inl" + #include CAura::CAura( JSContext* cx, CEntity* source, CStrW& name, float radius, int tickRate, const CVector4D& color, JSObject* handler ) diff --git a/source/simulation/Projectile.cpp b/source/simulation/Projectile.cpp index 64182c3602..5adc8850ae 100644 --- a/source/simulation/Projectile.cpp +++ b/source/simulation/Projectile.cpp @@ -20,6 +20,7 @@ #include "Projectile.h" #include "ScriptObject.h" + #include "graphics/GameView.h" #include "graphics/Model.h" #include "graphics/ObjectEntry.h" @@ -29,6 +30,7 @@ #include "maths/Matrix3D.h" #include "ps/CLogger.h" #include "ps/Game.h" +#include "scripting/ScriptableComplex.inl" #include "simulation/Collision.h" #include "simulation/Entity.h"