forked from 0ad/0ad
#Celt Hero balancing.
This was SVN commit r6513.
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@ -27,7 +27,7 @@
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<props>
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<prop actor="props/units/weapons/jav_gold.xml" attachpoint="loaded-r_hand"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/jav_gold.xml" attachpoint="projectile"/>
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</props>
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</variant>
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</group>
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@ -6,11 +6,11 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="female/f_chariot_idle_01.dae" name="Idle" speed="200"/>
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<animation file="female/f_chariot_idle_01.dae" name="Walk" speed="10"/>
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<animation file="female/f_chariot_run_01.dae" name="Run" speed="15"/>
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<animation file="female/f_death_01.dae" name="Death" speed="200"/>
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<animation file="female/f_jav_atk_01.dae" name="melee" speed="200"/>
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<animation file="female/f_chariot_idle_01.dae" name="Idle" speed="10"/>
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<animation file="female/f_chariot_idle_01.dae" name="Walk" speed="20"/>
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<animation file="female/f_chariot_run_01.dae" name="Run" speed="10"/>
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<animation file="female/f_death_01.dae" name="Death" speed="100"/>
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<animation file="female/f_jav_atk_01.dae" name="melee" speed="100"/>
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</animations>
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<mesh>skeletal/f_tunic.dae</mesh>
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<props>
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binaries/data/mods/public/art/meshes/skeletal/deer_mesh.dae
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binaries/data/mods/public/art/meshes/skeletal/deer_mesh.dae
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binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_dirt_rough.dds
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binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_dirt_rough.dds
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binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_dirt_rough_2.dds
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binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_dirt_rough_2.dds
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binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_sand_smooth.dds
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binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_sand_smooth.dds
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@ -7,9 +7,7 @@
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<Generic>Hero</Generic>
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<Classes>Hero, Military, Organic</Classes>
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</Id>
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<Creation>
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<Time>60</Time>
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<Resource>
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@ -17,7 +15,6 @@
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<Metal>250</Metal>
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</Resource>
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</Creation>
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<Population>
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<Rem>1</Rem>
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</Population>
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@ -11,6 +11,7 @@
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</Id>
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<Creation>
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<Time>80</Time>
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<Resource>
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<Food>150</Food>
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<Metal>300</Metal>
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@ -11,6 +11,7 @@
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</Id>
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<Creation>
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<Time>60</Time>
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<Resource>
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<Food>100</Food>
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<Metal>250</Metal>
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@ -7,10 +7,9 @@
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<Generic>Hero</Generic>
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<Classes>Hero, Military, Organic</Classes>
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</Id>
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<Creation>
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<Time>60</Time>
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<Resource>
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<Food>100</Food>
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<Wood>500</Wood>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_unit_hero">
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<Entity Parent="template_unit_hero_ranged">
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<Traits>
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<Id>
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<Specific>Boudicca</Specific>
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@ -29,8 +29,8 @@
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<Speed>500</Speed>
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<Duration>3</Duration>
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<Crush>50.0</Crush>
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<Hack>50.0</Hack>
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<Crush>60.0</Crush>
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<Hack>60.0</Hack>
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<Pierce>0.0</Pierce>
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<r>1.0</r>
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@ -57,7 +57,7 @@
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<Hack>0.0</Hack>
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<Pierce>50.0</Pierce>
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<Crush>0.0</Crush>
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<MinRange>12.0</MinRange>
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<MinRange>0.0</MinRange>
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<Range>30</Range>
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<Speed>2000</Speed>
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<ProjectileSpeed>30.0</ProjectileSpeed>
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@ -47,6 +47,15 @@
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<b>0.2</b>
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<a>0.05</a>
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</Trample>
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<Heal>
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<Radius>25</Radius>
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<Rate>5</Rate>
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<Speed>1000</Speed>
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<r>1.0</r>
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<g>1.0</g>
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<b>0.0</b>
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<a>0.6</a>
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</Heal>
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</Auras>
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<Vision>
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<Los>17.0</Los>
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@ -1,20 +1,14 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_unit_mechanical_ship_trireme"
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>
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<Entity Parent="template_unit_mechanical_ship_trireme">
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<Traits>
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<Id>
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<Specific>Venetic Ponti</Specific>
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<Civ>Celts</Civ>
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<History>The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man’s thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons.</History>
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<Tooltip>Massive ship that can transport soldiers far across the sea.</Tooltip>
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</Id>
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</Traits>
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<Actor>structures/celts/trireme.xml</Actor>
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@ -8,77 +8,28 @@
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<Civ>Celts</Civ>
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<History>Celtic women enjoyed many freedoms, especially compared to their Greek and Roman counterparts. Although they did not fight in battle as some believe Gallic women were quite large and very strong compared to most men. They were able to own property and were capable of gaining considerable wealth. Some noblewomen took over power when their husband’s died, such as Boudicca of the Iceni. In addition, family trees were drawn up along female lines, men claiming their ancestry through female ancestors.</History>
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</Id>
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<Creation>
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<Resource>
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<Food>55</Food>
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</Resource>
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</Creation>
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<Auras>
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<Allure>
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<Radius>27</Radius>
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<r>0.9</r>
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<g>0.8</g>
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<b>1.1</b>
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<a>0.6</a>
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</Allure>
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</Auras>
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<Armour>
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<Hack>1.4</Hack>
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<Pierce>1.4</Pierce>
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<Crush>2.4</Crush>
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</Armour>
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<Health>
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<Max>75</Max>
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<RegenRate>0.5</RegenRate>
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</Health>
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<Vision>
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<Los>12</Los>
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</Vision>
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</Traits>
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<Actions>
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<Create>
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<List>
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<StructCiv>
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<Civil_Centre />
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<Farmstead />
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<Field />
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<House />
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<Market />
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<Mill />
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<Temple />
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<Sb1 />
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</StructCiv>
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</List>
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</Create>
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<Gather>
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<Resource>
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<Food>
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<Fruit>8.4</Fruit>
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<Grain>8.4</Grain>
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<Meat>2.9</Meat>
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<Fish>6.4</Fish>
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</Food>
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<Wood>4.4</Wood>
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<Metal>2.4</Metal>
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<Stone>2.4</Stone>
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</Resource>
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<Range>2.4</Range>
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<Speed>3010</Speed>
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</Gather>
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<Repair>
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<Rate>0.9</Rate>
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<Speed>1010</Speed>
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</Repair>
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<Build>
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<Rate>1.4</Rate>
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<Speed>1010</Speed>
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</Build>
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<Move>
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<Speed>6.0</Speed>
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<Run>
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<Speed>12.45</Speed>
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</Run>
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</Move>
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</Create>
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<Attack>
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<Melee>
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<Hack>10.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<Range>4.0</Range>
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<Speed>1000</Speed>
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</Melee>
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</Attack>
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</Actions>
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<Actor>units/celts/female_citizen.xml</Actor>
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</Entity>
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binaries/data/mods/public/maps/scenarios/Oasis.pmp
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binaries/data/mods/public/maps/scenarios/Oasis.pmp
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binaries/data/mods/public/maps/scenarios/Oasis.xml
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binaries/data/mods/public/maps/scenarios/Oasis.xml
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