forked from 0ad/0ad
Fixes in-game music playing (assume filename always contains ogg extension). Fixes #956.
This was SVN commit r10285.
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@ -25,10 +25,10 @@ function Music()
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this.MUSIC_BATTLE = "battle";
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this.tracks = {
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MAIN_MENU_TRACK : "main_menu",
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VICTORY_TRACK : "win_1",
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DEFEAT_TRACK : "gen_loss_track",
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DEFEAT_CUE_TRACK : "gen_loss_cue"
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MAIN_MENU_TRACK : "main_menu.ogg",
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VICTORY_TRACK : "win_1.ogg",
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DEFEAT_TRACK : "gen_loss_track.ogg",
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DEFEAT_CUE_TRACK : "gen_loss_cue.ogg"
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};
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this.states = {
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@ -152,7 +152,7 @@ Music.prototype.switchMusic = function(track, fadeInPeriod, isLooping)
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this.currentMusic = null;
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}
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this.currentMusic = new Sound(this.RELATIVE_MUSIC_PATH + track + ".ogg");
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this.currentMusic = new Sound(this.RELATIVE_MUSIC_PATH + track);
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if (this.currentMusic)
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{
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