forked from 0ad/0ad
Added two Mauryan barracks variations with AO
Fixed garrison flag type in mauryan defense tower This was SVN commit r13016.
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@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks a struct b">
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<mesh>props/maur_barracks_a_struct_b.dae</mesh>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks b struct b">
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<mesh>props/maur_barracks_b_struct_b.dae</mesh>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/ao/maur_barracks_b.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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@ -1,11 +1,55 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/maur_barracks.dae</mesh>
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<textures><texture file="structural/maur_struct_temp.png" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Barracks A">
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<mesh>structural/maur_barracks_a_struct.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/barracks_a_struct_b.xml" attachpoint="root"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance1"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldstraight"/>
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<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback"/>
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<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback1"/>
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<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldsmall"/>
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</props>
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<textures><texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/></textures>
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</variant>
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<variant frequency="1" name="Barracks B">
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<mesh>structural/maur_barracks_b_struct.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/barracks_b_struct_b.xml" attachpoint="root"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance1"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldstraight"/>
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<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback"/>
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<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback1"/>
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<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldsmall"/>
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</props>
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<textures><texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/ao/maur_barracks_b.png" name="aoTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_mauryans.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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@ -27,7 +27,7 @@
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
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<prop actor="props/special/common/garrison_flag_mauryans.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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BIN
binaries/data/mods/public/art/meshes/props/maur_barracks_a_struct_b.dae
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binaries/data/mods/public/art/meshes/props/maur_barracks_a_struct_b.dae
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binaries/data/mods/public/art/meshes/props/maur_barracks_b_struct_b.dae
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binaries/data/mods/public/art/meshes/props/maur_barracks_b_struct_b.dae
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binaries/data/mods/public/art/meshes/structural/maur_barracks_a_struct.dae
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binaries/data/mods/public/art/meshes/structural/maur_barracks_a_struct.dae
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binaries/data/mods/public/art/meshes/structural/maur_barracks_b_struct.dae
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binaries/data/mods/public/art/meshes/structural/maur_barracks_b_struct.dae
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_barracks_a.png
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_barracks_a.png
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_barracks_b.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_barracks_b.png
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binaries/data/mods/public/art/textures/skins/structural/maur_struct_b.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/maur_struct_b.png
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