Fixed an error in the plumed conical helm.

Added Amish's bushy Persian hair helmet. ;)

Added Amish's new building portraits to their respective Persian
Buildings.js

Adjusted tooltips on some units.

Added an 8x8 foundation (for the Roman Civic Centre and anything else
that might need it).

This was SVN commit r10630.
This commit is contained in:
Michael D. Hafer 2011-11-29 14:47:46 +00:00
parent 2dab7a8180
commit b54ad51054
21 changed files with 75 additions and 13 deletions

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/roman_cc_transp.dae</mesh>
<texture>structural/roman_struct2.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/helmet/pers_hair.dae</mesh>
<texture>props/head/pers_face_a.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="foundation 8x8">
<mesh>structural/found_8x8_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1">
<props>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="particle/construction_dust.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1">
<texture>structural/foundation.dds</texture>
</variant>
</group>
</actor>

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@ -16,6 +16,7 @@
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_hair.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pers_pelta_a_b_reverse.xml" attachpoint="back"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>

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@ -31,8 +31,9 @@
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/pers_conical.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_conical.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_hair.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="l_hip"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>

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binaries/data/mods/public/art/meshes/structural/roman_cc.dae (Stored with Git LFS) Normal file

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@ -11,6 +11,7 @@
<SpecificName>Padgan</SpecificName>
<History>The Persian barracks was often the armory where the weapons of the national regiment of that region was stored. </History>
<Tooltip>Levy Citizen-Infantry units.</Tooltip>
<Icon>structures/pers_barracks.png</Icon>
</Identity>
<TrainingQueue>
<Entities datatype="tokens">

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@ -16,6 +16,7 @@
<SpecificName>Tavileh</SpecificName>
<History>Cavalry was primarily used as an elite assault force by the Persians.</History>
<Tooltip>Train Citizen-Cavalry units.</Tooltip>
<Icon>structures/pers_stable.png</Icon>
</Identity>
<Obstruction>
<Static width="17.0" depth="15.0"/>

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@ -28,6 +28,6 @@
<Identity>
<GenericName>Cavalry Spearman</GenericName>
<History>This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast.</History>
<Tooltip>Bonused vs. Infantry Swordsmen and Infantry Javelinists.</Tooltip>
<Tooltip>Counters Swordsmen and Skirmishers. Countered by Spearmen.</Tooltip>
</Identity>
</Entity>

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@ -28,7 +28,7 @@
<Identity>
<GenericName>Cavalry Swordsman</GenericName>
<History>Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword.</History>
<Tooltip>Bonused vs. Support Units and Infantry Archers.</Tooltip>
<Tooltip>Counters Support Units and Archers. Countered by Spearmen.</Tooltip>
</Identity>
<UnitMotion>
<WalkSpeed>11.5</WalkSpeed>

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@ -30,7 +30,7 @@
<Identity>
<GenericName>Cavalry Archer</GenericName>
<History>A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to western Europe. This was the most effective unit on the battlefield for several hundred years until the well armoured knight came along. Therefore, this unit will gain much more prominence in Part 2.</History>
<Tooltip>Bonused vs. Infantry Spearman and Infantry Swordsman.</Tooltip>
<Tooltip>Counters Spearmen and Swordsmen. Countered by Skirmishers.</Tooltip>
</Identity>
<UnitMotion>
<WalkSpeed>12.0</WalkSpeed>

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@ -33,7 +33,7 @@
<SpecificName>Babiruviya Ratha</SpecificName>
<History>Chariots were obsolete by the 5th and 4th centuries BC, but they were viewed as symbols of rank and class, hence their continued deployment on the battlefield in extremely limited roles well after their obsolescence. The crew was made up of an archer and a driver who rode in an armored car equipped with scythe-like blades underneath the chassis and the axels themselves sported a pair of the deadly knives.</History>
<Icon>units/pers_cavalry_archer.png</Icon>
<Tooltip>Bonused vs. Infantry Spearman and Infantry Swordsman. High Trample Damage Aura.</Tooltip>
<Tooltip>Counters Spearmen and Swordsmen. Countered by Skirmishers. Trample Damage Aura.</Tooltip>
</Identity>
<Loot>
<xp>200</xp>