forked from 0ad/0ad
#Updated chicken animations by Zaggy.
This was SVN commit r10810.
This commit is contained in:
parent
dba2bd2da2
commit
b5e18a3ff6
@ -3,7 +3,18 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<mesh>skeletal/chicken.pmd</mesh>
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<animations>
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<animation file="quadraped/chicken_idle_01.dae" name="Idle" speed="20"/>
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<animation file="quadraped/chicken_idle_02.dae" name="Idle" speed="50"/>
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<animation file="quadraped/chicken_idle_03.dae" name="Idle" speed="30"/>
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<animation file="quadraped/chicken_idle_03.dae" name="Idle" speed="30"/>
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<animation file="quadraped/chicken_walk.dae" name="Walk" speed="80"/>
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<animation file="quadraped/chicken_run_01.dae" name="Run" speed="25"/>
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<animation file="quadraped/chicken_run_02.dae" name="Run" speed="25"/>
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<animation file="quadraped/chicken_attack.dae" name="Attack" speed="100"/>
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<animation file="quadraped/chicken_death.dae" name="Death" speed="75"/>
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</animations>
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<mesh>skeletal/chicken.dae</mesh>
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</variant>
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</group>
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<group>
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BIN
binaries/data/mods/public/art/animation/quadraped/chicken_attack.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/quadraped/chicken_attack.dae
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BIN
binaries/data/mods/public/art/animation/quadraped/chicken_death.dae
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binaries/data/mods/public/art/animation/quadraped/chicken_death.dae
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BIN
binaries/data/mods/public/art/animation/quadraped/chicken_idle_01.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/quadraped/chicken_idle_01.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/quadraped/chicken_idle_02.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/quadraped/chicken_idle_02.dae
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binaries/data/mods/public/art/animation/quadraped/chicken_idle_03.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/quadraped/chicken_idle_03.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/quadraped/chicken_run_01.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/quadraped/chicken_run_01.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/animation/quadraped/chicken_run_02.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/quadraped/chicken_run_02.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/animation/quadraped/chicken_walk.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/quadraped/chicken_walk.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/skeletal/chicken.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/skeletal/chicken.dae
(Stored with Git LFS)
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@ -11,8 +11,8 @@
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<bone name="l_upperarm">
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<bone name="l_forearm">
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<bone name="l_hand">
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<bone name="DUMMY_l_finger0">
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<bone name="DUMMY_l_finger0nub"/>
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<bone name="DUMMY_l_finge_0">
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<bone name="DUMMY_l_finge_0nub"/>
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</bone>
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</bone>
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</bone>
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@ -22,8 +22,8 @@
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<bone name="r_upperarm">
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<bone name="r_forearm">
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<bone name="r_hand">
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<bone name="DUMMY_r_finger0">
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<bone name="DUMMY_r_finger0nub"/>
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<bone name="DUMMY_r_finge_0">
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<bone name="DUMMY_r_finge_0nub"/>
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</bone>
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</bone>
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</bone>
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@ -68,7 +68,7 @@ whether this <skeleton> applies to the data found in a given model file.
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The hierarchy of bones is mostly irrelevant (though it makes sense to match
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the structure used by the modelling program) - the only effect is that
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the default <target> (i.e. when none is specified for a given bone) is
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inherited from the parent node in this hierarchy.
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inherited from the parent bone in this hierarchy.
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-->
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@ -109,9 +109,9 @@ inherited from the parent node in this hierarchy.
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<bone name="Bip01_L_Hand">
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<target>l_hand</target>
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<bone name="Bip01_L_Finger0">
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<bone name="Bip01_L_Finge_0">
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<bone name="Bip01_L_Finger0Nub"/>
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<bone name="Bip01_L_Finge_0Nub"/>
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</bone>
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</bone>
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@ -131,9 +131,9 @@ inherited from the parent node in this hierarchy.
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<bone name="Bip01_R_Hand">
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<target>r_hand</target>
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<bone name="Bip01_R_Finger0">
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<bone name="Bip01_R_Finge_0">
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<bone name="Bip01_R_Finger0Nub"/>
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<bone name="Bip01_R_Finge_0Nub"/>
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</bone>
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</bone>
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@ -331,36 +331,36 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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<skeleton title="3ds Max deer biped" target="Deer">
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<identifier>
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<root>Deer01</root>
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<root>Dee_01</root>
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</identifier>
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<bone name="Deer01"><target>root</target>
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<bone name="Deer01_Pelvis"><target>pelvis</target>
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<bone name="Deer01_Spine"><target>spine</target>
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<bone name="Deer01_Spine1"><target>spine1</target>
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<bone name="Deer01_Neck"><target>neck</target>
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<bone name="Deer01_Neck1"><target>neck1</target>
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<bone name="Deer01_Head"><target>head</target>
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<bone name="Deer01_Ponytail1"><target>r_ear</target>
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<bone name="Dee_01"><target>root</target>
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<bone name="Dee_01_Pelvis"><target>pelvis</target>
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<bone name="Dee_01_Spine"><target>spine</target>
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<bone name="Dee_01_Spine1"><target>spine1</target>
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<bone name="Dee_01_Neck"><target>neck</target>
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<bone name="Dee_01_Neck1"><target>neck1</target>
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<bone name="Dee_01_Head"><target>head</target>
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<bone name="Dee_01_Ponytail1"><target>r_ear</target>
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</bone>
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<bone name="Deer01_Ponytail2"><target>l_ear</target>
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<bone name="Dee_01_Ponytail2"><target>l_ear</target>
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</bone>
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</bone>
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</bone>
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<bone name="Deer01_L_Clavicle"><target>l_clavicle</target>
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<bone name="Deer01_L_UpperArm"><target>l_upperarm</target>
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<bone name="Deer01_L_Forearm"><target>l_forearm</target>
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<bone name="Deer01_L_Hand"><target>l_hand</target>
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<bone name="Deer01_L_Finger0"><target>l_finger</target>
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<bone name="Dee_01_L_Clavicle"><target>l_clavicle</target>
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<bone name="Dee_01_L_UpperArm"><target>l_upperarm</target>
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<bone name="Dee_01_L_Forearm"><target>l_forearm</target>
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<bone name="Dee_01_L_Hand"><target>l_hand</target>
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<bone name="Dee_01_L_Finge_0"><target>l_finger</target>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Deer01_R_Clavicle"><target>r_clavicle</target>
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<bone name="Deer01_R_UpperArm"><target>r_upperarm</target>
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<bone name="Deer01_R_Forearm"><target>r_forearm</target>
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<bone name="Deer01_R_Hand"><target>r_hand</target>
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<bone name="Deer01_R_Finger0"><target>r_finger</target>
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<bone name="Dee_01_R_Clavicle"><target>r_clavicle</target>
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<bone name="Dee_01_R_UpperArm"><target>r_upperarm</target>
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<bone name="Dee_01_R_Forearm"><target>r_forearm</target>
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<bone name="Dee_01_R_Hand"><target>r_hand</target>
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<bone name="Dee_01_R_Finge_0"><target>r_finger</target>
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</bone>
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</bone>
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</bone>
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@ -369,24 +369,24 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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</bone>
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</bone>
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</bone>
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<bone name="Deer01_L_Thigh"><target>l_thigh</target>
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<bone name="Deer01_L_Calf"><target>l_calf</target>
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<bone name="Deer01_L_Foot"><target>l_foot</target>
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<bone name="Deer01_L_Toe0"><target>l_toe</target>
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<bone name="Dee_01_L_Thigh"><target>l_thigh</target>
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<bone name="Dee_01_L_Calf"><target>l_calf</target>
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<bone name="Dee_01_L_Foot"><target>l_foot</target>
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<bone name="Dee_01_L_Toe0"><target>l_toe</target>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Deer01_R_Thigh"><target>r_thigh</target>
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<bone name="Deer01_R_Calf"><target>r_calf</target>
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<bone name="Deer01_R_Foot"><target>r_foot</target>
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<bone name="Deer01_R_Toe0"><target>r_toe</target>
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<bone name="Dee_01_R_Thigh"><target>r_thigh</target>
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<bone name="Dee_01_R_Calf"><target>r_calf</target>
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<bone name="Dee_01_R_Foot"><target>r_foot</target>
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<bone name="Dee_01_R_Toe0"><target>r_toe</target>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Deer01_Tail"><target>tail</target>
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<bone name="Deer01_Tail1"><target>tail1</target>
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<bone name="Dee_01_Tail"><target>tail</target>
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<bone name="Dee_01_Tail1"><target>tail1</target>
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</bone>
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</bone>
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</bone>
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@ -490,7 +490,7 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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<bone name="Horse_L_UpperArm"><target>l_upperarm</target>
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<bone name="Horse_L_Forearm"><target>l_forearm</target>
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<bone name="Horse_L_Hand"><target>l_hand</target>
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<bone name="Horse_L_Finger0"><target>l_finger</target>
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<bone name="Horse_L_Finge_0"><target>l_finger</target>
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</bone>
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</bone>
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</bone>
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@ -500,7 +500,7 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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<bone name="Horse_R_UpperArm"><target>r_upperarm</target>
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<bone name="Horse_R_Forearm"><target>r_forearm</target>
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<bone name="Horse_R_Hand"><target>r_hand</target>
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<bone name="Horse_R_Finger0"><target>r_finger</target>
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<bone name="Horse_R_Finge_0"><target>r_finger</target>
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</bone>
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</bone>
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</bone>
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@ -556,7 +556,7 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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<bone name="l_forearm">
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<bone name="l_hand">
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<bone name="l_finger">
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<bone name="DUMMY_l_finger0nub"/>
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<bone name="DUMMY_l_finge_0nub"/>
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</bone>
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</bone>
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</bone>
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@ -567,7 +567,7 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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<bone name="r_forearm">
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<bone name="r_hand">
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<bone name="r_finger">
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<bone name="DUMMY_r_finger0nub"/>
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<bone name="DUMMY_r_finge_0nub"/>
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</bone>
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</bone>
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</bone>
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@ -630,8 +630,8 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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<bone name="Ele01_L_UpperArm"><target>l_upperarm</target>
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<bone name="Ele01_L_Forearm"><target>l_forearm</target>
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<bone name="Ele01_L_Hand"><target>l_hand</target>
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<bone name="Ele01_L_Finger0"><target>l_finger</target>
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<bone name="Ele01_L_Finger0Nub"/>
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<bone name="Ele01_L_Finge_0"><target>l_finger</target>
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<bone name="Ele01_L_Finge_0Nub"/>
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</bone>
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</bone>
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</bone>
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@ -641,8 +641,8 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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<bone name="Ele01_R_UpperArm"><target>r_upperarm</target>
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<bone name="Ele01_R_Forearm"><target>r_forearm</target>
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<bone name="Ele01_R_Hand"><target>r_hand</target>
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<bone name="Ele01_R_Finger0"><target>r_finger</target>
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<bone name="Ele01_R_Finger0Nub"/>
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<bone name="Ele01_R_Finge_0"><target>r_finger</target>
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<bone name="Ele01_R_Finge_0Nub"/>
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</bone>
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</bone>
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</bone>
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@ -966,6 +966,173 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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<bone name="fin_l"><target>fin_l</target></bone>
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</bone>
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</bone>
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</skeleton>
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</skeleton>
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<standard_skeleton title="LionBones" id="lion">
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<bone name="Bone">
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<bone name="Bone_001">
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<bone name="Bone_002">
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<bone name="Bone_004">
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<bone name="Bone_006">
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<bone name="Bone_008">
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<bone name="Bone_013"></bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Bone_003">
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<bone name="Bone_005">
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<bone name="Bone_007">
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<bone name="Bone_009">
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<bone name="Bone_014"></bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Bone_010">
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<bone name="Bone_011">
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<bone name="Bone_012">
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<bone name="Bone_023"></bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Bone_015">
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<bone name="Bone_017">
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<bone name="Bone_019">
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<bone name="Bone_024"></bone>
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</bone>
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</bone>
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</bone>
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<bone name="Bone_016">
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<bone name="Bone_018">
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<bone name="Bone_020">
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<bone name="Bone_025"></bone>
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</bone>
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</bone>
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</bone>
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<bone name="Bone_021">
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<bone name="Bone_022"></bone>
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</bone>
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</bone>
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</standard_skeleton>
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<skeleton title="LionBones" target="lion">
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<identifier>
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<root>ArmatureLion</root>
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</identifier>
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<bone name="Bone"><target>Bone</target>
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<bone name="Bone_001"><target>Bone_001</target>
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<bone name="Bone_002"><target>Bone_002</target>
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<bone name="Bone_004"><target>Bone_004</target>
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<bone name="Bone_006"><target>Bone_006</target>
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<bone name="Bone_008"><target>Bone_008</target>
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<bone name="Bone_013"><target>Bone_013</target>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Bone_003"><target>Bone_003</target>
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<bone name="Bone_005"><target>Bone_005</target>
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<bone name="Bone_007"><target>Bone_005</target>
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<bone name="Bone_009"><target>Bone_009</target>
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<bone name="Bone_014"><target>Bone_014</target>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Bone_010"><target>Bone_010</target>
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<bone name="Bone_011"><target>Bone_011</target>
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<bone name="Bone_012"><target>Bone_012</target>
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<bone name="Bone_023"><target>Bone_023</target>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Bone_015"><target>Bone_015</target>
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<bone name="Bone_017"><target>Bone_017</target>
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<bone name="Bone_019"><target>Bone_019</target>
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<bone name="Bone_024"><target>Bone_024</target>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Bone_016"><target>Bone_016</target>
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<bone name="Bone_018"><target>Bone_018</target>
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<bone name="Bone_020"><target>Bone_020</target>
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<bone name="Bone_025"><target>Bone_025</target>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Bone_021"><target>Bone_021</target>
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<bone name="Bone_022"><target>Bone_022</target>
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</bone>
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</bone>
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</bone>
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</skeleton>
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<standard_skeleton title="BlenderChicken" id="BlenderChicken">
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<bone name="Body">
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<bone name="Neck_Low">
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<bone name="Neck_High">
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<bone name="Head"></bone>
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</bone>
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</bone>
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<bone name="Leg_L">
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<bone name="Shin_L">
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<bone name="Foot_L"></bone>
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</bone>
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</bone>
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<bone name="Leg_R">
|
||||
<bone name="Shin_R">
|
||||
<bone name="Foot_R"></bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="Rear">
|
||||
<bone name="Tail"></bone>
|
||||
</bone>
|
||||
<bone name="Wing_R">
|
||||
<bone name="WingTip_R"></bone>
|
||||
</bone>
|
||||
<bone name="Wing_L">
|
||||
<bone name="WingTip_L"></bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</standard_skeleton>
|
||||
|
||||
<skeleton title="BlenderChicken" target="BlenderChicken">
|
||||
<identifier>
|
||||
<root>BlenderChicken</root>
|
||||
</identifier>
|
||||
<bone name="Body"><target>Body</target>
|
||||
<bone name="Neck_Low"><target>Neck_Low</target>
|
||||
<bone name="Neck_High"><target>Neck_High</target>
|
||||
<bone name="Head"><target>Head</target></bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="Leg_L"><target>Leg_L</target>
|
||||
<bone name="Shin_L"><target>Shin_L</target>
|
||||
<bone name="Foot_L"><target>Foot_L</target></bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="Leg_R"><target>Leg_R</target>
|
||||
<bone name="Shin_R"><target>Shin_R</target>
|
||||
<bone name="Foot_R"><target>Foot_R</target></bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="Rear"><target>Rear</target>
|
||||
<bone name="Tail"><target>Tail</target></bone>
|
||||
</bone>
|
||||
<bone name="Wing_R"><target>Wing_R</target>
|
||||
<bone name="WingTip_R"><target>WingTip_R</target></bone>
|
||||
</bone>
|
||||
<bone name="Wing_L"><target>Wing_L</target>
|
||||
<bone name="WingTip_L"><target>WingTip_L</target></bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</skeleton>
|
||||
</skeletons>
|
Loading…
Reference in New Issue
Block a user