This was SVN commit r6314.

This commit is contained in:
Michael D. Hafer 2008-08-06 18:40:19 +00:00
parent 5650780df6
commit c3c2a2fd0f
27 changed files with 263 additions and 151 deletions

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@ -58,8 +58,8 @@
</variant>
<variant name="gather_metal">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">

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@ -1,94 +1,95 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
<texture>skeletal/celt_ijv_b_01.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.4" file="biped/not used/ijv_def_02.psa" load="0" name="Melee" speed="100"/>
<animation file="biped/not used/ijv_def_03.psa" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
<texture>skeletal/celt_ijv_b_01.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,43 +1,43 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="17"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Melee" speed="100"/>
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="6"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="8"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="8"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
<prop actor="props/units/shields/gerron_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="ChainMail-Bronze">
<texture>skeletal/pers_su1_anusiya.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="17"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Melee" speed="100"/>
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="6"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="8"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="8"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
<prop actor="props/units/shields/gerron_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="ChainMail-Bronze">
<texture>skeletal/pers_su1_anusiya.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -7,7 +7,7 @@
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="biped/walk_spearshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>

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@ -7,7 +7,7 @@
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="biped/walk_spearshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>

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@ -15,7 +15,7 @@
</Id>
<Population>
<Add>2</Add>
<Add>7</Add>
</Population>
</Traits>
@ -29,6 +29,8 @@
<Infantry_Spearman_B />
<Infantry_Javelinist_B />
<Cavalry_Javelinist_B />
<Cavalry_Spearman_B />
<Cavalry_Swordsman_B />
</Train>
</List>
</Create>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_resource_corral">
<Traits>
<Id>
<Specific>Cavalidos</Specific>
<Civ>Celts</Civ>
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.</History>
</Id>
</Traits>
<Actor>structures/plot_corral.xml</Actor>
</Entity>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_resource_field">
<Traits>
<Id>
<Specific>Varmo</Specific>
<Civ>Celts</Civ>
<History>A farmer's field. The Celts were good farmers.</History>
</Id>
</Traits>
<Actor>structures/plot_field.xml</Actor>
</Entity>

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@ -25,6 +25,21 @@
</Population>
</Traits>
<Actions>
<Create>
<List>
<Train>
<Super_Cavalry_Brit />
<Super_Infantry_Brit />
<Hero_Boudicca />
<Hero_Caradoc />
<Hero_Cynvelin />
</Train>
<Research>
</Research>
</List>
</Create>
</Actions>
<Actor>structures/celts/fortress_briton.xml</Actor>

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@ -21,6 +21,22 @@
</Traits>
<Actions>
<Create>
<List>
<Train>
<Super_Cavalry_Gaul />
<Super_Infantry_Gaul />
<Hero_Vercingetorix />
<Hero_Brennus />
<Hero_Britomartus />
</Train>
<Research>
</Research>
</List>
</Create>
</Actions>
<Actor>structures/celts/fortress_gallic.xml</Actor>
</Entity>

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@ -12,6 +12,7 @@
<Civ>Celts</Civ>
<History>The Celts developed the first rotary flour mill.</History>
<Tooltip>Increases Farm output +10%.</Tooltip>
</Id>

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@ -6,6 +6,7 @@
<Specific>Boudicca</Specific>
<Civ>Celts</Civ>
<History>Ammianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colours over which a thick cloak was fastened by a brooch.</History>
<Tooltip>Hero Aura: Charge bonus increased for Brythonic Chariots.</Tooltip>
</Id>
<Population>
<Rem>4</Rem>

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@ -12,6 +12,7 @@
<Civ>Celts</Civ>
<History>Brennus is the name which the Roman historians give to the famous leader of the Gauls who took Rome in the time of Camillus. According to Geoffrey, the brothers invaded Gaul and sacked Rome in 390 B.C., "proving" that Britons had conquered Rome, the greatest civilization in the world, long before Rome conquered the Britons. We know from many ancient sources which predate Geoffrey that Rome was indeed sacked in 390 B.C., and that the raid was led by a man named Brennus, but he and his invading horde were Gallic, not British. In this episode several features of Geoffrey's editing method can be seen: he modified the historical Brennus, created the brother Belinus, borrowed the Gallic invasion, but omitted the parts where the Gauls seemed weak or foolish. His technique is both additive and subtractive. Like the tale of Trojan origin, the story of the sack of Rome is not pure fabrication; it is a creative rearrangement of the available facts, with details added as necessary. By virtue of their historical association, Beli and Bran are often muddled with the earlier brothers Belinus and Brennus (the sons of Porrex) who contended for power in northern Britain in around 390 BC, and were regarded as gods in old Celtic tradition.</History>
<Tooltip>Hero Aura: Building Capture Time decreased.</Tooltip>
</Id>

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@ -12,7 +12,7 @@
<Civ>Celts</Civ>
<History> The story of how Marcus Claudius Marcellus killed a Gallic leader at Clastidium (222 BC) is typical of such encounters. Advancing with a smallish army, Marcellus met a combined force of Insubrian Gauls and Gaesatae at Clastidium. The Gallic army advanced with the usual rush and terrifying cries, and their king, Britomartus, picking out Marcellus by means of his badges of rank, made for him, shouting a challenge and brandishing his spear. Britomartus was an outstanding figure not only for his size but also for his adornments; for he was resplendent in bright colours and his armour shone with gold and silver. This armour, thought Marcellus, would be a fitting offering to the gods. He charged the Gaul, pierced his bright breastplate and cast him to the ground. It was an easy task to kill Britomartus and strip him of his armour.</History>
<Tooltip>Hero Aura: Gathering rates increased during his lifetime.</Tooltip>
</Id>
</Traits>

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@ -12,7 +12,7 @@
<Civ>Celts</Civ>
<History>Caradoc's name is better known in its Romanized form, Caratacus. Under this name he is remembered as a fierce defender of Britain against the Romans after their invasion in 43 AD. Son of King Cynvelin of the Catuvellauni tribe, Caradoc fought for nine years against the Romans with little success, eventually fleeing to the tribes in Wales, where he was defeated decisively. Finally he entered Northern Britain, where was handed over to the Romans. Taken to Rome, Caradoc was allowed to live by the Emperor Claudius and died in Italy.</History>
<Tooltip>Hero Aura: Increased Armour and Attack for Two-Handed Swordsmen.</Tooltip>
</Id>
</Traits>

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@ -12,7 +12,7 @@
<Civ>Celts</Civ>
<History>Cynvelin was a powerful ruler centered in the territory around modern day London. Ruling the Catuvellauni from Camulodunum, he was a warrior king who conquered a neighboring tribe and was referred to by the Romans as the King of the Britons. Eventually Cynvelin retired to become the arch-druid of Siluria, but was taken to Rome with his son upon Caradoc’s capture. According to legend, the Apostle Paul baptized Cynvelin into Christianity before he died in Italy.</History>
<Tooltip>Hero Aura: Decreased cost for Druides and Super Units.</Tooltip>
</Id>
<Footprint>

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@ -12,7 +12,7 @@
<Civ>Celts</Civ>
<History>The most famous of all Celts, Vercingetorix lead the rebelling Gallic tribes against the might of Rome and Julius Caesar’s veteran army in 54 BC. Although successful in defeating several Roman forces, Vercingetorix was unable to defeat Caesar, who eventually surrounded the Celtic leaders in the town of Alesia along with 100,000 men. When a relief army arrived to lift the epic siege, the Romans were out numbered 7 to 1 but still defeated the Celts. Vercingetorix surrendered and was executed.</History>
<Tooltip>Hero Aura: Train times for all units decreased considerably during his lifetime.</Tooltip>
</Id>
<Footprint>

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@ -18,6 +18,17 @@
</Promotion>
</Traits>
<Actions>
<Create>
<List>
<StructCiv>
<Sb1 />
</StructCiv>
<StructMil>
<Fortress_B />
<Fortress_G />
</StructMil>
</List>
</Create>
<Move>
<Speed>9.0</Speed>
<Run>

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@ -32,7 +32,18 @@
</Vision>
</Traits>
<Actions>
<Attack>
<Create>
<List>
<StructCiv>
<Sb1 />
</StructCiv>
<StructMil>
<Fortress_B />
<Fortress_G />
</StructMil>
</List>
</Create>
<Attack>
/* Charge power increased by 2 because of celts special speed */
<Charge>
<Hack>32.0</Hack>

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@ -6,6 +6,7 @@
<Specific>Briton Carbanto</Specific>
<Civ>Celts</Civ>
<History>The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior’s prowess.</History>
<Tooltip>Bonus vs. Infantry. High trample damage.</Tooltip>
</Id>
<Population>
<Rem>4</Rem>

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@ -12,7 +12,7 @@
<Civ>Celts</Civ>
<History>The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior’s prowess.</History>
<Tooltip>Bonus vs. Ranged Units.</Tooltip>
</Id>
</Traits>

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@ -10,7 +10,7 @@
<Civ>Celts</Civ>
<History>Two-handed swordsmen from Briton.</History>
<Tooltip>Bonus vs. Spear Units.</Tooltip>
</Id>
</Traits>

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@ -10,7 +10,7 @@
<Civ>Celts</Civ>
<History>Gaulic swordsman.</History>
<Tooltip>Bonus vs. Spearmen and Cavalry.</Tooltip>
</Id>
</Traits>

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@ -46,13 +46,14 @@
<Market />
<Mill />
<Temple />
<Sb1 />
</StructCiv>
</List>
</Create>
<Gather>
<Resource>
<Food>
<Fruit>8<.4/Fruit>
<Fruit>8.4</Fruit>
<Grain>8.4</Grain>
<Meat>2.9</Meat>
<Fish>6.4</Fish>

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