forked from 0ad/0ad
Beefed up Iberian scout tower.
Enrique's Roman cc changes. This was SVN commit r10740.
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@ -4,7 +4,7 @@
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<group>
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<variant>
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<mesh>props/roman_cc_transp.dae</mesh>
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<texture>structural/roman_struct2.png</texture>
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<texture>structural/rome_struct.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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binaries/data/mods/public/art/meshes/props/roman_cc_transp.dae
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binaries/data/mods/public/art/meshes/props/roman_cc_transp.dae
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binaries/data/mods/public/art/meshes/structural/roman_cc.dae
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binaries/data/mods/public/art/meshes/structural/roman_cc.dae
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binaries/data/mods/public/art/textures/skins/structural/roman_struct2.png
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binaries/data/mods/public/art/textures/skins/structural/roman_struct2.png
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binaries/data/mods/public/art/textures/skins/structural/rome_struct.png
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binaries/data/mods/public/art/textures/skins/structural/rome_struct.png
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@ -1,5 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_scout_tower">
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<BuildingAI>
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<DefaultArrowCount>2</DefaultArrowCount>
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</BuildingAI>
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<Cost>
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<PopulationBonus>5</PopulationBonus>
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<BuildTime>200</BuildTime>
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@ -31,6 +34,9 @@
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<BarHeight>0.6</BarHeight>
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<HeightOffset>17.0</HeightOffset>
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</StatusBars>
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<TerritoryInfluence>
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<Radius>38</Radius>
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</TerritoryInfluence>
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<VisualActor>
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<Actor>structures/iberians/scout_tower.xml</Actor>
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<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
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