forked from 0ad/0ad
Maiden Guard Archer, until we can combine them into one unit.
This was SVN commit r12789.
This commit is contained in:
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5d960a136a
commit
cb8123ffc9
@ -4,9 +4,16 @@
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<group>
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<group>
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<variant frequency="1" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animations>
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="150"/>
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<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="125"/>
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<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_2_hand_sword_ready_c.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
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<animation event="0.5" file="biped/inf_2_hand_sword_attack_b.dae" name="melee" speed="150"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
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@ -0,0 +1,53 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
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<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
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<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
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<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
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<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
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<animation file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
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<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
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<animation file="female/f_death_01.dae" name="Death" speed="130"/>
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<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="melee" speed="250"/>
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</animations>
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<props>
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<prop actor="props/units/heads/head_maur_fem.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/bow_long_indian.xml" attachpoint="l_hand"/>
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<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Skirt-Short">
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<mesh>skeletal/f_tunic.dae</mesh>
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<textures>
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<texture file="skeletal/maur_maiden_guard_1.png" name="baseTex"/>
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<texture file="skeletal/maur_maiden_guard_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="Death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_spec.xml</material>
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</actor>
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@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_champion_infantry_archer">
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<Armour>
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<Hack>7.0</Hack>
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<Pierce>7.0</Pierce>
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<Crush>15.0</Crush>
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</Armour>
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<Cost>
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<Resources>
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<food>40</food>
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<wood>0</wood>
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<metal>80</metal>
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</Resources>
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</Cost>
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<Identity>
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<Civ>maur</Civ>
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<GenericName>Maiden Guard Archer</GenericName>
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<SpecificName>/Unknown/</SpecificName>
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<History>.</History>
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<Icon>units/pers_support_female_citizen.png</Icon>
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</Identity>
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<Sound>
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<SoundGroups>
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<trained>interface/alarm/alarm_create_female.xml</trained>
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<select>voice/hellenes/civ/female/civ_female_select.xml</select>
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<order_walk>voice/hellenes/civ/female/civ_female_walk.xml</order_walk>
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<order_attack>voice/hellenes/civ/female/civ_female_go_out_against.xml</order_attack>
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<order_garrison>voice/hellenes/civ/female/civ_female_garrison.xml</order_garrison>
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<attack>attack/weapon/sword.xml</attack>
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<death>actor/human/death/female_death.xml</death>
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</SoundGroups>
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</Sound>
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<VisualActor>
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<Actor>units/mauryans/champion_maiden_guard_archer.xml</Actor>
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</VisualActor>
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</Entity>
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@ -12,6 +12,7 @@ Hero Aura: "TBD."</Tooltip>
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<ProductionQueue>
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<ProductionQueue>
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<Entities datatype="tokens">
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<Entities datatype="tokens">
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units/maur_champion_maiden
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units/maur_champion_maiden
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units/maur_champion_maiden_archer
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</Entities>
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</Entities>
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</ProductionQueue>
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</ProductionQueue>
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<VisualActor>
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<VisualActor>
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@ -9,11 +9,6 @@
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Hero Special: "Teacher." TBD.</Tooltip>
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Hero Special: "Teacher." TBD.</Tooltip>
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<History>TBD.</History>
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<History>TBD.</History>
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</Identity>
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</Identity>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/maur_champion_maiden
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<VisualActor>
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<Actor>units/persians/hero_xerxes.xml</Actor>
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<Actor>units/persians/hero_xerxes.xml</Actor>
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</VisualActor>
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</VisualActor>
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@ -69,6 +69,7 @@
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<ProductionQueue>
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<ProductionQueue>
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<Entities datatype="tokens">
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<Entities datatype="tokens">
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units/maur_champion_maiden
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units/maur_champion_maiden
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units/maur_champion_maiden_archer
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</Entities>
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</Entities>
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</ProductionQueue>
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</ProductionQueue>
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<UnitMotion>
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<UnitMotion>
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