forked from 0ad/0ad
This was SVN commit r10250.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="mesh">
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<mesh>props/hele_pentekonter_sail.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="sail_eye">
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<texture>props/hele_sail_eye_war.dds</texture>
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</variant>
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<variant frequency="1" name="sail_pegasus">
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<texture>props/hele_sail_pegasus_war.dds</texture>
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</variant>
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<variant frequency="1" name="sail_star">
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<texture>props/hele_sail_star_war.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="Greek Pentekonter">
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<mesh>structural/hele_ship_pentekonter.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/structures/hellenes/pentekonter_mainsail.xml" attachpoint="root"/>
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</props>
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<texture>structural/hele_pentekonter.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/hele_pentekonter_sail.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/hele_pentekonter_sail.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/hele_ship_pentekonter.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/hele_ship_pentekonter.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/hele_pentekonter.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/hele_pentekonter.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,16 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_ship_bireme">
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<Footprint>
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<Square width="6.0" depth="30.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Pentekontoros</SpecificName>
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<History>Pentekonters were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy.</History>
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<Icon>units/hele_ship_bireme.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>structures/hellenes/bireme.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_ship_bireme">
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<Footprint>
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<Square width="6.0" depth="30.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Pentekontoros</SpecificName>
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<History>Pentekonters were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy.</History>
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<Icon>units/hele_ship_bireme.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>structures/hellenes/pentekonter.xml</Actor>
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</VisualActor>
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</Entity>
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