Random-map-script cleanup.

Flatten 37 variables into 3 objects and give them proper names.

This was SVN commit r17987.
This commit is contained in:
elexis 2016-04-05 22:32:51 +00:00
parent 138724ce0f
commit ccf0f74970
2 changed files with 466 additions and 487 deletions

File diff suppressed because it is too large Load Diff

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@ -54,10 +54,6 @@ const g_DefaultTileClasses = [
var g_MapInfo;
var g_TileClasses;
var g_Terrains;
var g_Gaia;
var g_Decoratives;
var g_Forests;
/**
@ -559,52 +555,6 @@ function initTileClasses(newClasses)
*/
function initBiome()
{
g_Terrains = {
"mainTerrain": rBiomeT1(),
"forestFloor1": rBiomeT2(),
"forestFloor2": rBiomeT3(),
"cliff": rBiomeT4(),
"tier1Terrain": rBiomeT5(),
"tier2Terrain": rBiomeT6(),
"tier3Terrain": rBiomeT7(),
"hill": rBiomeT8(),
"dirt": rBiomeT9(),
"road": rBiomeT10(),
"roadWild": rBiomeT11(),
"tier4Terrain": rBiomeT12(),
"shoreBlend": rBiomeT13(),
"shore": rBiomeT14(),
"water": rBiomeT15()
};
g_Gaia = {
"tree1": rBiomeE1(),
"tree2": rBiomeE2(),
"tree3": rBiomeE3(),
"tree4": rBiomeE4(),
"tree5": rBiomeE5(),
"fruitBush": rBiomeE6(),
"chicken": rBiomeE7(),
"mainHuntableAnimal": rBiomeE8(),
"fish": rBiomeE9(),
"secondaryHuntableAnimal": rBiomeE10(),
"stoneLarge": rBiomeE11(),
"stoneSmall": rBiomeE12(),
"metalLarge": rBiomeE13()
};
g_Decoratives = {
"grass": rBiomeA1(),
"grassShort": rBiomeA2(),
"reeds": rBiomeA3(),
"lillies": rBiomeA4(),
"rockLarge": rBiomeA5(),
"rockMedium": rBiomeA6(),
"bushMedium": rBiomeA7(),
"bushSmall": rBiomeA8(),
"tree": rBiomeA9()
};
g_Forests = {
"forest1": [
g_Terrains.forestFloor2 + TERRAIN_SEPARATOR + g_Gaia.tree1,