#Miscellaneous units. Thanks SMST!

This was SVN commit r10388.
This commit is contained in:
Michael D. Hafer 2011-10-11 14:05:14 +00:00
parent 956e6b5f77
commit d05592e77f
32 changed files with 1767 additions and 6 deletions

View File

@ -11,6 +11,9 @@
<variant frequency="5" name="helmet-thracian-ridge">
<mesh>props/helmet/helmet_thracian_6.dae</mesh>
</variant>
<variant frequency="3" name="helmet-hellenistic-thracian-crest">
<mesh>props/helmet/mace_helmet_hellenistic_a.dae</mesh>
</variant>
</group>
<group>
<variant>

View File

@ -2,9 +2,9 @@
<actor version="1">
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_h_f.pmd</mesh>
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>

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@ -0,0 +1,189 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/celt_buckler_a.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="skin 01">
<texture>skeletal/celt_ijv_a_01.dds</texture>
</variant>
<variant frequency="1" name="skin 02">
<texture>skeletal/celt_ijv_a_02.dds</texture>
</variant>
<variant frequency="1" name="skin 03">
<texture>skeletal/celt_ijv_a_03.dds</texture>
</variant>
<variant frequency="1" name="skin 04">
<texture>skeletal/celt_ijv_a_04.dds</texture>
</variant>
<variant frequency="1" name="skin 05">
<texture>skeletal/celt_ijv_a_05.dds</texture>
</variant>
<variant frequency="1" name="skin 06">
<texture>skeletal/celt_ijv_a_06.dds</texture>
</variant>
<variant frequency="1" name="skin 07">
<texture>skeletal/celt_ijv_a_07.dds</texture>
</variant>
<variant frequency="1" name="skin 08">
<texture>skeletal/celt_ijv_a_08.dds</texture>
</variant>
<variant frequency="1" name="skin 09">
<texture>skeletal/celt_ijv_a_09.dds</texture>
</variant>
<variant frequency="1" name="skin 10">
<texture>skeletal/celt_ijv_a_10.dds</texture>
</variant>
<variant frequency="1" name="skin 11">
<texture>skeletal/celt_ijv_a_11.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle">
<props>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_tree">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,150 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
<texture>skeletal/celt_ijv_b_01.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_tree">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,177 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/celt_buckler_c.xml" attachpoint="shield"/>
<prop attachpoint=""/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="Tattoos-3">
<mesh>skeletal/m_tights.dae</mesh>
<texture>skeletal/kart_isw_a_01.dds</texture>
</variant>
<variant frequency="3" name="Tattoos-4">
<mesh>skeletal/m_tights.dae</mesh>
<texture>skeletal/kart_isw_a_02.dds</texture>
</variant>
<variant frequency="10" name="Trousers-1">
<mesh>skeletal/m_pants.dae</mesh>
<texture>skeletal/kart_isw_a_03.dds</texture>
</variant>
<variant frequency="10" name="Trousers-2">
<mesh>skeletal/m_pants.dae</mesh>
<texture>skeletal/kart_isw_a_04.dds</texture>
</variant>
<variant frequency="20" name="Trousers-3">
<mesh>skeletal/m_pants.dae</mesh>
<texture>skeletal/kart_isw_a_05.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle">
<props>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_tree">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,129 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Tunic-Sleeveless">
<texture>skeletal/hele_isp_b_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,125 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="35"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
<texture>skeletal/hele_tunic.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,139 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="37"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="40"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>
</props>
<texture>skeletal/hele_iar_e.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/iberians/cavalry_javelinist_a_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>41 41 41</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>253 253 253</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_isp_b.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="Iberian-Tunic-beige">
<texture>skeletal/iber_isw_a_1.dds</texture>
</variant>
<variant frequency="1" name="Iberian-Tunic-brown">
<texture>skeletal/iber_isw_a_2.dds</texture>
</variant>
<variant frequency="2" name="Iberian-Tunic-pect">
<texture>skeletal/kart_ijv_a_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,61 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/iberians/cavalry_javelinist_b_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>41 41 41</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>253 253 253</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_iber_basic.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="tunic-white">
<texture>skeletal/iber_csp_b_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/iberians/cavalry_javelinist_e_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>41 41 41</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>253 253 253</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_isw_e.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/iberian_buckler_elite.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="Iberian-Tunic-brown">
<texture>skeletal/iber_isp_a_1.dds</texture>
</variant>
<variant frequency="1" name="Iberian-Tunic-pect">
<texture>skeletal/iber_isw_e_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="700"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/mace_bronzeshield_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Thorax-Chainmail">
<texture>skeletal/mace_thoakrites.dds</texture>
</variant>
<variant frequency="1" name="Thorax-Tube&amp;Yoke Corselet">
<texture>skeletal/mace_thorakites_2.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,162 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="115"/>
<animation event="0.25" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/spartan_phalangite_helmet.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/mace_thureophoros.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_tree">
<props>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/celt_infantry_slinger_b">
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/celt_infantry_slinger_e</Entity>
</Promotion>
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<Health>
<Max>100</Max>
</Health>
<Armour>
<Hack>3.0</Hack>
<Pierce>4.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.48</WalkSpeed>
<Run>
<Speed>22.44</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Pierce>36.0</Pierce>
<MaxRange>44</MaxRange>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/celts/infantry_slinger_a.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_ranged_slinger">
<Identity>
<Civ>celt</Civ>
<SelectionGroupName>units/celt_infantry_slinger_b</SelectionGroupName>
<GenericName>Celtic Slinger</GenericName>
<SpecificName>Iaosae</SpecificName>
<History>Sling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well.</History>
<Icon>units/celt_infantry_slinger.png</Icon>
</Identity>
<Promotion>
<Entity>units/celt_infantry_slinger_a</Entity>
</Promotion>
<Armour>
<Hack>2.0</Hack>
</Armour>
<UnitMotion>
<WalkSpeed>7.92</WalkSpeed>
<Run>
<Speed>23.76</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_slinger_b.xml</Actor>
</VisualActor>
<Builder>
<Entities datatype="tokens">
-structures/{civ}_fortress
structures/celt_kennel
structures/celt_sb1
structures/celt_fortress_b
structures/celt_fortress_g
</Entities>
</Builder>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/celt_infantry_slinger_a">
<Identity>
<Rank>Elite</Rank>
</Identity>
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<Health>
<Max>110</Max>
</Health>
<Armour>
<Hack>4.0</Hack>
<Pierce>5.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>6.6</WalkSpeed>
<Run>
<Speed>19.8</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Pierce>37.0</Pierce>
<MaxRange>48</MaxRange>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/celts/infantry_slinger_e.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/hele_infantry_slinger_b">
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/hele_infantry_slinger_e</Entity>
</Promotion>
<VisualActor>
<Actor>units/hellenes/infantry_slinger_a.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_ranged_slinger">
<Identity>
<Civ>hele</Civ>
<SelectionGroupName>units/hele_infantry_slinger_b</SelectionGroupName>
<GenericName>Rhodian Slinger</GenericName>
<SpecificName>Sphenodonetes Rhodikos</SpecificName>
<History></History>
<Icon>units/hele_infantry_slinger.png</Icon>
</Identity>
<Promotion>
<Entity>units/hele_infantry_slinger_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/hellenes/infantry_slinger_b.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/hele_infantry_slinger_a">
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<VisualActor>
<Actor>units/hellenes/infantry_slinger_e.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/iber_cavalry_javelinist_b">
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/iber_cavalry_javelinist_e</Entity>
</Promotion>
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<Health>
<Max>130</Max>
</Health>
<Armour>
<Hack>3.0</Hack>
<Pierce>4.0</Pierce>
<Crush>3.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>11.44</WalkSpeed>
<Run>
<Speed>34.32</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Pierce>36.0</Pierce>
<MaxRange>48</MaxRange>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/iberians/cavalry_javelinist_a.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_cavalry_ranged_javelinist">
<Identity>
<Civ>iber</Civ>
<SelectionGroupName>units/iber_cavalry_javelinist_b</SelectionGroupName>
<GenericName>Cantabrian Cavalry</GenericName>
<SpecificName>Caballero Turdetano</SpecificName>
<History></History>
<Icon>units/iber_cavalry_javelinist.png</Icon>
</Identity>
<Promotion>
<Entity>units/iber_cavalry_javelinist_a</Entity>
</Promotion>
<Armour>
<Hack>2.0</Hack>
</Armour>
<UnitMotion>
<WalkSpeed>11.88</WalkSpeed>
<Run>
<Speed>35.64</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/iberians/cavalry_javelinist_b.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/iber_cavalry_javelinist_a">
<Identity>
<Rank>Elite</Rank>
</Identity>
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<Health>
<Max>140</Max>
</Health>
<Armour>
<Hack>4.0</Hack>
<Pierce>5.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>10.56</WalkSpeed>
<Run>
<Speed>31.68</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Pierce>37.0</Pierce>
<MaxRange>52</MaxRange>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/iberians/cavalry_javelinist_e.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry_swordsman">
<Armour>
<Hack>12.0</Hack>
<Pierce>16.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>16.0</Hack>
<Pierce>0.0</Pierce>
<MaxRange>5.0</MaxRange>
</Melee>
<Charge>
<Hack>32.0</Hack>
<Pierce>0.0</Pierce>
<MaxRange>5.0</MaxRange>
</Charge>
</Attack>
<Cost>
<BuildTime>11</BuildTime>
<Resources>
<food>80</food>
<metal>80</metal>
</Resources>
</Cost>
<Health>
<Max>110</Max>
</Health>
<Identity>
<Civ>hele</Civ>
<GenericName>Hellenistic Armoured Swordsman</GenericName>
<SpecificName>Thoakrites</SpecificName>
<Tooltip></Tooltip>
<History>The Thorakites (plural: Thorakitai) was a soldier similar to thureophoroi. The literal translation of the term is curassiers, which suggests that they may have worn a short Celtic mail shirt or possibly a thorax. Thorakitai were used in armies of the Hellenistic Period in a variety of tactical situations. They were a type of armoured but mobile infantry who did not require a rigid formation to be effective in combat. From their name we can deduce that most wore armour and helmet. They bore a thureos (or thyreos), an oblong shield, and were armed with sword, javelins and spear, which were used according to their tactical use. It seems that the thorakitai were heavily armored thureophoroi, able to bear spears and do battle in a phalanx as well as irregularly attack the enemy in situations when such an action was required for tactical reasons, like to exploit or challenge rough terrain. Thorakitai are mentioned in the army of the Achaian League and in the army of the Seleucids. The Seleucid Thorakitai were used in the storming of the Elburz Range in 210 BC under Antiochus III. They were used with the lighter troops to climb the cliffs and fight hand to hand with the enemy who might have not been dislodged by the lighter troops in the assault. There is a tomb illustration from Sidon showing what could well be a thorakites. The fragmentary inscription indicates that he was an Anatolian.</History>
<Icon>units/mace_thoakrites.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>8.0</WalkSpeed>
<Run>
<Speed>22.0</Speed>
</Run>
</UnitMotion>
<Vision>
<Range>66</Range>
</Vision>
<VisualActor>
<Actor>units/macedonians/thoakrites.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry_javelinist">
<Identity>
<Rank>Elite</Rank>
</Identity>
<Armour>
<Hack>8.0</Hack>
<Pierce>11.0</Pierce>
</Armour>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>40.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>50</MaxRange>
<MinRange>10.0</MinRange>
</Ranged>
</Attack>
<Identity>
<Civ>hele</Civ>
<GenericName>Hellenistic Heavy Skirmisher</GenericName>
<SpecificName>Thureophoros</SpecificName>
<Tooltip></Tooltip>
<History>The thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BCE, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a link between the heavier pikemen and the cavalry wings.</History>
<Icon>units/mace_thureophoros.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>9.5</WalkSpeed>
<Run>
<Speed>17.6</Speed>
</Run>
</UnitMotion>
<Vision>
<Range>66</Range>
</Vision>
<VisualActor>
<Actor>units/macedonians/thureophoros.xml</Actor>
</VisualActor>
</Entity>