forked from 0ad/0ad
display victory conditions when selecting a map, fixes #2727
This was SVN commit r16000.
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@ -1267,8 +1267,12 @@ function onGameAttributesChange()
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// Load the description from the map file, if there is one
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var description = mapSettings.Description ? translate(mapSettings.Description) : translate("Sorry, no description available.");
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// Describe the number of players
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var playerString = sprintf(translatePlural("%(number)s player. %(description)s", "%(number)s players. %(description)s", numPlayers), { number: numPlayers, description: description });
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// Describe the number of players and the victory conditions
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var playerString = sprintf(translatePlural("%(number)s player. ", "%(number)s players. ", numPlayers), { number: numPlayers });
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let victory = translate(victories.text[victoryIdx]);
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if (victoryIdx != VICTORY_DEFAULTIDX)
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victory = "[color=\"orange\"]" + victory + "[/color]";
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playerString += translate("Victory Condition:") + " " + victory + ".\n\n" + description;
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for (var i = 0; i < MAX_PLAYERS; ++i)
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{
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