forked from 0ad/0ad
Update Chariot anims to be compatible with blender and add a source file if modification is ever needed
Add a death anim. This was SVN commit r20664.
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@ -7,6 +7,7 @@
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<animation file="mechanical/maur_trader_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/maur_trader_move.dae" name="Walk" speed="10"/>
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<animation file="mechanical/maur_trader_move.dae" name="Run" speed="10"/>
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<animation file="mechanical/maur_trader_death.dae" name="Death" speed="105"/>
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</animations>
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<mesh>skeletal/maur_trader.dae</mesh>
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<props>
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binaries/data/mods/public/art/animation/mechanical/maur_trader_death.dae
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binaries/data/mods/public/art/animation/mechanical/maur_trader_death.dae
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binaries/data/mods/public/art/animation/mechanical/maur_trader_idle.dae
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binaries/data/mods/public/art/animation/mechanical/maur_trader_idle.dae
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binaries/data/mods/public/art/animation/mechanical/maur_trader_move.dae
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binaries/data/mods/public/art/animation/mechanical/maur_trader_move.dae
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binaries/data/mods/public/art/meshes/skeletal/maur_trader.dae
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binaries/data/mods/public/art/meshes/skeletal/maur_trader.dae
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