forked from 0ad/0ad
Basic Nubian archer textures.
Map preview for Corsica and Sardinia. This was SVN commit r14119.
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@ -4,7 +4,12 @@
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<group>
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<variant frequency="1" name="mesh">
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<mesh>props/dude_head.dae</mesh>
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<textures><texture file="props/head/african_01.dds" name="baseTex"/></textures>
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<props>
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<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="props/head/african_01.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,156 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
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<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="130"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
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<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
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<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_african_1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
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<prop actor="props/units/quiver_hip.xml" attachpoint="l_hip"/>
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</props>
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<textures>
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<texture file="skeletal/ptol_iar_01.png" name="baseTex"/>
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<texture file="skeletal/ptol_iar_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="attack_ranged">
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<props>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant name="attack_slaughter">
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<props>
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<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_tree">
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_rock">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_ore">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_ruins">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="carry_food">
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<props>
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<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_meat">
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<props>
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<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_wood">
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<props>
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<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_stone">
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<props>
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<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_metal">
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<props>
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<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_spec.xml</material>
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</actor>
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@ -6,13 +6,16 @@
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<start_full/>
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<constant name="emissionrate" value="0.1"/>
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<uniform name="lifetime" min="50.0" max="75.0"/>
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<constant name="position.y" value="85.0"/>
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<constant name="emissionrate" value="0.075"/>
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<uniform name="lifetime" min="50.0" max="100.0"/>
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<uniform name="position.x" min="-1.0" max="5.0"/>
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<uniform name="position.z" min="-1.0" max="1.0"/>
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<constant name="position.y" value="100.0"/>
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<uniform name="angle" min="-10" max="10"/>
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<uniform name="velocity.x" min="2.0" max="2.5"/>
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<uniform name="velocity.x" min="0.75" max="1.0"/>
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<uniform name="velocity.y" min="-0.5" max="0.75"/>
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<uniform name="velocity.angle" min="-0.05" max="0.05"/>
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<uniform name="size" min="25.0" max="60.0"/>
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BIN
binaries/data/mods/public/art/textures/skins/props/head/african_01.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/head/african_01.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_iar_01.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_iar_01.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_iar_01_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_iar_01_spec.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/ui/session/icons/mappreview/corsica_and_sardinia.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/icons/mappreview/corsica_and_sardinia.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/maps/skirmishes/Corsica and Sardinia (4).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Corsica and Sardinia (4).xml
(Stored with Git LFS)
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BIN
binaries/data/mods/public/maps/skirmishes/Nile River (4).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Nile River (4).xml
(Stored with Git LFS)
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@ -41,6 +41,6 @@ Countered by: Cavalry Swordsmen, Cavalry Skirmishers.</Tooltip>
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>units/macedonians/infantry_archer_b.xml</Actor>
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<Actor>units/ptolemies/infantry_archer_b.xml</Actor>
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</VisualActor>
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</Entity>
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