#Tweaked unit walking speeds.

This was SVN commit r10482.
This commit is contained in:
Michael D. Hafer 2011-11-08 22:14:28 +00:00
parent 9dfe451ea6
commit d9f3e329f0
69 changed files with 373 additions and 231 deletions

View File

@ -5,13 +5,13 @@
<variant frequency="1" name="Base">
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>

View File

@ -5,13 +5,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>

View File

@ -5,13 +5,13 @@
<variant frequency="1" name="Base">
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>

View File

@ -5,13 +5,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>

View File

@ -4,13 +4,23 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

View File

@ -15,7 +15,7 @@
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>

View File

@ -4,8 +4,23 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

View File

@ -4,13 +4,23 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@ -21,11 +31,14 @@
</group>
<group>
<variant name="horse -1">
<texture>skeletal/horse_pers_csw_e_2.dds</texture>
<texture>skeletal/horse_pers_csw_e_1.dds</texture>
</variant>
<variant name="horse -2">
<texture>skeletal/horse_pers_csw_e_2.dds</texture>
</variant>
<variant name="horse -3">
<texture>skeletal/horse_pers_csw_e_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">

View File

@ -15,7 +15,7 @@
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pers_back_curved_iron.xml" attachpoint="back"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>

View File

@ -1,36 +1,45 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
<animation file="quadraped/horse_death.psa" name="death" speed="220"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/persians/cavalry_spearman_a_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-1">
<texture>skeletal/horse_pers_csp_e_1.dds</texture>
<texture>skeletal/horse_pers_csw_e_1.dds</texture>
</variant>
<variant frequency="1" name="horse-texture-2">
<texture>skeletal/horse_pers_csp_e_2.dds</texture>
<texture>skeletal/horse_pers_csw_e_2.dds</texture>
</variant>
<variant frequency="1" name="horse-texture-3">
<texture>skeletal/horse_pers_csw_e_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>41 41 41</colour>
@ -45,7 +54,5 @@
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -16,18 +14,16 @@
<mesh>skeletal/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_conical.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Rider-Texture-1">
<texture>skeletal/pers_csp_a_1.dds</texture>
<texture>skeletal/pers_su1_anusiya.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,16 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
@ -19,13 +28,17 @@
</props>
</variant>
</group>
<group>
<variant name="horse-texture-1">
<texture>skeletal/horse_pers_csp_a_1.dds</texture>
<variant frequency="2" name="horse-texture-1">
<texture>skeletal/horse_pers_csw_e_1.dds</texture>
</variant>
<variant frequency="2" name="horse-texture-2">
<texture>skeletal/horse_pers_csw_e_2.dds</texture>
</variant>
<variant frequency="1" name="horse-texture-3">
<texture>skeletal/horse_pers_csw_e_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>46 46 46</colour>
@ -40,7 +53,5 @@
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -16,11 +14,12 @@
<mesh>skeletal/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Rider-Texture-1">
<texture>skeletal/pers_csp_b_1.dds</texture>
@ -29,7 +28,5 @@
<texture>skeletal/pers_csp_b_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,13 +4,22 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
@ -22,10 +31,13 @@
</group>
<group>
<variant frequency="1" name="horse-texture-1">
<texture>skeletal/horse_pers_csp_e_3.dds</texture>
<texture>skeletal/horse_pers_csw_e_1.dds</texture>
</variant>
<variant frequency="1" name="horse-texture-2">
<texture>skeletal/horse_pers_csp_e_4.dds</texture>
<texture>skeletal/horse_pers_csw_e_2.dds</texture>
</variant>
<variant frequency="1" name="horse-texture-3">
<texture>skeletal/horse_pers_csw_e_3.dds</texture>
</variant>
</group>
<group>

View File

@ -11,18 +11,18 @@
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_pants_armor.dae</mesh>
<mesh>skeletal/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_olivegreen.xml" attachpoint="shoulders"/>
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Elite-Rider-Texture-01">
<texture>skeletal/pers_csp_e_1.dds</texture>
<texture>skeletal/pers_car_e_r.png</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -4,12 +4,22 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="60"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="30"/>
<animation file="quadraped/horse_gallop.psa" name="run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>

View File

@ -4,13 +4,22 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="50"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>

View File

@ -4,17 +4,22 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="75"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="200"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="200"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="300"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="300"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
@ -25,12 +30,15 @@
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-1">
<variant frequency="2" name="horse-texture-1">
<texture>skeletal/horse_pers_csw_e_1.dds</texture>
</variant>
<variant frequency="1" name="horse-texture-2">
<variant frequency="2" name="horse-texture-2">
<texture>skeletal/horse_pers_csw_e_2.dds</texture>
</variant>
<variant frequency="1" name="horse-texture-3">
<texture>skeletal/horse_pers_csw_e_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>

View File

@ -4,12 +4,19 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="18"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>

View File

@ -4,12 +4,19 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="18"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>

View File

@ -4,12 +4,19 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="18"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>

Binary file not shown.

View File

@ -74,9 +74,9 @@
<HeightOffset>6.5</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>10.0</WalkSpeed>
<WalkSpeed>11.0</WalkSpeed>
<Run>
<Speed>26.4</Speed>
<Speed>30.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>

View File

@ -31,9 +31,9 @@
<Tooltip>Bonused vs. Support Units and Infantry Archers.</Tooltip>
</Identity>
<UnitMotion>
<WalkSpeed>10.2</WalkSpeed>
<WalkSpeed>11.5</WalkSpeed>
<Run>
<Speed>27.6</Speed>
<Speed>30.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>

View File

@ -33,9 +33,9 @@
<Tooltip>Bonused vs. Infantry Spearman and Infantry Swordsman.</Tooltip>
</Identity>
<UnitMotion>
<WalkSpeed>11.0</WalkSpeed>
<WalkSpeed>12.0</WalkSpeed>
<Run>
<Speed>22.0</Speed>
<Speed>33.0</Speed>
</Run>
</UnitMotion>
</Entity>

View File

@ -35,7 +35,7 @@
<UnitMotion>
<WalkSpeed>12.0</WalkSpeed>
<Run>
<Speed>32.4</Speed>
<Speed>33.0</Speed>
</Run>
</UnitMotion>
</Entity>

View File

@ -65,9 +65,9 @@
<HeightOffset>6.5</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>9.5</WalkSpeed>
<WalkSpeed>10.0</WalkSpeed>
<Run>
<Speed>24.0</Speed>
<Speed>30.0</Speed>
<Range>1000.0</Range>
<RangeMin>10.0</RangeMin>
</Run>

View File

@ -41,9 +41,9 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>10.5</WalkSpeed>
<WalkSpeed>11.5</WalkSpeed>
<Run>
<Speed>28.8</Speed>
<Speed>30.0</Speed>
<Range>1000.0</Range>
<RangeMin>10.0</RangeMin>
</Run>

View File

@ -24,7 +24,7 @@
<Cost>
<BuildTime>16</BuildTime>
<Resources>
<wood>80</wood>
<metal>80</metal>
</Resources>
</Cost>
<Health>

View File

@ -54,9 +54,9 @@
<Max>1500</Max>
</Stamina>
<UnitMotion>
<WalkSpeed>6.0</WalkSpeed>
<WalkSpeed>7.0</WalkSpeed>
<Run>
<Speed>15.6</Speed>
<Speed>21.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>

View File

@ -39,9 +39,9 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>8.0</WalkSpeed>
<WalkSpeed>9.0</WalkSpeed>
<Run>
<Speed>17.5</Speed>
<Speed>21.0</Speed>
</Run>
</UnitMotion>
</Entity>

View File

@ -50,9 +50,9 @@
<Max>1200</Max>
</Stamina>
<UnitMotion>
<WalkSpeed>6.0</WalkSpeed>
<WalkSpeed>6.5</WalkSpeed>
<Run>
<Speed>12.0</Speed>
<Speed>15.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>

View File

@ -45,9 +45,9 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>6.75</WalkSpeed>
<WalkSpeed>7.5</WalkSpeed>
<Run>
<Speed>15.6</Speed>
<Speed>21.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>

View File

@ -47,9 +47,9 @@ Bonused vs. Spear units.</Tooltip>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>7.25</WalkSpeed>
<WalkSpeed>8.0</WalkSpeed>
<Run>
<Speed>16.8</Speed>
<Speed>22.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>

View File

@ -55,7 +55,7 @@
<UnitMotion>
<WalkSpeed>9.0</WalkSpeed>
<Run>
<Speed>16.5</Speed>
<Speed>22.0</Speed>
</Run>
</UnitMotion>
<Vision>

View File

@ -58,9 +58,9 @@
<Max>2500</Max>
</Stamina>
<UnitMotion>
<WalkSpeed>10.0</WalkSpeed>
<WalkSpeed>11.0</WalkSpeed>
<Run>
<Speed>25.2</Speed>
<Speed>26.0</Speed>
<Range>1000.0</Range>
<RangeMin>16.0</RangeMin>
</Run>

View File

@ -32,9 +32,9 @@
<Type>hero</Type>
</Minimap>
<UnitMotion>
<WalkSpeed>10.5</WalkSpeed>
<WalkSpeed>11.5</WalkSpeed>
<Run>
<Speed>28.8</Speed>
<Speed>30.8</Speed>
<Range>1000.0</Range>
<RangeMin>16.0</RangeMin>
</Run>

View File

@ -31,9 +31,9 @@
<metal>5</metal>
</Loot>
<UnitMotion>
<WalkSpeed>9.5</WalkSpeed>
<WalkSpeed>10.5</WalkSpeed>
<Run>
<Speed>24.0</Speed>
<Speed>30.0</Speed>
</Run>
</UnitMotion>
</Entity>

View File

@ -55,9 +55,9 @@
<Max>1500</Max>
</Stamina>
<UnitMotion>
<WalkSpeed>7.5</WalkSpeed>
<WalkSpeed>8.5</WalkSpeed>
<Run>
<Speed>16.8</Speed>
<Speed>20.8</Speed>
<Range>600.0</Range>
<RangeMin>8.0</RangeMin>
</Run>

View File

@ -30,9 +30,9 @@
<Max>1200</Max>
</Stamina>
<UnitMotion>
<WalkSpeed>6.0</WalkSpeed>
<WalkSpeed>7.0</WalkSpeed>
<Run>
<Speed>12.0</Speed>
<Speed>15.0</Speed>
</Run>
</UnitMotion>
</Entity>

View File

@ -23,9 +23,9 @@
<Type>hero</Type>
</Minimap>
<UnitMotion>
<WalkSpeed>6.5</WalkSpeed>
<WalkSpeed>7.5</WalkSpeed>
<Run>
<Speed>15.6</Speed>
<Speed>21.0</Speed>
</Run>
</UnitMotion>
</Entity>

View File

@ -38,9 +38,9 @@
<Max>1500</Max>
</Stamina>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<WalkSpeed>8.0</WalkSpeed>
<Run>
<Speed>16.8</Speed>
<Speed>24.0</Speed>
<Range>600.0</Range>
<RangeMin>8.0</RangeMin>
</Run>

View File

@ -29,9 +29,9 @@
<wood>5</wood>
</Loot>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<WalkSpeed>7.5</WalkSpeed>
<Run>
<Speed>18.0</Speed>
<Speed>21.0</Speed>
</Run>
</UnitMotion>
</Entity>

View File

@ -28,7 +28,7 @@
<metal>5</metal>
</Loot>
<UnitMotion>
<WalkSpeed>7.5</WalkSpeed>
<WalkSpeed>8.0</WalkSpeed>
<Run>
<Speed>19.2</Speed>
</Run>

View File

@ -36,7 +36,7 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>8.0</WalkSpeed>
<WalkSpeed>8.5</WalkSpeed>
<Run>
<Speed>21.6</Speed>
</Run>

View File

@ -31,7 +31,7 @@
<wood>5</wood>
</Loot>
<UnitMotion>
<WalkSpeed>8.2</WalkSpeed>
<WalkSpeed>9.0</WalkSpeed>
<Run>
<Speed>21.6</Speed>
</Run>

View File

@ -31,7 +31,7 @@
<stone>4</stone>
</Loot>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<WalkSpeed>9.0</WalkSpeed>
<Run>
<Speed>22.8</Speed>
</Run>

View File

@ -88,10 +88,10 @@
<Max>500</Max>
</Stamina>
<UnitMotion>
<WalkSpeed>6.5</WalkSpeed>
<WalkSpeed>8.0</WalkSpeed>
<Run>
<Speed>8.0</Speed>
<Range>150.0</Range>
<Speed>12.0</Speed>
<Range>200.0</Range>
<RangeMin>0.0</RangeMin>
</Run>
</UnitMotion>

View File

@ -30,7 +30,7 @@
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<Run>
<Speed>18.0</Speed>
<Speed>21.0</Speed>
</Run>
</UnitMotion>
<VisualActor>

View File

@ -26,9 +26,9 @@
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>6.7</WalkSpeed>
<WalkSpeed>6.5</WalkSpeed>
<Run>
<Speed>18.0</Speed>
<Speed>19.5</Speed>
</Run>
</UnitMotion>
<VisualActor>

View File

@ -28,9 +28,9 @@
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>6.16</WalkSpeed>
<WalkSpeed>7.7</WalkSpeed>
<Run>
<Speed>18.48</Speed>
<Speed>23.1</Speed>
</Run>
</UnitMotion>
<VisualActor>

View File

@ -23,9 +23,9 @@
<Entity>units/celt_infantry_spearman_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>7.7</WalkSpeed>
<WalkSpeed>8.2</WalkSpeed>
<Run>
<Speed>19.8</Speed>
<Speed>24.6</Speed>
</Run>
</UnitMotion>
<VisualActor>

View File

@ -26,9 +26,9 @@
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>5.72</WalkSpeed>
<WalkSpeed>7.2</WalkSpeed>
<Run>
<Speed>17.16</Speed>
<Speed>21.0</Speed>
</Run>
</UnitMotion>
<VisualActor>

View File

@ -28,9 +28,9 @@
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>5.6</WalkSpeed>
<WalkSpeed>6.8</WalkSpeed>
<Run>
<Speed>16.8</Speed>
<Speed>19.0</Speed>
</Run>
</UnitMotion>
<VisualActor>

View File

@ -2,8 +2,8 @@
<Entity parent="units/hele_infantry_spearman_a">
<Armour>
<Hack>7.0</Hack>
<Pierce>11.0</Pierce>
<Crush>7.0</Crush>
<Pierce>12.0</Pierce>
<Crush>8.0</Crush>
</Armour>
<Attack>
<Melee>
@ -26,9 +26,9 @@
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>5.2</WalkSpeed>
<WalkSpeed>6.0</WalkSpeed>
<Run>
<Speed>15.6</Speed>
<Speed>18.0</Speed>
</Run>
</UnitMotion>
<VisualActor>

View File

@ -28,9 +28,9 @@
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<WalkSpeed>7.5</WalkSpeed>
<Run>
<Speed>15.6</Speed>
<Speed>22.5</Speed>
</Run>
</UnitMotion>
<VisualActor>

View File

@ -19,9 +19,9 @@
<Entity>units/iber_infantry_spearman_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>7.5</WalkSpeed>
<WalkSpeed>8.0</WalkSpeed>
<Run>
<Speed>16.8</Speed>
<Speed>24.0</Speed>
</Run>
</UnitMotion>
<VisualActor>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/iber_infantry_spearman_a">
<Armour>
<Hack>7.0</Hack>
<Hack>8.0</Hack>
<Pierce>9.0</Pierce>
<Crush>7.0</Crush>
</Armour>
@ -26,9 +26,9 @@
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>6.5</WalkSpeed>
<WalkSpeed>7.0</WalkSpeed>
<Run>
<Speed>14.4</Speed>
<Speed>21.0</Speed>
</Run>
</UnitMotion>
<VisualActor>

View File

@ -2,8 +2,8 @@
<Entity parent="template_unit_champion_cavalry_spearman">
<Armour>
<Hack>15.0</Hack>
<Pierce>12.0</Pierce>
<Crush>8.0</Crush>
<Pierce>15.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Attack>
<Melee>
@ -11,15 +11,15 @@
<Pierce>15.0</Pierce>
</Melee>
<Charge>
<Hack>20.0</Hack>
<Pierce>60.0</Pierce>
<Crush>10.0</Crush>
<Hack>50.0</Hack>
<Pierce>50.0</Pierce>
<Crush>50.0</Crush>
</Charge>
</Attack>
<Cost>
<Resources>
<wood>80</wood>
<metal>40</metal>
<wood>0</wood>
<metal>100</metal>
</Resources>
</Cost>
<Health>
@ -33,9 +33,9 @@
<History>Cataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes.</History>
</Identity>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<WalkSpeed>9.0</WalkSpeed>
<Run>
<Speed>18.0</Speed>
<Speed>25.0</Speed>
<Range>1000.0</Range>
<RangeMin>10.0</RangeMin>
</Run>

View File

@ -2,6 +2,10 @@
<Entity parent="template_unit_champion_infantry_spearman">
<Cost>
<BuildTime>5</BuildTime>
<Resources>
<wood>0</wood>
<metal>80</metal>
</Resources>
</Cost>
<Identity>
<Civ>pers</Civ>

View File

@ -1,8 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/pers_infantry_spearman_b">
<Armour>
<Hack>5.0</Hack>
<Pierce>7.0</Pierce>
<Crush>7.0</Crush>
</Armour>
<Promotion>
<Entity>units/pers_infantry_spearman_e</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<Run>
<Speed>21.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/persians/infantry_spearman_a.xml</Actor>
</VisualActor>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee_spearman">
<Armour>
<Pierce>7.0</Pierce>
<Crush>7.0</Crush>
</Armour>
<Builder>
<Entities datatype="tokens">
structures/pers_stables

View File

@ -1,5 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/pers_infantry_spearman_a">
<Armour>
<Hack>7.0</Hack>
<Pierce>10.0</Pierce>
<Crush>8.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>6.5</WalkSpeed>
<Run>
<Speed>19.5</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/persians/infantry_spearman_e.xml</Actor>
</VisualActor>