forked from 0ad/0ad
#Tweaked unit walking speeds.
This was SVN commit r10482.
This commit is contained in:
parent
9dfe451ea6
commit
d9f3e329f0
@ -5,13 +5,13 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
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<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
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<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
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<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
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@ -5,13 +5,13 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
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<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
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<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
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<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
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@ -5,13 +5,13 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
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<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
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<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
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<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
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@ -5,13 +5,13 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
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<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
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<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
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<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
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@ -4,13 +4,23 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
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<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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@ -15,7 +15,7 @@
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
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@ -4,8 +4,23 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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@ -4,13 +4,23 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
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<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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@ -21,11 +31,14 @@
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</group>
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<group>
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<variant name="horse -1">
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<texture>skeletal/horse_pers_csw_e_2.dds</texture>
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<texture>skeletal/horse_pers_csw_e_1.dds</texture>
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</variant>
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<variant name="horse -2">
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<texture>skeletal/horse_pers_csw_e_2.dds</texture>
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</variant>
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<variant name="horse -3">
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<texture>skeletal/horse_pers_csw_e_3.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-black">
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@ -15,7 +15,7 @@
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/pers_back_curved_iron.xml" attachpoint="back"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
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@ -1,36 +1,45 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="220"/>
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<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/persians/cavalry_spearman_a_r.xml" attachpoint="rider"/>
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<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-texture-1">
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<texture>skeletal/horse_pers_csp_e_1.dds</texture>
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<texture>skeletal/horse_pers_csw_e_1.dds</texture>
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</variant>
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<variant frequency="1" name="horse-texture-2">
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<texture>skeletal/horse_pers_csp_e_2.dds</texture>
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<texture>skeletal/horse_pers_csw_e_2.dds</texture>
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</variant>
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<variant frequency="1" name="horse-texture-3">
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<texture>skeletal/horse_pers_csw_e_3.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-black">
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<colour>41 41 41</colour>
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@ -45,7 +54,5 @@
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<colour>211 123 44</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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@ -16,18 +14,16 @@
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<mesh>skeletal/m_pants.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/pers_conical.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
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</props>
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</variant>
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</group>
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<group>
|
||||
<variant frequency="1" name="Rider-Texture-1">
|
||||
<texture>skeletal/pers_csp_a_1.dds</texture>
|
||||
<texture>skeletal/pers_su1_anusiya.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -1,16 +1,25 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
</animations>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
@ -19,13 +28,17 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="horse-texture-1">
|
||||
<texture>skeletal/horse_pers_csp_a_1.dds</texture>
|
||||
<variant frequency="2" name="horse-texture-1">
|
||||
<texture>skeletal/horse_pers_csw_e_1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="2" name="horse-texture-2">
|
||||
<texture>skeletal/horse_pers_csw_e_2.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-texture-3">
|
||||
<texture>skeletal/horse_pers_csw_e_3.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-color-black">
|
||||
<colour>46 46 46</colour>
|
||||
@ -40,7 +53,5 @@
|
||||
<colour>211 123 44</colour>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>objectcolor.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
@ -16,11 +14,12 @@
|
||||
<mesh>skeletal/m_pants.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Rider-Texture-1">
|
||||
<texture>skeletal/pers_csp_b_1.dds</texture>
|
||||
@ -29,7 +28,5 @@
|
||||
<texture>skeletal/pers_csp_b_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -4,13 +4,22 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
</animations>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
@ -22,10 +31,13 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="horse-texture-1">
|
||||
<texture>skeletal/horse_pers_csp_e_3.dds</texture>
|
||||
<texture>skeletal/horse_pers_csw_e_1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-texture-2">
|
||||
<texture>skeletal/horse_pers_csp_e_4.dds</texture>
|
||||
<texture>skeletal/horse_pers_csw_e_2.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-texture-3">
|
||||
<texture>skeletal/horse_pers_csw_e_3.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
|
@ -11,18 +11,18 @@
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_armor.dae</mesh>
|
||||
<mesh>skeletal/m_pants.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/cape_olivegreen.xml" attachpoint="shoulders"/>
|
||||
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Elite-Rider-Texture-01">
|
||||
<texture>skeletal/pers_csp_e_1.dds</texture>
|
||||
<texture>skeletal/pers_car_e_r.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
|
@ -4,12 +4,22 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="60"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="30"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="run" speed="8"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
</animations>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
|
@ -4,13 +4,22 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="50"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
</animations>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
|
@ -4,17 +4,22 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="75"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="200"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="200"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
|
||||
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="300"/>
|
||||
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="300"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
</animations>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
@ -25,12 +30,15 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="horse-texture-1">
|
||||
<variant frequency="2" name="horse-texture-1">
|
||||
<texture>skeletal/horse_pers_csw_e_1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-texture-2">
|
||||
<variant frequency="2" name="horse-texture-2">
|
||||
<texture>skeletal/horse_pers_csw_e_2.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-texture-3">
|
||||
<texture>skeletal/horse_pers_csw_e_3.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="horse-color-black">
|
||||
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
|
||||
<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
|
||||
<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
|
||||
<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
|
||||
<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
|
||||
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
|
||||
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
|
||||
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
|
||||
|
@ -4,12 +4,19 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="18"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
|
@ -4,12 +4,19 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="18"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
|
@ -4,12 +4,19 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="18"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
|
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csw_a_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csw_a_1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csw_a_2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csw_a_2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csw_a_3.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csw_a_3.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csw_e_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csw_e_1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csw_e_2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csw_e_2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csw_e_3.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csw_e_3.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -74,9 +74,9 @@
|
||||
<HeightOffset>6.5</HeightOffset>
|
||||
</StatusBars>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>10.0</WalkSpeed>
|
||||
<WalkSpeed>11.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>26.4</Speed>
|
||||
<Speed>30.0</Speed>
|
||||
<Range>600.0</Range>
|
||||
<RangeMin>5.0</RangeMin>
|
||||
</Run>
|
||||
|
@ -31,9 +31,9 @@
|
||||
<Tooltip>Bonused vs. Support Units and Infantry Archers.</Tooltip>
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>10.2</WalkSpeed>
|
||||
<WalkSpeed>11.5</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>27.6</Speed>
|
||||
<Speed>30.0</Speed>
|
||||
<Range>600.0</Range>
|
||||
<RangeMin>5.0</RangeMin>
|
||||
</Run>
|
||||
|
@ -33,9 +33,9 @@
|
||||
<Tooltip>Bonused vs. Infantry Spearman and Infantry Swordsman.</Tooltip>
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>11.0</WalkSpeed>
|
||||
<WalkSpeed>12.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>22.0</Speed>
|
||||
<Speed>33.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -35,7 +35,7 @@
|
||||
<UnitMotion>
|
||||
<WalkSpeed>12.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>32.4</Speed>
|
||||
<Speed>33.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -65,9 +65,9 @@
|
||||
<HeightOffset>6.5</HeightOffset>
|
||||
</StatusBars>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>9.5</WalkSpeed>
|
||||
<WalkSpeed>10.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>24.0</Speed>
|
||||
<Speed>30.0</Speed>
|
||||
<Range>1000.0</Range>
|
||||
<RangeMin>10.0</RangeMin>
|
||||
</Run>
|
||||
|
@ -41,9 +41,9 @@
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>10.5</WalkSpeed>
|
||||
<WalkSpeed>11.5</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>28.8</Speed>
|
||||
<Speed>30.0</Speed>
|
||||
<Range>1000.0</Range>
|
||||
<RangeMin>10.0</RangeMin>
|
||||
</Run>
|
||||
|
@ -24,7 +24,7 @@
|
||||
<Cost>
|
||||
<BuildTime>16</BuildTime>
|
||||
<Resources>
|
||||
<wood>80</wood>
|
||||
<metal>80</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Health>
|
||||
|
@ -54,9 +54,9 @@
|
||||
<Max>1500</Max>
|
||||
</Stamina>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>6.0</WalkSpeed>
|
||||
<WalkSpeed>7.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>15.6</Speed>
|
||||
<Speed>21.0</Speed>
|
||||
<Range>600.0</Range>
|
||||
<RangeMin>5.0</RangeMin>
|
||||
</Run>
|
||||
|
@ -39,9 +39,9 @@
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>8.0</WalkSpeed>
|
||||
<WalkSpeed>9.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>17.5</Speed>
|
||||
<Speed>21.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -50,9 +50,9 @@
|
||||
<Max>1200</Max>
|
||||
</Stamina>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>6.0</WalkSpeed>
|
||||
<WalkSpeed>6.5</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>12.0</Speed>
|
||||
<Speed>15.0</Speed>
|
||||
<Range>600.0</Range>
|
||||
<RangeMin>5.0</RangeMin>
|
||||
</Run>
|
||||
|
@ -45,9 +45,9 @@
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>6.75</WalkSpeed>
|
||||
<WalkSpeed>7.5</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>15.6</Speed>
|
||||
<Speed>21.0</Speed>
|
||||
<Range>600.0</Range>
|
||||
<RangeMin>5.0</RangeMin>
|
||||
</Run>
|
||||
|
@ -47,9 +47,9 @@ Bonused vs. Spear units.</Tooltip>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>7.25</WalkSpeed>
|
||||
<WalkSpeed>8.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>16.8</Speed>
|
||||
<Speed>22.0</Speed>
|
||||
<Range>600.0</Range>
|
||||
<RangeMin>5.0</RangeMin>
|
||||
</Run>
|
||||
|
@ -55,7 +55,7 @@
|
||||
<UnitMotion>
|
||||
<WalkSpeed>9.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>16.5</Speed>
|
||||
<Speed>22.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
|
@ -58,9 +58,9 @@
|
||||
<Max>2500</Max>
|
||||
</Stamina>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>10.0</WalkSpeed>
|
||||
<WalkSpeed>11.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>25.2</Speed>
|
||||
<Speed>26.0</Speed>
|
||||
<Range>1000.0</Range>
|
||||
<RangeMin>16.0</RangeMin>
|
||||
</Run>
|
||||
|
@ -32,9 +32,9 @@
|
||||
<Type>hero</Type>
|
||||
</Minimap>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>10.5</WalkSpeed>
|
||||
<WalkSpeed>11.5</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>28.8</Speed>
|
||||
<Speed>30.8</Speed>
|
||||
<Range>1000.0</Range>
|
||||
<RangeMin>16.0</RangeMin>
|
||||
</Run>
|
||||
|
@ -31,9 +31,9 @@
|
||||
<metal>5</metal>
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>9.5</WalkSpeed>
|
||||
<WalkSpeed>10.5</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>24.0</Speed>
|
||||
<Speed>30.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -55,9 +55,9 @@
|
||||
<Max>1500</Max>
|
||||
</Stamina>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>7.5</WalkSpeed>
|
||||
<WalkSpeed>8.5</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>16.8</Speed>
|
||||
<Speed>20.8</Speed>
|
||||
<Range>600.0</Range>
|
||||
<RangeMin>8.0</RangeMin>
|
||||
</Run>
|
||||
|
@ -30,9 +30,9 @@
|
||||
<Max>1200</Max>
|
||||
</Stamina>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>6.0</WalkSpeed>
|
||||
<WalkSpeed>7.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>12.0</Speed>
|
||||
<Speed>15.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -23,9 +23,9 @@
|
||||
<Type>hero</Type>
|
||||
</Minimap>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>6.5</WalkSpeed>
|
||||
<WalkSpeed>7.5</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>15.6</Speed>
|
||||
<Speed>21.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -38,9 +38,9 @@
|
||||
<Max>1500</Max>
|
||||
</Stamina>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>7.0</WalkSpeed>
|
||||
<WalkSpeed>8.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>16.8</Speed>
|
||||
<Speed>24.0</Speed>
|
||||
<Range>600.0</Range>
|
||||
<RangeMin>8.0</RangeMin>
|
||||
</Run>
|
||||
|
@ -29,9 +29,9 @@
|
||||
<wood>5</wood>
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>7.0</WalkSpeed>
|
||||
<WalkSpeed>7.5</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>18.0</Speed>
|
||||
<Speed>21.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -28,7 +28,7 @@
|
||||
<metal>5</metal>
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>7.5</WalkSpeed>
|
||||
<WalkSpeed>8.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>19.2</Speed>
|
||||
</Run>
|
||||
|
@ -36,7 +36,7 @@
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>8.0</WalkSpeed>
|
||||
<WalkSpeed>8.5</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>21.6</Speed>
|
||||
</Run>
|
||||
|
@ -31,7 +31,7 @@
|
||||
<wood>5</wood>
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>8.2</WalkSpeed>
|
||||
<WalkSpeed>9.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>21.6</Speed>
|
||||
</Run>
|
||||
|
@ -31,7 +31,7 @@
|
||||
<stone>4</stone>
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>8.5</WalkSpeed>
|
||||
<WalkSpeed>9.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>22.8</Speed>
|
||||
</Run>
|
||||
|
@ -88,10 +88,10 @@
|
||||
<Max>500</Max>
|
||||
</Stamina>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>6.5</WalkSpeed>
|
||||
<WalkSpeed>8.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>8.0</Speed>
|
||||
<Range>150.0</Range>
|
||||
<Speed>12.0</Speed>
|
||||
<Range>200.0</Range>
|
||||
<RangeMin>0.0</RangeMin>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
|
@ -30,7 +30,7 @@
|
||||
<UnitMotion>
|
||||
<WalkSpeed>7.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>18.0</Speed>
|
||||
<Speed>21.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
|
@ -26,9 +26,9 @@
|
||||
<BaseSpeed>0.5</BaseSpeed>
|
||||
</ResourceGatherer>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>6.7</WalkSpeed>
|
||||
<WalkSpeed>6.5</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>18.0</Speed>
|
||||
<Speed>19.5</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
|
@ -28,9 +28,9 @@
|
||||
<BaseSpeed>0.75</BaseSpeed>
|
||||
</ResourceGatherer>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>6.16</WalkSpeed>
|
||||
<WalkSpeed>7.7</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>18.48</Speed>
|
||||
<Speed>23.1</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
|
@ -23,9 +23,9 @@
|
||||
<Entity>units/celt_infantry_spearman_a</Entity>
|
||||
</Promotion>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>7.7</WalkSpeed>
|
||||
<WalkSpeed>8.2</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>19.8</Speed>
|
||||
<Speed>24.6</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
|
@ -26,9 +26,9 @@
|
||||
<BaseSpeed>0.5</BaseSpeed>
|
||||
</ResourceGatherer>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>5.72</WalkSpeed>
|
||||
<WalkSpeed>7.2</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>17.16</Speed>
|
||||
<Speed>21.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
|
@ -28,9 +28,9 @@
|
||||
<BaseSpeed>0.75</BaseSpeed>
|
||||
</ResourceGatherer>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>5.6</WalkSpeed>
|
||||
<WalkSpeed>6.8</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>16.8</Speed>
|
||||
<Speed>19.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
|
@ -2,8 +2,8 @@
|
||||
<Entity parent="units/hele_infantry_spearman_a">
|
||||
<Armour>
|
||||
<Hack>7.0</Hack>
|
||||
<Pierce>11.0</Pierce>
|
||||
<Crush>7.0</Crush>
|
||||
<Pierce>12.0</Pierce>
|
||||
<Crush>8.0</Crush>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Melee>
|
||||
@ -26,9 +26,9 @@
|
||||
<BaseSpeed>0.5</BaseSpeed>
|
||||
</ResourceGatherer>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>5.2</WalkSpeed>
|
||||
<WalkSpeed>6.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>15.6</Speed>
|
||||
<Speed>18.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
|
@ -28,9 +28,9 @@
|
||||
<BaseSpeed>0.75</BaseSpeed>
|
||||
</ResourceGatherer>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>7.0</WalkSpeed>
|
||||
<WalkSpeed>7.5</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>15.6</Speed>
|
||||
<Speed>22.5</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
|
@ -19,9 +19,9 @@
|
||||
<Entity>units/iber_infantry_spearman_a</Entity>
|
||||
</Promotion>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>7.5</WalkSpeed>
|
||||
<WalkSpeed>8.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>16.8</Speed>
|
||||
<Speed>24.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/iber_infantry_spearman_a">
|
||||
<Armour>
|
||||
<Hack>7.0</Hack>
|
||||
<Hack>8.0</Hack>
|
||||
<Pierce>9.0</Pierce>
|
||||
<Crush>7.0</Crush>
|
||||
</Armour>
|
||||
@ -26,9 +26,9 @@
|
||||
<BaseSpeed>0.5</BaseSpeed>
|
||||
</ResourceGatherer>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>6.5</WalkSpeed>
|
||||
<WalkSpeed>7.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>14.4</Speed>
|
||||
<Speed>21.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
|
@ -2,8 +2,8 @@
|
||||
<Entity parent="template_unit_champion_cavalry_spearman">
|
||||
<Armour>
|
||||
<Hack>15.0</Hack>
|
||||
<Pierce>12.0</Pierce>
|
||||
<Crush>8.0</Crush>
|
||||
<Pierce>15.0</Pierce>
|
||||
<Crush>10.0</Crush>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Melee>
|
||||
@ -11,15 +11,15 @@
|
||||
<Pierce>15.0</Pierce>
|
||||
</Melee>
|
||||
<Charge>
|
||||
<Hack>20.0</Hack>
|
||||
<Pierce>60.0</Pierce>
|
||||
<Crush>10.0</Crush>
|
||||
<Hack>50.0</Hack>
|
||||
<Pierce>50.0</Pierce>
|
||||
<Crush>50.0</Crush>
|
||||
</Charge>
|
||||
</Attack>
|
||||
<Cost>
|
||||
<Resources>
|
||||
<wood>80</wood>
|
||||
<metal>40</metal>
|
||||
<wood>0</wood>
|
||||
<metal>100</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Health>
|
||||
@ -33,9 +33,9 @@
|
||||
<History>Cataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes.</History>
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>8.5</WalkSpeed>
|
||||
<WalkSpeed>9.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>18.0</Speed>
|
||||
<Speed>25.0</Speed>
|
||||
<Range>1000.0</Range>
|
||||
<RangeMin>10.0</RangeMin>
|
||||
</Run>
|
||||
|
@ -2,6 +2,10 @@
|
||||
<Entity parent="template_unit_champion_infantry_spearman">
|
||||
<Cost>
|
||||
<BuildTime>5</BuildTime>
|
||||
<Resources>
|
||||
<wood>0</wood>
|
||||
<metal>80</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
|
@ -1,8 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/pers_infantry_spearman_b">
|
||||
<Armour>
|
||||
<Hack>5.0</Hack>
|
||||
<Pierce>7.0</Pierce>
|
||||
<Crush>7.0</Crush>
|
||||
</Armour>
|
||||
<Promotion>
|
||||
<Entity>units/pers_infantry_spearman_e</Entity>
|
||||
</Promotion>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>7.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>21.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/persians/infantry_spearman_a.xml</Actor>
|
||||
</VisualActor>
|
||||
|
@ -1,5 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_infantry_melee_spearman">
|
||||
<Armour>
|
||||
<Pierce>7.0</Pierce>
|
||||
<Crush>7.0</Crush>
|
||||
</Armour>
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
structures/pers_stables
|
||||
|
@ -1,5 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/pers_infantry_spearman_a">
|
||||
<Armour>
|
||||
<Hack>7.0</Hack>
|
||||
<Pierce>10.0</Pierce>
|
||||
<Crush>8.0</Crush>
|
||||
</Armour>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>6.5</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>19.5</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/persians/infantry_spearman_e.xml</Actor>
|
||||
</VisualActor>
|
||||
|
Loading…
Reference in New Issue
Block a user