forked from 0ad/0ad
Manual build.
Modified shaders to avoid GLSL linker bug in some NVIDIA drivers. This was SVN commit r5583.
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@ -2,7 +2,7 @@
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<Program>
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<Shaders>
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<Shader type="VERTEX_SHADER">shaders/instancing.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/instancing_base.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/instancing.vs</Shader>
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</Shaders>
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</Program>
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@ -2,8 +2,8 @@
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<Program>
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<Shaders>
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<Shader type="VERTEX_SHADER">shaders/instancing_light.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/instancing_base.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/globallight.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/instancing_base.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/instancing_light.vs</Shader>
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</Shaders>
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</Program>
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@ -2,9 +2,9 @@
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<Program>
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<Shaders>
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<Shader type="VERTEX_SHADER">shaders/instancing_lightp.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/instancing_base.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/globallight.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/postouv1.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/instancing_base.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/instancing_lightp.vs</Shader>
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</Shaders>
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</Program>
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@ -2,8 +2,8 @@
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<Program>
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<Shaders>
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<Shader type="VERTEX_SHADER">shaders/instancingp.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/instancing_base.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/postouv1.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/instancing_base.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/instancingp.vs</Shader>
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</Shaders>
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</Program>
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@ -2,7 +2,7 @@
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<Program>
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<Shaders>
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<Shader type="VERTEX_SHADER">shaders/model_light.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/globallight.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/model_light.vs</Shader>
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</Shaders>
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</Program>
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@ -2,8 +2,8 @@
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<Program>
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<Shaders>
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<Shader type="VERTEX_SHADER">shaders/model_lightp.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/globallight.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/postouv1.vs</Shader>
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<Shader type="VERTEX_SHADER">shaders/model_lightp.vs</Shader>
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</Shaders>
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</Program>
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