forked from 0ad/0ad
Because we don't randomly change to new tracks and some of the existing ambient ones are too annoying if played constantly, we'll just set a default for now.
This was SVN commit r10239.
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@ -199,7 +199,7 @@ function playVictoryMusic()
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function startSessionSounds(civMusic)
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{
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storeTracks(civMusic);
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playAmbientSounds();
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playRandomAmbientSound();
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playRandomCivMusic();
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}
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@ -218,16 +218,26 @@ function playRandomCivMusic()
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}
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}
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function playAmbientSounds()
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function playRandomAmbientSound()
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{
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// Seem to need the underscore at the end of "temperate" to avoid crash
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// (Might be caused by trying to randomly load day_temperate.xml)
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global.curr_ambient = newRandomSound("ambient", "temperate_", "dayscape");
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// global.curr_ambient = newRandomSound("ambient", "temperate_", "dayscape");
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// if (global.curr_ambient)
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// {
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// global.curr_ambient.loop();
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// global.curr_ambient.setGain(0.8);
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// }
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// Just play this track for now. We don't randomly change to new tracks.
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// Some of the existing ones are too annoying if played constantly.
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global.curr_ambient = new Sound("audio/ambient/dayscape/day_temperate_gen_03.ogg");
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if (global.curr_ambient)
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{
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global.curr_ambient.loop();
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global.curr_ambient.setGain(0.8);
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}
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}
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function playMusic(track, fadeInPeriod, isLooping)
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