Some more fish animations

This was SVN commit r10756.
This commit is contained in:
Pureon 2011-12-17 23:40:47 +00:00
parent c8243a50dc
commit dd3a9b1915
8 changed files with 17 additions and 9 deletions

View File

@ -4,9 +4,9 @@
<group> <group>
<variant frequency="100" name="fish mesh"> <variant frequency="100" name="fish mesh">
<animations> <animations>
<animation file="other/fish_generic.dae" name="Idle" speed="30"/> <animation file="other/fish_generic_idle_a.dae" name="Idle" speed="50"/>
<animation file="other/fish_generic.dae" name="Idle" speed="40"/> <animation file="other/fish_generic_idle_b.dae" name="Idle" speed="50"/>
<animation file="other/fish_generic.dae" name="Idle" speed="50"/> <animation file="other/fish_generic_idle_c.dae" name="Idle" speed="50"/>
</animations> </animations>
<mesh>skeletal/fish_generic.dae</mesh> <mesh>skeletal/fish_generic.dae</mesh>
</variant> </variant>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -917,6 +917,7 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
<bone name="motion_back"></bone> <bone name="motion_back"></bone>
<bone name="jump_first"></bone> <bone name="jump_first"></bone>
<bone name="jump_second"></bone> <bone name="jump_second"></bone>
<bone name="jump_third"></bone>
</bone> </bone>
</standard_skeleton> </standard_skeleton>
@ -930,6 +931,7 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
<bone name="motion_back"><target>motion_back</target></bone> <bone name="motion_back"><target>motion_back</target></bone>
<bone name="jump_first"><target>jump_first</target></bone> <bone name="jump_first"><target>jump_first</target></bone>
<bone name="jump_second"><target>jump_second</target></bone> <bone name="jump_second"><target>jump_second</target></bone>
<bone name="jump_third"><target>jump_third</target></bone>
</bone> </bone>
</skeleton> </skeleton>

View File

@ -15,7 +15,7 @@
<BlockPathfinding>false</BlockPathfinding> <BlockPathfinding>false</BlockPathfinding>
</Obstruction> </Obstruction>
<Position> <Position>
<Altitude>-1.0</Altitude> <Altitude>0.0</Altitude>
<Floating>true</Floating> <Floating>true</Floating>
</Position> </Position>
<ResourceSupply> <ResourceSupply>