forked from 0ad/0ad
Some more fish animations
This was SVN commit r10756.
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@ -4,9 +4,9 @@
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<group>
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<variant frequency="100" name="fish mesh">
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<animations>
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<animation file="other/fish_generic.dae" name="Idle" speed="30"/>
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<animation file="other/fish_generic.dae" name="Idle" speed="40"/>
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<animation file="other/fish_generic.dae" name="Idle" speed="50"/>
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<animation file="other/fish_generic_idle_a.dae" name="Idle" speed="50"/>
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<animation file="other/fish_generic_idle_b.dae" name="Idle" speed="50"/>
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<animation file="other/fish_generic_idle_c.dae" name="Idle" speed="50"/>
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</animations>
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<mesh>skeletal/fish_generic.dae</mesh>
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</variant>
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BIN
binaries/data/mods/public/art/animation/other/fish_generic.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/other/fish_generic.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/other/fish_generic_idle_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/animation/other/fish_generic_idle_a.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/other/fish_generic_idle_b.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/other/fish_generic_idle_b.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/other/fish_generic_idle_c.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/animation/other/fish_generic_idle_c.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/skeletal/fish_generic.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/skeletal/fish_generic.dae
(Stored with Git LFS)
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@ -917,6 +917,7 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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<bone name="motion_back"></bone>
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<bone name="jump_first"></bone>
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<bone name="jump_second"></bone>
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<bone name="jump_third"></bone>
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</bone>
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</standard_skeleton>
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@ -930,6 +931,7 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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<bone name="motion_back"><target>motion_back</target></bone>
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<bone name="jump_first"><target>jump_first</target></bone>
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<bone name="jump_second"><target>jump_second</target></bone>
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<bone name="jump_third"><target>jump_third</target></bone>
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</bone>
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</skeleton>
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@ -15,7 +15,7 @@
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<BlockPathfinding>false</BlockPathfinding>
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</Obstruction>
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<Position>
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<Altitude>-1.0</Altitude>
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<Altitude>0.0</Altitude>
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<Floating>true</Floating>
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</Position>
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<ResourceSupply>
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