forked from 0ad/0ad
Commented out most of old styles.xml and changed references to new styles, outlined tabs in summary, fixed chat color in multiplayer setup
This was SVN commit r10130.
This commit is contained in:
parent
769a927446
commit
ded514644e
@ -4,10 +4,6 @@
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<!--
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==========================================
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MENU TEXT STYLES
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@ -98,6 +94,14 @@
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text_valign="center"
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/>
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<style name="ChatText"
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font="serif-9"
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textcolor="white"
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text_align="left"
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text_valign="top"
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/>
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@ -27,7 +27,7 @@
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==========================================
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-->
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<style name="thinWheatWindow"
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<!-- <style name="thinWheatWindow"
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sprite="thinWheatWindowSand"
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buffer_zone="10"
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text_align="left"
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@ -54,7 +54,7 @@
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sprite="wheatWindowTitle"
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text_align="center"
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text_valign="center"
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/>
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/>-->
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<!--
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==========================================
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@ -62,7 +62,7 @@
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==========================================
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-->
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<style name="skin*Hele*Window"
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<!-- <style name="skin*Hele*Window"
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sprite="bkGraniteBorderBlack"
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buffer_zone="10"
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text_align="left"
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@ -83,7 +83,7 @@
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sprite_pressed="wheatButtonOver"
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text_align="center"
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text_valign="center"
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/>
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/>-->
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<!--
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==========================================
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@ -91,7 +91,7 @@
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==========================================
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-->
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<style name="wheatButton"
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<!-- <style name="wheatButton"
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sprite="wheatButton"
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sprite_disabled="wheatButtonDisabled"
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sprite_over="wheatButtonOver"
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@ -186,7 +186,7 @@
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textcolor_selected="white"
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text_align="left"
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text_valign="center"
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/>
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/>-->
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<!--
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This control is new, so here's a summary:
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@ -207,7 +207,7 @@
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* textcolor_selected=text color hobered item
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-->
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<style name="wheatDropDown"
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<!-- <style name="wheatDropDown"
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dropdown_buffer="1"
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font="serif-13"
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textcolor="black"
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@ -229,7 +229,7 @@
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scrollbar="true"
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scrollbar_style="wheatScrollBar"
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/>
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/>-->
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<!--
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==========================================
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@ -243,12 +243,12 @@
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=============================================================
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-->
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<style name="wheatTextHeadMaxBlack"
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<!-- <style name="wheatTextHeadMaxBlack"
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ghost="true"
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font="serif-bold-18"
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text_align="center"
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textcolor="black"
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/>
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/>-->
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<!--
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=============================================================
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@ -257,11 +257,11 @@
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=============================================================
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-->
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<style name="wheatTextHeadBlack"
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<!-- <style name="wheatTextHeadBlack"
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ghost="true"
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font="serif-16"
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textcolor="black"
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/>
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/>-->
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<!--
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=============================================================
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@ -270,11 +270,11 @@
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=============================================================
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-->
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<style name="wheatTextLabelBlack"
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<!-- <style name="wheatTextLabelBlack"
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ghost="true"
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font="serif-14"
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textcolor="black"
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/>
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/>-->
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<!--
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=============================================================
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@ -283,7 +283,7 @@
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=============================================================
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-->
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<style name="fancyTextHeadGold"
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<!-- <style name="fancyTextHeadGold"
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ghost="true"
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font="serif-16"
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textcolor="gold"
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@ -293,7 +293,7 @@
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ghost="true"
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font="serif-14"
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textcolor="white"
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/>
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/>-->
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<!--
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==========================================
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@ -301,7 +301,7 @@
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==========================================
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-->
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<style name="wheatBorderBlack"
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<!-- <style name="wheatBorderBlack"
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scrollbar_style="wheatScrollBar"
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sprite="bkBorderBlack"
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sprite_selectarea="bkFillGray"
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@ -322,7 +322,7 @@
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sprite_selectarea="bkFillGray"
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textcolor="black"
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textcolor_selected="white"
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/>
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/>-->
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<!--
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==========================================
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@ -330,12 +330,12 @@
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==========================================
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-->
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<style name="wheatProgressBarBlue"
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<!-- <style name="wheatProgressBarBlue"
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sprite_background="bkBorderBlack"
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sprite_bar="bkBlueBorderBlack"
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ghost="true"
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tooltip_style="snToolTip"
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tooltip="(TBA)"
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/>
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/>-->
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</styles>
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@ -1098,7 +1098,7 @@ function addChatMessage(msg)
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var message = escapeText(msg.text);
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// TODO: Maybe host should have distinct font/color?
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var color = "0 0 0";
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var color = "white";
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if (g_PlayerAssignments[msg.guid] && g_PlayerAssignments[msg.guid].player != 255)
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{ // Valid player who has been assigned - get player colour
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@ -1116,11 +1116,11 @@ function addChatMessage(msg)
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switch (msg.type)
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{
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case "connect":
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formatted = '[font="serif-bold-13"][color="'+ color +'"]' + username + '[/color][/font] [color="64 64 64"]has joined[/color]';
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formatted = '[font="serif-bold-13"][color="'+ color +'"]' + username + '[/color][/font] [color="gold"]has joined[/color]';
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break;
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case "disconnect":
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formatted = '[font="serif-bold-13"][color="'+ color +'"]' + username + '[/color][/font] [color="64 64 64"]has left[/color]';
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formatted = '[font="serif-bold-13"][color="'+ color +'"]' + username + '[/color][/font] [color="gold"]has left[/color]';
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break;
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case "message":
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@ -11,7 +11,7 @@
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<!-- Add a translucent black background to fade out the menu page -->
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<object type="image" z="0" sprite="BackgroundBlack"/>
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<object type="image" style="StonePanel" size="50%-190 50%-80 50%+190 50%+80" name="loadingWindow">
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<object type="image" style="StonePanelLight" size="50%-190 50%-80 50%+190 50%+80" name="loadingWindow">
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<object type="text" style="StoneDialogTitleBar" size="50%-128 0%-16 50%+128 16">
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Loading
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@ -2,7 +2,7 @@
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<styles>
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<style name="indentedPanel"
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<!-- <style name="indentedPanel"
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buffer_zone="5"
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font="serif-14"
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sprite="wheatIndentFillLight"
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@ -10,16 +10,16 @@
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textcolor_selected="white"
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text_align="left"
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text_valign="center"
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/>
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/>-->
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<style name="chatPanel"
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buffer_zone="5"
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font="serif-13"
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scrollbar="true"
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scrollbar_style="wheatScrollBar"
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scrollbar_style="StoneScrollBar"
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scroll_bottom="true"
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textcolor="black"
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textcolor_selected="white"
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textcolor="white"
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textcolor_selected="gold"
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text_align="left"
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text_valign="center"
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/>
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@ -11,7 +11,7 @@
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==========================================
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-->
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<object type="image" sprite="bkFillBlack"/>
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<object type="image" sprite="BackgroundBlack"/>
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<object name="pg">
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@ -84,11 +84,11 @@
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You can automatically send us anonymous feedback that will help us fix bugs, and improve performance and compatibility.
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</object>
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<object type="button" style="wheatButton" size="4 100%-36 150 100%-4">
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[font="serif-bold-16"]Enable feedback
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<object type="button" style="StoneButton" size="8 100%-36 146 100%-8">
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Enable feedback
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<action on="Press">Engine.SetUserReportEnabled(true);</action>
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</object>
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<object type="button" style="wheatButton" size="100%-150 100%-36 100%-4 100%-4">
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<object type="button" style="StoneButton" size="100%-146 100%-36 100%-8 100%-8">
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Technical details
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<action on="Press">Engine.PushGuiPage("page_manual.xml", { "page": "userreport" });</action>
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</object>
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@ -125,22 +125,22 @@ Status: $status.
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name="userReportMessageInput"
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size="4 130 100%-4 200"
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type="input"
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style="wheatInput"
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style="StoneInput"
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multiline="true"
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scrollbar="true"
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scrollbar_style="wheatScrollBar"
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scrollbar_style="StoneScrollBar"
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/>
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<object size="100%-124 204 100%-4 236" type="button" style="wheatButton">
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<object size="100%-124 204 100%-4 232" type="button" style="StoneButton">
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Send Message
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<action on="Press">submitUserReportMessage();</action>
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</object>
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<object type="button" style="wheatButton" size="4 100%-36 150 100%-4">
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<object type="button" style="StoneButton" size="8 100%-36 146 100%-8">
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Disable feedback
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<action on="Press">Engine.SetUserReportEnabled(false);</action>
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</object>
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<object type="button" style="wheatButton" size="100%-150 100%-36 100%-4 100%-4">
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<object type="button" style="StoneButton" size="100%-146 100%-36 100%-8 100%-8">
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Technical details
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<action on="Press">Engine.PushGuiPage("page_manual.xml", { "page": "userreport" });</action>
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</object>
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@ -299,7 +299,7 @@ Status: $status.
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<!-- PRE-RELEASE WARNING -->
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<object
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style="fancyTextHeadWhite"
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font="serif-14"
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type="text"
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textcolor="white"
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size="8 8 100%-8 100%-36"
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@ -96,7 +96,7 @@
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</action>
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<object size="0 0 100%-18 16" type="text" style="devCommandsText">Control all units</object>
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<object size="100%-16 0 100% 16" type="checkbox" name="devControlAll" style="wheatCrossBox">
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<object size="100%-16 0 100% 16" type="checkbox" name="devControlAll" style="StoneCrossBox">
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<action on="Press">
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g_DevSettings.controlAll = this.checked;
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Engine.PostNetworkCommand( {"type": "control-all", "flag": this.checked} );
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@ -104,45 +104,45 @@
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</object>
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<object size="0 16 100%-18 32" type="text" style="devCommandsText">Display selection state</object>
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<object size="100%-16 16 100% 32" type="checkbox" name="devDisplayState" style="wheatCrossBox"/>
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<object size="100%-16 16 100% 32" type="checkbox" name="devDisplayState" style="StoneCrossBox"/>
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<object size="0 32 100%-18 48" type="text" style="devCommandsText">Pathfinder overlay</object>
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<object size="100%-16 32 100% 48" type="checkbox" style="wheatCrossBox">
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<object size="100%-16 32 100% 48" type="checkbox" style="StoneCrossBox">
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<action on="Press">Engine.GuiInterfaceCall("SetPathfinderDebugOverlay", this.checked);</action>
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</object>
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<object size="0 48 100%-18 64" type="text" style="devCommandsText">Obstruction overlay</object>
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<object size="100%-16 48 100% 64" type="checkbox" style="wheatCrossBox">
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<object size="100%-16 48 100% 64" type="checkbox" style="StoneCrossBox">
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<action on="Press">Engine.GuiInterfaceCall("SetObstructionDebugOverlay", this.checked);</action>
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</object>
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<object size="0 64 100%-18 80" type="text" style="devCommandsText">Unit motion overlay</object>
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<object size="100%-16 64 100% 80" type="checkbox" style="wheatCrossBox">
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<object size="100%-16 64 100% 80" type="checkbox" style="StoneCrossBox">
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<action on="Press">g_Selection.SetMotionDebugOverlay(this.checked);</action>
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</object>
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<object size="0 80 100%-18 96" type="text" style="devCommandsText">Range overlay</object>
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<object size="100%-16 80 100% 96" type="checkbox" style="wheatCrossBox">
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<object size="100%-16 80 100% 96" type="checkbox" style="StoneCrossBox">
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<action on="Press">Engine.GuiInterfaceCall("SetRangeDebugOverlay", this.checked);</action>
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</object>
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<object size="0 96 100%-18 112" type="text" style="devCommandsText">Restrict camera</object>
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<object size="100%-16 96 100% 112" type="checkbox" style="wheatCrossBox" checked="true">
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<object size="100%-16 96 100% 112" type="checkbox" style="StoneCrossBox" checked="true">
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<action on="Press">gameView.constrainCamera = this.checked;</action>
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</object>
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<object size="0 112 100%-18 128" type="text" style="devCommandsText">Reveal map</object>
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<object name="devCommandsRevealMap" size="100%-16 112 100% 128" type="checkbox" style="wheatCrossBox">
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<object name="devCommandsRevealMap" size="100%-16 112 100% 128" type="checkbox" style="StoneCrossBox">
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<action on="Press">Engine.PostNetworkCommand({"type": "reveal-map", "enable": this.checked});</action>
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</object>
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<object size="0 128 100%-18 144" type="text" style="devCommandsText">Enable time warp</object>
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<object size="100%-16 128 100% 144" type="checkbox" name="devTimeWarp" style="wheatCrossBox">
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<object size="100%-16 128 100% 144" type="checkbox" name="devTimeWarp" style="StoneCrossBox">
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<action on="Press">Engine.EnableTimeWarpRecording(this.checked ? 10 : 0);</action>
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</object>
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<object size="0 144 100%-18 160" type="text" style="devCommandsText">Promote selected units</object>
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<object size="100%-16 144 100% 160" type="button" style="wheatCrossBox">
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<object size="100%-16 144 100% 160" type="button" style="StoneCrossBox">
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<action on="Press">Engine.PostNetworkCommand({"type": "promote", "entities": g_Selection.toList()});</action>
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</object>
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</object>
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@ -291,34 +291,34 @@
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>
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<!-- Settings / shadows -->
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<object size="0 10 100%-80 35" type="text" style="RightLabelText" ghost="true">Enable Shadows</object>
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<object name="shadowsCheckbox" size="100%-56 15 100%-30 40" type="checkbox" style="wheatCrossBox" checked="true">
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<object name="shadowsCheckbox" size="100%-56 15 100%-30 40" type="checkbox" style="StoneCrossBox" checked="true">
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<action on="Load">if (renderer.shadows) this.checked = true; else this.checked = false;</action>
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<action on="Press">renderer.shadows = this.checked;</action>
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</object>
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<!-- Settings / Shadow PCF -->
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<object size="0 35 100%-80 60" type="text" style="RightLabelText" ghost="true">Enable Shadow Filtering</object>
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<object name="shadowPCFCheckbox" size="100%-56 40 100%-30 65" type="checkbox" style="wheatCrossBox" checked="true">
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<object name="shadowPCFCheckbox" size="100%-56 40 100%-30 65" type="checkbox" style="StoneCrossBox" checked="true">
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<action on="Load">if (renderer.shadowPCF) this.checked = true; else this.checked = false;</action>
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<action on="Press">renderer.shadowPCF = this.checked;</action>
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</object>
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||||
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<!-- Settings / Water -->
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<object size="0 60 100%-80 85" type="text" style="RightLabelText" ghost="true">Enable Water Reflections</object>
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<object name="fancyWaterCheckbox" size="100%-56 65 100%-30 90" type="checkbox" style="wheatCrossBox" checked="true">
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<object name="fancyWaterCheckbox" size="100%-56 65 100%-30 90" type="checkbox" style="StoneCrossBox" checked="true">
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<action on="Load">if (renderer.fancyWater) this.checked = true; else this.checked = false;</action>
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<action on="Press">renderer.fancyWater = this.checked;</action>
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||||
</object>
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||||
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||||
<!-- Settings / Music-->
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<object size="0 85 100%-80 110" type="text" style="RightLabelText" ghost="true">Enable Music</object>
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||||
<object size="100%-56 90 100%-30 115" type="checkbox" style="wheatCrossBox" checked="true">
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<object size="100%-56 90 100%-30 115" type="checkbox" style="StoneCrossBox" checked="true">
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<action on="Press">if (this.checked) startMusic(); else stopMusic();</action>
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</object>
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||||
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||||
<!-- Settings / Dev Overlay -->
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||||
<object size="0 110 100%-80 135" type="text" style="RightLabelText" ghost="true">Developer Overlay</object>
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<object size="100%-56 115 100%-30 140" type="checkbox" style="wheatCrossBox" checked="false">
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<object size="100%-56 115 100%-30 140" type="checkbox" style="StoneCrossBox" checked="false">
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<action on="Press">toggleDeveloperOverlay();</action>
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</object>
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||||
</object>
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@ -1,11 +1,28 @@
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<?xml version="1.0" encoding="utf-8"?>
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<sprites>
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||||
<sprite name="bgInfoHeading">
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||||
<image backcolor="255 255 255 30" size="0 0 100% 100%" />
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||||
<sprite name="TabSpacer">
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||||
<image backcolor="gold" size="0 0 100% 100%"/>
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||||
</sprite>
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||||
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||||
<sprite name="bgInfoBox">
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||||
<image backcolor="50 35 0 100" size="0 0 100% 100%" />
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||||
<sprite name="ForegroundTab">
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||||
<image backcolor="255 255 255 40" size="0 0 100% 100%"/>
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||||
<image backcolor="gold" size="0 0 2 100%"/>
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||||
<image backcolor="gold" size="2 0 100%-2 2"/>
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||||
<image backcolor="gold" size="100%-2 0 100% 100%"/>
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||||
</sprite>
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||||
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||||
<sprite name="BackgroundTab">
|
||||
<image backcolor="50 35 0 120" size="0 0 100% 100%"/>
|
||||
<image backcolor="gold" size="0 0 1 100%"/>
|
||||
<image backcolor="gold" size="1 0 100%-1 1"/>
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||||
<image backcolor="gold" size="100%-1 0 100% 100%"/>
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||||
</sprite>
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||||
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||||
<sprite name="ForegroundBody">
|
||||
<image backcolor="255 255 255 40" size="0 0 100% 100%"/>
|
||||
<image backcolor="gold" size="0 0 2 100%"/>
|
||||
<image backcolor="gold" size="2 100%-2 100%-2 100%"/>
|
||||
<image backcolor="gold" size="100%-2 0 100% 100%"/>
|
||||
</sprite>
|
||||
</sprites>
|
||||
|
@ -27,16 +27,25 @@ function selectPanel(panelNumber)
|
||||
if (i != panelNumber)
|
||||
{
|
||||
getGUIObjectByName(panelNames[i]).hidden = true;
|
||||
getGUIObjectByName(panelButtonNames[i]).sprite = "bgInfoHeading";
|
||||
getGUIObjectByName(panelButtonNames[i]).sprite = "BackgroundTab";
|
||||
}
|
||||
else
|
||||
{
|
||||
getGUIObjectByName(panelNames[i]).hidden = false;
|
||||
getGUIObjectByName(panelButtonNames[i]).sprite = "bgInfoBox";
|
||||
getGUIObjectByName(panelButtonNames[i]).sprite = "ForegroundTab";
|
||||
adjustTabDividers(getGUIObjectByName(panelButtonNames[i]).size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function adjustTabDividers(tabSize)
|
||||
{
|
||||
var leftSpacer = getGUIObjectByName("tabDividerLeft");
|
||||
var rightSpacer = getGUIObjectByName("tabDividerRight");
|
||||
leftSpacer.size = "20 " + leftSpacer.size.top + " " + (tabSize.left + 2) + " " + leftSpacer.size.bottom;
|
||||
rightSpacer.size = (tabSize.right - 2) + " " + rightSpacer.size.top + " 100%-20 " + rightSpacer.size.bottom;
|
||||
}
|
||||
|
||||
function init(data)
|
||||
{
|
||||
var civData = loadCivData();
|
||||
@ -45,9 +54,10 @@ function init(data)
|
||||
|
||||
getGUIObjectByName("summaryText").caption = data.gameResult;
|
||||
|
||||
//Space player boxes
|
||||
// Space player boxes
|
||||
var boxSpacing = 32;
|
||||
for (var i = 0; i < panelNames.length; ++i)
|
||||
{
|
||||
for (var j = 0; j < MAX_SLOTS; ++j)
|
||||
{
|
||||
var box = getGUIObjectByName("playerBox"+i+"["+j+"]");
|
||||
@ -57,11 +67,12 @@ function init(data)
|
||||
boxSize.bottom = j * boxSpacing + h;
|
||||
box.size = boxSize;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO set mapPlayers as playerCounters.length
|
||||
// TODO set maxPlayers as playerCounters.length
|
||||
var maxPlayers = data.playerStates.length - 1;
|
||||
|
||||
// align headers
|
||||
// Align headers
|
||||
var left = 50;
|
||||
var width = 100;
|
||||
var playerNameHeadingWidth = 200;
|
||||
@ -73,13 +84,13 @@ function init(data)
|
||||
getGUIObjectByName("buildingsLostHeading").size = left + " 16 " + (left + width) + " 100%"; left += width;
|
||||
getGUIObjectByName("enemyBuildingsDestroyedHeading").size = left + " 6 " + (left + width) + " 100%"; left += width;
|
||||
|
||||
var left = 50;
|
||||
left = 50;
|
||||
getGUIObjectByName("playerName1Heading").size = left + " 26 " + (left + playerNameHeadingWidth) + " 100%"; left += playerNameHeadingWidth;
|
||||
getGUIObjectByName("civCentresBuiltHeading").size = left + " 16 " + (left + width) + " 100%"; left += width;
|
||||
getGUIObjectByName("enemyCivCentresDestroyedHeading").size = left + " 6 " + (left + width) + " 100%"; left += width;
|
||||
getGUIObjectByName("mapExplorationHeading").size = left + " 6 " + (left + width) + " 100%"; left += width;
|
||||
|
||||
var left = 50;
|
||||
left = 50;
|
||||
getGUIObjectByName("playerName2Heading").size = left + " 26 " + (left + playerNameHeadingWidth) + " 100%"; left += playerNameHeadingWidth;
|
||||
getGUIObjectByName("foodGatheredHeading").size = left + " 16 " + (left + width) + " 100%"; left += width;
|
||||
getGUIObjectByName("vegetarianRatioHeading").size = left + " 16 " + (left + width) + " 100%"; left += width;
|
||||
@ -111,7 +122,6 @@ function init(data)
|
||||
var playerName = getGUIObjectByName("playerName"+k+"["+i+"]");
|
||||
playerName.caption = playerState.name;
|
||||
|
||||
|
||||
getGUIObjectByName("civIcon"+k+"["+i+"]").sprite = "stretched:"+civData[playerState.civ].Emblem;
|
||||
}
|
||||
|
||||
@ -135,34 +145,34 @@ function init(data)
|
||||
|
||||
// align counters
|
||||
|
||||
var left = 240;
|
||||
var width = 100;
|
||||
left = 240;
|
||||
width = 100;
|
||||
unitsTrained.size = left + " 2 " + (left + width) + " 100%"; left += width;
|
||||
unitsLost.size = left + " 2 " + (left + width) + " 100%"; left += width;
|
||||
enemyUnitsKilled.size = left + " 2 " + (left + width) + " 100%"; left += width;
|
||||
buildingsConstructed.size = left + " 2 " + (left + width) + " 100%"; left += width;
|
||||
buildingsLost.size = left + " 2 " + (left + width) + " 100%"; left += width;
|
||||
enemyBuildingsDestroyed.size = left + " 2 " + (left + width) + " 100%"; left += width;
|
||||
var size = getGUIObjectByName("playerBox0["+i+"]").size;
|
||||
size = getGUIObjectByName("playerBox0["+i+"]").size;
|
||||
size.right = left + 10;
|
||||
getGUIObjectByName("playerBox0["+i+"]").size = size;
|
||||
|
||||
var left = 240;
|
||||
left = 240;
|
||||
civCentresBuilt.size = left + " 2 " + (left + width) + " 100%"; left += width;
|
||||
enemyCivCentresDestroyed.size = left + " 2 " + (left + width) + " 100%"; left += width;
|
||||
mapExploration.size = left + " 2 " + (left + width) + " 100%"; left += width;
|
||||
var size = getGUIObjectByName("playerBox1["+i+"]").size;
|
||||
size = getGUIObjectByName("playerBox1["+i+"]").size;
|
||||
size.right = left + 10;
|
||||
getGUIObjectByName("playerBox1["+i+"]").size = size;
|
||||
|
||||
var left = 240;
|
||||
left = 240;
|
||||
foodGathered.size = left + " 2 " + (left + width) + " 100%"; left += width;
|
||||
vegetarianRatio.size = left + " 2 " + (left + width) + " 100%"; left += width;
|
||||
woodGathered.size = left + " 2 " + (left + width) + " 100%"; left += width;
|
||||
metalGathered.size = left + " 2 " + (left + width) + " 100%"; left += width;
|
||||
stoneGathered.size = left + " 2 " + (left + width) + " 100%"; left += width;
|
||||
treasuresCollected.size = left + " 2 " + (left + width) + " 100%"; left += width;
|
||||
var size = getGUIObjectByName("playerBox2["+i+"]").size;
|
||||
size = getGUIObjectByName("playerBox2["+i+"]").size;
|
||||
size.right = left + 10;
|
||||
getGUIObjectByName("playerBox2["+i+"]").size = size;
|
||||
|
||||
@ -196,4 +206,6 @@ function init(data)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
selectPanel(0);
|
||||
}
|
||||
|
@ -9,7 +9,7 @@
|
||||
<objects>
|
||||
<script file="gui/common/functions_civinfo.js"/>
|
||||
<script file="gui/summary/summary.js"/>
|
||||
<object type="image" sprite="bkFillBlack">
|
||||
<object type="image" sprite="BackgroundBlack">
|
||||
|
||||
<object type="image"
|
||||
style="StonePanelLight"
|
||||
@ -19,7 +19,7 @@
|
||||
Summary
|
||||
</object>
|
||||
|
||||
<object type="image" sprite="bgInfoHeading" size="16 16 100%-16 46">
|
||||
<object type="image" sprite="ForegroundBody" size="20 20 100%-20 50">
|
||||
<object
|
||||
name="summaryText"
|
||||
type="text"
|
||||
@ -39,20 +39,25 @@
|
||||
/>
|
||||
</object>
|
||||
|
||||
<object name="tabDividerLeft" type="image" sprite="TabSpacer" size="172 100 174 102"/>
|
||||
<object name="tabDividerRight" type="image" sprite="TabSpacer" size="328 100 330 102"/>
|
||||
|
||||
<object name="unitsBuildingsPanelButton" type="button" sprite="bgInfoBox" size="16 75 166 101">
|
||||
<object name="unitsBuildingsPanelButton" type="button" sprite="ForegroundTab" size="20 75 170 100">
|
||||
<action on="Press">selectPanel(0);</action>
|
||||
<object type="text" style="TitleText" ghost="true">Units/buildings</object>
|
||||
</object>
|
||||
<object name="conquestPanelButton" type="button" sprite="bgInfoHeading" size="172 75 322 101">
|
||||
|
||||
<object name="conquestPanelButton" type="button" sprite="BackgroundTab" size="176 75 326 100">
|
||||
<action on="Press">selectPanel(1);</action>
|
||||
<object type="text" style="TitleText" ghost="true">Conquest</object>
|
||||
</object>
|
||||
<object name="resourcesPanelButton" type="button" sprite="bgInfoHeading" size="328 75 476 101">
|
||||
|
||||
<object name="resourcesPanelButton" type="button" sprite="BackgroundTab" size="332 75 480 100">
|
||||
<action on="Press">selectPanel(2);</action>
|
||||
<object type="text" style="TitleText" ghost="true">Resources</object>
|
||||
</object>
|
||||
<object name="unitsBuildingsPanel" type="image" sprite="bgInfoBox" size="16 100 100%-16 100%-16">
|
||||
|
||||
<object name="unitsBuildingsPanel" type="image" sprite="ForegroundBody" size="20 100 100%-20 100%-48">
|
||||
|
||||
<object size="0 0 100% 100%-50">
|
||||
<object name="playerName0Heading" type="text" style="LeftTabLabelText">
|
||||
@ -96,7 +101,7 @@
|
||||
</object>
|
||||
|
||||
</object>
|
||||
<object name="conquestPanel" type="image" sprite="bgInfoBox" size="16 100 100%-16 100%-16" hidden="true">
|
||||
<object name="conquestPanel" type="image" sprite="ForegroundBody" size="20 100 100%-20 100%-48" hidden="true">
|
||||
|
||||
<object size="0 0 100% 100%-50">
|
||||
<object name="playerName1Heading" type="text" style="LeftTabLabelText">
|
||||
@ -127,7 +132,7 @@
|
||||
</object>
|
||||
|
||||
</object>
|
||||
<object name="resourcesPanel" type="image" sprite="bgInfoBox" size="16 100 100%-16 100%-16" hidden="true">
|
||||
<object name="resourcesPanel" type="image" sprite="ForegroundBody" size="20 100 100%-20 100%-48" hidden="true">
|
||||
|
||||
<object size="0 0 100% 100%-50">
|
||||
<object name="playerName2Heading" type="text" style="LeftTabLabelText">
|
||||
|
Loading…
Reference in New Issue
Block a user