forked from 0ad/0ad
Initial structure destruction sound effects added.
This was SVN commit r9387.
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parent
884f4bbbf1
commit
e297dac1a5
@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Pitch>1</Pitch>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<ConeInner>360</ConeInner>
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<ConeOuter>360</ConeOuter>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<GainUpper>1.1</GainUpper>
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<GainLower>0.9</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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<Threshold>1</Threshold>
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<Decay>3</Decay>
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<Replacement>building_collapse_large_01.ogg</Replacement>
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<Path>audio/attack/destruction/</Path>
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<Sound>building_collapse_large_02.ogg</Sound>
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</SoundGroup>
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BIN
binaries/data/mods/public/audio/attack/destruction/building_collapse_large_01.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/destruction/building_collapse_large_01.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/audio/attack/destruction/building_collapse_large_02.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/destruction/building_collapse_large_02.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -54,7 +54,7 @@
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_universal.xml</select>
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<death>attack/destruction/explode_debris.xml</death>
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<BuildingAI>
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