From e7946ad774fba209c344bead22768abec0b9271b Mon Sep 17 00:00:00 2001 From: janwas Date: Wed, 20 Jul 2005 00:51:38 +0000 Subject: [PATCH] functions_pregame_load.js: fixed whitespace new OpenAL version. This was SVN commit r2489. --- .../data/mods/official/gui/test/functions_pregame_load.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/binaries/data/mods/official/gui/test/functions_pregame_load.js b/binaries/data/mods/official/gui/test/functions_pregame_load.js index 9805f4df07..5c189abb7e 100644 --- a/binaries/data/mods/official/gui/test/functions_pregame_load.js +++ b/binaries/data/mods/official/gui/test/functions_pregame_load.js @@ -97,9 +97,9 @@ function startLoadingScreen() getGUIObjectByName("loading_screen_progress_bar").caption = 0; getGUIObjectByName("loading_screen_text").caption = "LOADING " + g_GameAttributes.mapFile + " ...\nPlease wait ..."; - // Pick a random tip of the day (each line is a separate tip). - tipArray = readFileLines("gui/text/tips.txt"); - // Set tip string. + // Pick a random tip of the day (each line is a separate tip). + tipArray = readFileLines("gui/text/tips.txt"); + // Set tip string. getGUIObjectByName("loading_screen_tip").caption = tipArray[getRandom(0, tipArray.length-1)]; // Begin game session.