Fixed a small bug - CEntity::m_extant was not initialized to true.

This was SVN commit r4089.
This commit is contained in:
Matei 2006-07-13 00:16:11 +00:00
parent d2e8804ce0
commit eb467745b3

View File

@ -101,6 +101,7 @@ CEntity::CEntity( CBaseEntity* base, CVector3D position, float orientation, cons
m_building = building;
m_extant = true;
m_visible = true;
m_associatedTerritory = 0;