forked from 0ad/0ad
Fixed a small bug - CEntity::m_extant was not initialized to true.
This was SVN commit r4089.
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@ -101,6 +101,7 @@ CEntity::CEntity( CBaseEntity* base, CVector3D position, float orientation, cons
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m_building = building;
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m_building = building;
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m_extant = true;
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m_visible = true;
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m_visible = true;
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m_associatedTerritory = 0;
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m_associatedTerritory = 0;
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