forked from 0ad/0ad
This was SVN commit r5508.
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet-d">
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<mesh>props/helmet/mace_helmet_d.pmd</mesh>
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</variant>
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<variant frequency="1" name="helmet-e">
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<mesh>props/helmet/mace_helmet_e.pmd</mesh>
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</variant>
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<variant frequency="1" name="helmet-f">
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<mesh>props/helmet/mace_helmet_f.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="texture">
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<texture>props/helmet/kart_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -16,7 +16,7 @@
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<props>
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<prop actor="props/units/shields/kart_round_isp_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/kart_thracian_su1.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/kart_isp_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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</props>
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</variant>
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BIN
binaries/data/mods/official/art/textures/skins/props/helmet/kart_b.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/kart_b.dds
(Stored with Git LFS)
Normal file
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