"Oh myyyyy" -- George Takei. Lots of stuff:

- Town Phase cost increased to 1000 Food, 1000 Wood (from 500 of each).
This makes Village Phase longer and more interesting. Still need to
test.

- Lots of new normal maps and spec maps (for a bunch of desert terrains
and cretan date palms). This is an ongoing project.

- Fixed some spec maps for being too 'bright.'

- Changed the attack of melee spear units from a combo of pierce and
hack to just hack. Per discussion with Quantumstate. Needs testing.

- Changed the Median Oasis 1 scenario to include Mauryans and
Carthaginians.

This was SVN commit r13338.
This commit is contained in:
Michael D. Hafer 2013-04-03 06:48:38 +00:00
parent a317cd9cba
commit f2da77ff72
103 changed files with 371 additions and 287 deletions

View File

@ -29,11 +29,33 @@
</group>
<group>
<variant frequency="1" name="Palm Fronds-a">
<textures><texture file="gaia/tree_palm_senegal_a.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/tree_palm_senegal_a.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="Palm Fronds-b">
<textures><texture file="gaia/tree_palm_senegal_b.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/tree_palm_senegal_b.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="Palm Fronds-c">
<textures>
<texture file="gaia/tree_palm_senegal_c.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="Palm Fronds-d">
<textures>
<texture file="gaia/tree_palm_senegal_d.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind.xml</material>
<material>trans_wind_parallax_spec.xml</material>
</actor>

View File

@ -11,17 +11,33 @@
</group>
<group>
<variant frequency="1" name="Palm Fronds-a">
<textures><texture file="gaia/tree_palm_senegal_a.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/tree_palm_senegal_a.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="Palm Fronds-b">
<textures><texture file="gaia/tree_palm_senegal_b.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/tree_palm_senegal_b.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="Palm Fronds-c">
<textures><texture file="gaia/tree_palm_senegal_c.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/tree_palm_senegal_c.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="Palm Fronds-d">
<textures><texture file="gaia/tree_palm_senegal_d.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/tree_palm_senegal_d.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind.xml</material>
<material>trans_wind_parallax_spec.xml</material>
</actor>

View File

@ -17,17 +17,33 @@
</group>
<group>
<variant frequency="1" name="Palm Fronds-a">
<textures><texture file="gaia/tree_palm_senegal_a.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/tree_palm_senegal_a.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="Palm Fronds-b">
<textures><texture file="gaia/tree_palm_senegal_b.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/tree_palm_senegal_b.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="Palm-Fronds-c">
<textures><texture file="gaia/tree_palm_senegal_c.dds" name="baseTex"/></textures>
<variant frequency="1" name="Palm Fronds-c">
<textures>
<texture file="gaia/tree_palm_senegal_c.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="Palm-Fronds-d">
<textures><texture file="gaia/tree_palm_senegal_d.dds" name="baseTex"/></textures>
<variant frequency="1" name="Palm Fronds-d">
<textures>
<texture file="gaia/tree_palm_senegal_d.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind.xml</material>
<material>trans_wind_parallax_spec.xml</material>
</actor>

View File

@ -20,17 +20,33 @@
</group>
<group>
<variant frequency="1" name="Palm Fronds-a">
<textures><texture file="gaia/tree_palm_senegal_a.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/tree_palm_senegal_a.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="Palm Fronds-b">
<textures><texture file="gaia/tree_palm_senegal_b.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/tree_palm_senegal_b.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="Palm Fronds-c">
<textures><texture file="gaia/tree_palm_senegal_c.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/tree_palm_senegal_c.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="Palm Fronds-d">
<textures><texture file="gaia/tree_palm_senegal_d.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/tree_palm_senegal_d.dds" name="baseTex"/>
<texture file="gaia/tree_palm_senegal_spec.png" name="specTex"/>
<texture file="gaia/tree_palm_senegal_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind.xml</material>
<material>trans_wind_parallax_spec.xml</material>
</actor>

View File

@ -31,7 +31,6 @@
<prop actor="props/structures/hellenes/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/barracks_props_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -23,7 +23,6 @@
<prop actor="props/structures/hellenes/corral_ceiling.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_doors.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_roof.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -22,7 +22,6 @@
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_hay.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_roof.xml" attachpoint="root"/>
</props>
</variant>

View File

@ -30,7 +30,6 @@
<prop actor="props/structures/athenians/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -30,7 +30,6 @@
<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -27,7 +27,6 @@
<prop actor="props/structures/athenians/gym_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/gym_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/gym_tiles.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/gym_trees.xml" attachpoint="root"/>
</props>
</variant>

View File

@ -20,7 +20,6 @@
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/market.xml" attachpoint="props_main"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -25,7 +25,6 @@
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -32,7 +32,6 @@
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -19,7 +19,6 @@
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/special_theatre.xml" attachpoint="props_main"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -7,6 +7,7 @@
<props>
<prop actor="props/structures/mauryans/farmstead_prop_a.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/farmstead_prop_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
<prop actor="props/special/eyecandy/hay_cart.xml" attachpoint="cart"/>
</props>
<textures>

View File

@ -16,6 +16,7 @@
<prop actor="props/structures/mauryans/fort_shield_tall_round.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_weapons.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>

View File

@ -6,13 +6,25 @@
<mesh>structural/maur_mill.dae</mesh>
<props>
<prop actor="props/structures/mauryans/mill_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_mill_ao.png" name="aoTex"/>
</textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_mill_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/mill_props.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>

View File

@ -1 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/desert_lakebed_dry.dds"/> </textures> <material>terrain_base.xml</material> </terrain>
<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/desert_lakebed_dry.dds"/>
<texture name="normTex" file="types/desert_lakebed_dry_norm.png"/>
<texture name="specTex" file="types/desert_lakebed_dry_spec.png"/>
</textures>
<material>terrain_norm_spec.xml</material>
</terrain>

View File

@ -1 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/desert_pebbles_rough.png"/> </textures> <material>terrain_base.xml</material> </terrain>
<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/desert_pebbles_rough.png"/>
<texture name="normTex" file="types/desert_pebbles_rough_norm.png"/>
<texture name="specTex" file="types/desert_pebbles_rough_spec.png"/>
</textures>
<material>terrain_norm_spec.xml</material>
</terrain>

View File

@ -1 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/desert_pebbles_rough_wet.png"/> </textures> <material>terrain_base.xml</material> </terrain>
<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/desert_pebbles_rough_wet.png"/>
<texture name="normTex" file="types/desert_pebbles_rough_norm.png"/>
<texture name="specTex" file="types/desert_pebbles_rough_spec.png"/>
</textures>
<material>terrain_norm_spec.xml</material>
</terrain>

View File

@ -1 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/desert_sand_smooth.dds"/> </textures> <material>terrain_base.xml</material> </terrain>
<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/desert_sand_smooth.dds"/>
<texture name="normTex" file="types/desert_sand_smooth_norm.png"/>
<texture name="specTex" file="types/desert_sand_smooth_spec.png"/>
</textures>
<material>terrain_norm_spec.xml</material>
</terrain>

View File

@ -1 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/desert_sand_stones.dds"/> </textures> <material>terrain_base.xml</material> </terrain>
<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/desert_sand_stones.dds"/>
<texture name="normTex" file="types/desert_sand_stones_norm.png"/>
<texture name="specTex" file="types/desert_sand_stones_spec.png"/>
</textures>
<material>terrain_norm_spec.xml</material>
</terrain>

View File

@ -1 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/desert_shore_stones.dds"/> </textures> <material>terrain_base.xml</material> </terrain>
<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/desert_shore_stones.dds"/>
<texture name="normTex" file="types/desert_shore_stones_norm.png"/>
<texture name="specTex" file="types/desert_shore_stones_spec.png"/>
</textures>
<material>terrain_norm_spec.xml</material>
</terrain>

View File

@ -1 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/desert_shore_stones_wet.dds"/> </textures> <material>terrain_base.xml</material> </terrain>
<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/desert_shore_stones_wet.dds"/>
<texture name="normTex" file="types/desert_shore_stones_norm.png"/>
<texture name="specTex" file="types/desert_shore_stones_spec.png"/>
</textures>
<material>terrain_norm_spec.xml</material>
</terrain>

View File

@ -1 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/tropic_plants.png"/> </textures> <material>terrain_base.xml</material> </terrain>
<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/tropic_plants.png"/>
<texture name="normTex" file="types/tropic_plants_norm.png"/>
<texture name="specTex" file="types/tropic_plants_spec.png"/>
</textures>
<material>terrain_norm_spec.xml</material>
</terrain>

View File

@ -1 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/tropic_plants_b.png"/> </textures> <material>terrain_base.xml</material> </terrain>
<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/tropic_plants_b.png"/>
<texture name="normTex" file="types/tropic_plants_norm.png"/>
<texture name="specTex" file="types/tropic_plants_spec.png"/>
</textures>
<material>terrain_norm_spec.xml</material>
</terrain>

View File

@ -1 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/tropic_plants_c.png"/> </textures> <material>terrain_base.xml</material> </terrain>
<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/tropic_plants_c.png"/>
<texture name="normTex" file="types/tropic_plants_norm.png"/>
<texture name="specTex" file="types/tropic_plants_spec.png"/>
</textures>
<material>terrain_norm_spec.xml</material>
</terrain>

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@ -74,7 +74,7 @@
"TeamBonuses":
[
{
"Name":"Silver Coinage",
"Name":"Silver Drachma",
"History":"The mines at Laureion in Attica provided Athens with a wealth of silver from which to mint her famous and highly prized coin, The Athenian Owl.",
"Description":"For allies only, metal mining gathering rates increased by 10% for each passing age."
}

View File

@ -15,9 +15,9 @@
"Technologies":
[
{
"Name":"Unknown",
"Name":"Elephant Roundup",
"History":"Unknown",
"Description":"Unknown"
"Description":"Capture up to 5 Gaia elephants and garrison them in the Elephant Stables to gain up to a 25% bonus in cost and train time of elephant units."
},
{
"Name":"Unknown",

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@ -14,7 +14,7 @@
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "spear.png",
"researchTime": 20,
"tooltip": "Spearmen +2 pierce attack.",
"modifications": [{"value": "Attack/Melee/Pierce", "add": 2.0}],
"tooltip": "Spearmen +2 hack attack.",
"modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}],
"affects": ["Infantry Spear"]
}

View File

@ -1,7 +1,7 @@
{
"genericName": "Town Phase",
"description": "Advances from a small village to a bustling town, ready to expand rapidly.",
"cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 },
"cost": { "food": 1000, "wood": 1000, "stone": 0, "metal": 0 },
"requirements": { "class": "Village", "number": 6 },
"requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
"supersedes": "phase_village",

View File

@ -16,7 +16,7 @@
<GarrisonHolder disable=""/>
<Health>
<Max>1000</Max>
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
<SpawnEntityOnDeath>rubble/rubble_stone_2x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>maur</Civ>

View File

@ -12,7 +12,7 @@
</Position>
<ResourceSupply>
<Amount>5000</Amount>
<MaxGatherers>16</MaxGatherers>
<MaxGatherers>22</MaxGatherers>
</ResourceSupply>
<Sound>
<SoundGroups>

View File

@ -12,7 +12,7 @@
</Position>
<ResourceSupply>
<Amount>5000</Amount>
<MaxGatherers>16</MaxGatherers>
<MaxGatherers>22</MaxGatherers>
</ResourceSupply>
<Sound>
<SoundGroups>

View File

@ -14,7 +14,7 @@
<GarrisonHolder disable=""/>
<Health>
<Max>2000</Max>
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
<SpawnEntityOnDeath>rubble/rubble_stone_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>cart</Civ>

View File

@ -2,8 +2,8 @@
<Entity parent="template_unit_cavalry">
<Attack>
<Melee>
<Hack>5.0</Hack>
<Pierce>10.0</Pierce>
<Hack>10.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>6.0</MaxRange>
<RepeatTime>1000</RepeatTime>
@ -25,8 +25,8 @@
<RestrictedClasses datatype="tokens">StoneWall</RestrictedClasses>
</Melee>
<Charge>
<Hack>15.0</Hack>
<Pierce>30.0</Pierce>
<Hack>30.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>6.0</MaxRange>
<MinRange>0.0</MinRange>

View File

@ -7,8 +7,8 @@
</Armour>
<Attack>
<Melee>
<Hack>8.0</Hack>
<Pierce>15.0</Pierce>
<Hack>15.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<RepeatTime>1000</RepeatTime>
@ -38,8 +38,8 @@
<RestrictedClasses datatype="tokens">StoneWall</RestrictedClasses>
</Melee>
<Charge>
<Hack>24.0</Hack>
<Pierce>45.0</Pierce>
<Hack>45.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<MinRange>0.0</MinRange>

View File

@ -2,7 +2,7 @@
<Entity parent="template_unit_champion_cavalry">
<Armour>
<Hack>10.0</Hack>
<Pierce>10.0</Pierce>
<Pierce>22.0</Pierce>
<Crush>15.0</Crush>
</Armour>
<Cost>
@ -47,9 +47,9 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>5.0</WalkSpeed>
<WalkSpeed>8.0</WalkSpeed>
<Run>
<Speed>10.0</Speed>
<Speed>16.0</Speed>
</Run>
</UnitMotion>
<Vision>

View File

@ -7,8 +7,8 @@
</Armour>
<Attack>
<Melee>
<Hack>10.0</Hack>
<Pierce>15.0</Pierce>
<Hack>15.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<RepeatTime>1000</RepeatTime>
@ -20,8 +20,8 @@
</Bonuses>
</Melee>
<Charge>
<Hack>20.0</Hack>
<Pierce>30.0</Pierce>
<Hack>30.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<MinRange>0.0</MinRange>

View File

@ -6,8 +6,8 @@
</Armour>
<Attack>
<Melee>
<Hack>15.0</Hack>
<Pierce>25.0</Pierce>
<Hack>30.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>6.0</MaxRange>
<RepeatTime>1000</RepeatTime>
@ -36,8 +36,8 @@
<PreferredClasses datatype="tokens">Organic Siege</PreferredClasses>
</Melee>
<Charge>
<Hack>30.0</Hack>
<Pierce>60.0</Pierce>
<Hack>90.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>6.0</MaxRange>
<Bonuses>

View File

@ -2,8 +2,8 @@
<Entity parent="template_unit_hero_infantry">
<Attack>
<Melee>
<Hack>15.0</Hack>
<Pierce>25.0</Pierce>
<Hack>30.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Bonuses>
<BonusCavMelee>
@ -13,8 +13,8 @@
</Bonuses>
</Melee>
<Charge>
<Hack>24.0</Hack>
<Pierce>40.0</Pierce>
<Hack>60.0</Hack>
<Pierce>0.0</Pierce>
<Bonuses>
<BonusCavMelee>
<Classes>Cavalry</Classes>

View File

@ -7,8 +7,8 @@
</Armour>
<Attack>
<Melee>
<Hack>5.0</Hack>
<Pierce>10.0</Pierce>
<Hack>10.0</Hack>
<Pierce>0.0</Pierce>
<Bonuses>
<BonusCavMelee>
<Classes>Cavalry</Classes>
@ -17,8 +17,8 @@
</Bonuses>
</Melee>
<Charge>
<Hack>10.0</Hack>
<Pierce>20.0</Pierce>
<Hack>20.0</Hack>
<Pierce>0.0</Pierce>
<Bonuses>
<BonusCharge>
<Classes>Cavalry</Classes>

View File

@ -67,7 +67,7 @@
<Rates>
<food.fish>1</food.fish>
<food.fruit>2</food.fruit>
<food.grain>0.65</food.grain>
<food.grain>0.5</food.grain>
<food.meat>1</food.meat>
<wood.tree>0.7</wood.tree>
<wood.ruins>5</wood.ruins>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>11.0</Pierce>
<Hack>12.0</Hack>
</Melee>
<Charge>
<Hack>12.0</Hack>
<Pierce>22.0</Pierce>
<Hack>24.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,24 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>12.0</Pierce>
<Bonuses>
<BonusInfMelee>
<Classes>Infantry Melee</Classes>
<Multiplier>1.25</Multiplier>
</BonusInfMelee>
</Bonuses>
<Hack>14.0</Hack>
</Melee>
<Charge>
<Hack>14.0</Hack>
<Pierce>24.0</Pierce>
<Bonuses>
<BonusInfMelee>
<Classes>Infantry Melee</Classes>
<Multiplier>1.25</Multiplier>
</BonusInfMelee>
</Bonuses>
<Hack>28.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>11.0</Pierce>
<Hack>12.0</Hack>
</Melee>
<Charge>
<Hack>12.0</Hack>
<Pierce>22.0</Pierce>
<Hack>24.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>12.0</Pierce>
<Hack>14.0</Hack>
</Melee>
<Charge>
<Hack>14.0</Hack>
<Pierce>24.0</Pierce>
<Hack>28.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>16.0</Pierce>
<Hack>12.0</Hack>
</Melee>
<Charge>
<Hack>18.0</Hack>
<Pierce>48.0</Pierce>
<Hack>36.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>17.0</Pierce>
<Hack>14.0</Hack>
</Melee>
<Charge>
<Hack>18.0</Hack>
<Pierce>48.0</Pierce>
<Hack>42.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>11.0</Pierce>
<Hack>12.0</Hack>
</Melee>
<Charge>
<Hack>12.0</Hack>
<Pierce>22.0</Pierce>
<Hack>24.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>12.0</Pierce>
<Hack>14.0</Hack>
</Melee>
<Charge>
<Hack>14.0</Hack>
<Pierce>24.0</Pierce>
<Hack>28.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>11.0</Pierce>
<Hack>12.0</Hack>
</Melee>
<Charge>
<Hack>12.0</Hack>
<Pierce>22.0</Pierce>
<Hack>24.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>12.0</Pierce>
<Hack>14.0</Hack>
</Melee>
<Charge>
<Hack>14.0</Hack>
<Pierce>24.0</Pierce>
<Hack>28.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>11.0</Pierce>
<Hack>12.0</Hack>
</Melee>
<Charge>
<Hack>12.0</Hack>
<Pierce>22.0</Pierce>
<Hack>24.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>12.0</Pierce>
<Hack>14.0</Hack>
</Melee>
<Charge>
<Hack>14.0</Hack>
<Pierce>24.0</Pierce>
<Hack>28.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>11.0</Pierce>
<Hack>12.0</Hack>
</Melee>
<Charge>
<Hack>12.0</Hack>
<Pierce>22.0</Pierce>
<Hack>24.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,24 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>12.0</Pierce>
<Bonuses>
<BonusInfMelee>
<Classes>Infantry Melee</Classes>
<Multiplier>1.25</Multiplier>
</BonusInfMelee>
</Bonuses>
<Hack>14.0</Hack>
</Melee>
<Charge>
<Hack>14.0</Hack>
<Pierce>24.0</Pierce>
<Bonuses>
<BonusInfMelee>
<Classes>Infantry Melee</Classes>
<Multiplier>1.25</Multiplier>
</BonusInfMelee>
</Bonuses>
<Hack>28.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>16.0</Pierce>
<Hack>12.0</Hack>
</Melee>
<Charge>
<Hack>18.0</Hack>
<Pierce>48.0</Pierce>
<Hack>36.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>17.0</Pierce>
<Hack>14.0</Hack>
</Melee>
<Charge>
<Hack>21.0</Hack>
<Pierce>51.0</Pierce>
<Hack>42.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>11.0</Pierce>
<Hack>12.0</Hack>
</Melee>
<Charge>
<Hack>12.0</Hack>
<Pierce>22.0</Pierce>
<Hack>24.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>12.0</Pierce>
<Hack>14.0</Hack>
</Melee>
<Charge>
<Hack>14.0</Hack>
<Pierce>24.0</Pierce>
<Hack>28.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>16.0</Pierce>
<Hack>12.0</Hack>
</Melee>
<Charge>
<Hack>18.0</Hack>
<Pierce>48.0</Pierce>
<Hack>36.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>17.0</Pierce>
<Hack>14.0</Hack>
</Melee>
<Charge>
<Hack>18.0</Hack>
<Pierce>48.0</Pierce>
<Hack>42.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>11.0</Pierce>
<Hack>12.0</Hack>
</Melee>
<Charge>
<Hack>12.0</Hack>
<Pierce>22.0</Pierce>
<Hack>24.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,20 +7,10 @@
</Armour>
<Attack>
<Melee>
<Bonuses>
<BonusInfMelee>
<Classes>Infantry Melee</Classes>
<Multiplier>1.25</Multiplier>
</BonusInfMelee>
</Bonuses>
<Hack>14.0</Hack>
</Melee>
<Charge>
<Bonuses>
<BonusInfMelee>
<Classes>Infantry Melee</Classes>
<Multiplier>1.25</Multiplier>
</BonusInfMelee>
</Bonuses>
<Hack>28.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>11.0</Pierce>
<Hack>12.0</Hack>
</Melee>
<Charge>
<Hack>12.0</Hack>
<Pierce>22.0</Pierce>
<Hack>24.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>12.0</Pierce>
<Hack>14.0</Hack>
</Melee>
<Charge>
<Hack>14.0</Hack>
<Pierce>24.0</Pierce>
<Hack>28.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>16.0</Pierce>
<Hack>12.0</Hack>
</Melee>
<Charge>
<Hack>18.0</Hack>
<Pierce>48.0</Pierce>
<Hack>36.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>17.0</Pierce>
<Hack>14.0</Hack>
</Melee>
<Charge>
<Hack>21.0</Hack>
<Pierce>51.0</Pierce>
<Hack>42.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>11.0</Pierce>
<Hack>12.0</Hack>
</Melee>
<Charge>
<Hack>12.0</Hack>
<Pierce>22.0</Pierce>
<Hack>24.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>12.0</Pierce>
<Hack>14.0</Hack>
</Melee>
<Charge>
<Hack>14.0</Hack>
<Pierce>24.0</Pierce>
<Hack>28.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>16.0</Pierce>
<Hack>12.0</Hack>
</Melee>
<Charge>
<Hack>18.0</Hack>
<Pierce>48.0</Pierce>
<Hack>36.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>17.0</Pierce>
<Hack>14.0</Hack>
</Melee>
<Charge>
<Hack>18.0</Hack>
<Pierce>48.0</Pierce>
<Hack>42.0</Hack>
</Charge>
</Attack>
<Health>

View File

@ -7,12 +7,10 @@
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>11.0</Pierce>
<Hack>12.0</Hack>
</Melee>
<Charge>
<Hack>12.0</Hack>
<Pierce>22.0</Pierce>
<Hack>24.0</Hack>
</Charge>
</Attack>
<Health>

Some files were not shown because too many files have changed in this diff Show More