forked from 0ad/0ad
Disallow certain civs to use certain techs (which could have become available after capturing a building of a different civ). Patch by fatherbushido. Fixes #3902
This was SVN commit r18030.
This commit is contained in:
parent
317e2b259d
commit
f4bfe7c3ad
@ -5,13 +5,13 @@
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"iber": "Toledo Steel"
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},
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"description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
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"cost": {"food": 0, "wood": 200, "stone": 0, "metal": 200},
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"requirements": {"tech": "phase_city"},
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"cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 },
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"requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "civ": "iber" }, { "civ": "maur" }] }] },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "metalworker.png",
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"researchTime": 60,
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"tooltip": "+2 attack for all sword units.",
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"modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}],
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"modifications": [{ "value": "Attack/Melee/Hack", "add": 2.0 }],
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"affects": ["Sword"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -1,5 +1,6 @@
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{
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"genericName": "Walls build time vs. Health",
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"top": "buildtime_walls_rubble",
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"bottom": "health_walls_geometric_masonry"
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"bottom": "health_walls_geometric_masonry",
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"requirements": { "notciv": "iber" }
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}
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@ -5,17 +5,17 @@
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"spart": "Megalópolis"
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},
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"description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
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"cost": {"food": 0, "wood": 0, "stone": 750, "metal": 750},
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"requirements": { "class": "Town", "number": 4 },
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"cost": { "food": 0, "wood": 0, "stone": 750, "metal": 750 },
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"requirements": { "all": [{ "class": "Town", "number": 4 }, { "notciv": "athen" }] },
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"requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
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"supersedes": "phase_town",
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"icon": "city_phase.png",
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"researchTime": 60,
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"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
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"modifications": [
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{"value": "TerritoryInfluence/Radius", "multiply": 1.50, "affects": "CivCentre"},
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{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"},
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{"value": "Capturable/GarrisonRegenRate", "add": 1.5, "affects": "Structure"}
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.50, "affects": "CivCentre" },
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{ "value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier" },
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{ "value": "Capturable/GarrisonRegenRate", "add": 1.5, "affects": "Structure" }
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],
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"soundComplete": "interface/alarm/alarm_phase.xml"
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}
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@ -4,8 +4,8 @@
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"athen": "Megalópolis"
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},
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"description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
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"cost": {"food": 0, "wood": 0, "stone": 750, "metal": 750},
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"requirements": { "class": "Town", "number": 4 },
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"cost": { "food": 0, "wood": 0, "stone": 750, "metal": 750 },
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"requirements": { "all": [{ "class": "Town", "number": 4 }, { "civ": "athen" }] },
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"requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
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"supersedes": "phase_town_athen",
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"replaces": ["phase_city"],
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@ -13,10 +13,10 @@
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"researchTime": 60,
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"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
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"modifications": [
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{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker"},
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{"value": "TerritoryInfluence/Radius", "multiply": 1.50, "affects": "CivCentre"},
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{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"},
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{"value": "Capturable/GarrisonRegenRate", "add": 1.5, "affects": "Structure"}
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{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.50, "affects": "CivCentre" },
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{ "value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier" },
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{ "value": "Capturable/GarrisonRegenRate", "add": 1.5, "affects": "Structure" }
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],
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"soundComplete": "interface/alarm/alarm_phase.xml"
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}
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@ -6,16 +6,16 @@
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},
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"description": "Advances from a small village to a bustling town, ready to expand rapidly.",
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"cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 },
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"requirements": { "class": "Village", "number": 5 },
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"requirements": { "all": [{ "class": "Village", "number": 5 }, { "notciv": "athen" }] },
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"requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
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"supersedes": "phase_village",
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"icon": "town_phase.png",
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"researchTime": 30,
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"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
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"modifications": [
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{"value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects": "CivCentre"},
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{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"},
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{"value": "Capturable/GarrisonRegenRate", "add": 2.0, "affects": "Structure"}
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects": "CivCentre" },
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{ "value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier" },
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{ "value": "Capturable/GarrisonRegenRate", "add": 2.0, "affects": "Structure" }
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],
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"soundComplete": "interface/alarm/alarm_phase.xml"
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}
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@ -4,8 +4,8 @@
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"athen": "Kōmópolis"
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},
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"description": "Advances from a small village to a bustling town, ready to expand rapidly. This is the Athenian town phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
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"cost": {"food": 500, "wood": 500, "stone": 0, "metal": 0},
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"requirements": { "class": "Village", "number": 5 },
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"cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 },
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"requirements": { "all": [{ "class": "Village", "number": 5 }, { "civ": "athen" }] },
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"requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
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"supersedes": "phase_village",
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"replaces": ["phase_town"],
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@ -13,10 +13,10 @@
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"researchTime": 30,
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"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
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"modifications": [
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{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker"},
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{"value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects": "CivCentre"},
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{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"},
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{"value": "Capturable/GarrisonRegenRate", "add": 2.0, "affects": "Structure"}
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{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects": "CivCentre" },
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{ "value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier" },
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{ "value": "Capturable/GarrisonRegenRate", "add": 2.0, "affects": "Structure" }
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],
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"soundComplete": "interface/alarm/alarm_phase.xml"
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}
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@ -1,13 +1,13 @@
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{
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"genericName": "Armor plating",
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"description": "Increased armor on siege weapons",
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"cost": {"food": 0, "wood": 500, "stone": 0, "metal": 250},
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"requirements": {"tech": "phase_city"},
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"cost": { "food": 0, "wood": 500, "stone": 0, "metal": 250 },
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"requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "armor_plates_gold.png",
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"researchTime": 40,
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"tooltip": "All Siege weapons +2 Hack armor levels.",
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"modifications": [{"value": "Armour/Hack", "add": 2.0}],
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"modifications": [{ "value": "Armour/Hack", "add": 2.0 }],
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"affects": ["Siege"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -1,8 +1,8 @@
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{
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"genericName": "Advanced Siege",
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"description": "Advanced technologies improve siege efficiency",
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"cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 500},
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"requirements": {"tech": "phase_city"},
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"cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 500 },
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"requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "siege_ram.png",
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"researchTime": 40,
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@ -1,13 +1,13 @@
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{
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"genericName": "Bolt Accuracy",
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"description": "Improvement to projectile accuracy",
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"cost": {"food": 0, "wood": 250, "stone": 0, "metal": 250},
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"requirements": {"tech": "phase_city"},
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"cost": { "food": 0, "wood": 250, "stone": 0, "metal": 250 },
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"requirements": { "all": [{ "tech": "phase_city" }, { "all": [{ "notciv": "brit"}, { "notciv": "gaul" }, { "notciv": "iber" }, { "notciv": "maur" }, { "notciv": "pers" }] } ]},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "accuracy_bolt.png",
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"researchTime": 40,
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"tooltip": "Bolt shooter accuracy increased 25%.",
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"modifications": [{"value": "Attack/Ranged/Spread", "multiply": 0.8}],
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"modifications": [{ "value": "Attack/Ranged/Spread", "multiply": 0.8 }],
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"affects": ["Bolt Shooter"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -1,13 +1,13 @@
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{
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"genericName": "Metalworker",
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"description": "Siege weapons require less metal resource",
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"cost": {"food": 500, "wood": 500, "stone": 250, "metal": 0},
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"requirements": {"tech": "phase_city"},
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"cost": { "food": 500, "wood": 500, "stone": 250, "metal": 0 },
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"requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "metalworker.png",
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"researchTime": 40,
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"tooltip": "Siege weapons cost 20% less metal",
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"modifications": [{"value": "Cost/Resources/metal", "multiply": 0.8}],
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"modifications": [{ "value": "Cost/Resources/metal", "multiply": 0.8 }],
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"affects": ["Siege"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -1,13 +1,13 @@
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{
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"genericName": "Artillery Instructors",
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"description": "Siege weapons cost less wood",
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"cost": {"food": 500, "wood": 0, "stone": 250, "metal": 500},
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"requirements": {"tech": "phase_city"},
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"cost": { "food": 500, "wood": 0, "stone": 250, "metal": 500 },
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"requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "anvil.png",
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"researchTime": 40,
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"tooltip": "Siege weapons cost 20% less wood",
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"modifications": [{"value": "Cost/Resources/wood", "multiply": 0.8}],
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"modifications": [{ "value": "Cost/Resources/wood", "multiply": 0.8 }],
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"affects": ["Siege"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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{
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"genericName": "Conscription",
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"description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
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"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_city"},
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"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 },
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"requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "pers" }] },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "fist_spear.png",
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"researchTime": 40,
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"tooltip": "Faster batch training speed for the Barracks.",
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"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
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"modifications": [{ "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 }],
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"affects": ["Barracks"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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{
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"genericName": "Naval Architects",
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"description": "Significantly increase build speed of batches of ships at the Dock.",
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"cost": {"food": 200, "wood": 200, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_city"},
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"cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 },
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"requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "cart" }] },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "calipers.png",
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"researchTime": 40,
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"tooltip": "Docks increased batch construction speed bonus.",
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"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
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"modifications": [{ "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 }],
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"affects": ["Dock"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -7,8 +7,8 @@
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"rome": "Regio Cohors"
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},
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"description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
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"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 1000},
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"requirements": {"tech": "phase_city"},
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"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 },
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"requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "civ": "brit"}, { "civ": "gaul"}, { "civ": "iber"}, { "civ": "mace"}, { "civ": "maur" }, { "civ": "rome" }] }] },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "helmet_corinthian_crest.png",
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"researchTime": 90,
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<Obstruction>
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<Static width="20.0" depth="20.0"/>
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</Obstruction>
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<ProductionQueue>
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<Technologies datatype="tokens">
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-unlock_champion_units
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/athenians/barracks.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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units/{civ}_champion_infantry_barracks
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units/{civ}_champion_cavalry_barracks
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</Entities>
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<Technologies datatype="tokens">
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unlock_champion_units
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/britons/barracks.xml</Actor>
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<Obstruction>
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<Static width="22.0" depth="23.0"/>
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</Obstruction>
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<ProductionQueue>
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<Technologies datatype="tokens">
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-unlock_champion_units
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/carthaginians/barracks.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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units/{civ}_champion_infantry_barracks
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units/{civ}_champion_cavalry_barracks
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</Entities>
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<Technologies datatype="tokens">
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unlock_champion_units
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/celts/barracks.xml</Actor>
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units/{civ}_champion_infantry_barracks
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units/{civ}_champion_cavalry_barracks
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</Entities>
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<Technologies datatype="tokens">
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unlock_champion_units
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/iberians/barracks.xml</Actor>
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units/{civ}_champion_infantry_a_barracks
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units/{civ}_champion_cavalry_barracks
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</Entities>
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<Technologies datatype="tokens">
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unlock_champion_units
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/macedonians/barracks.xml</Actor>
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</Entities>
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<Technologies datatype="tokens">
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mauryans/special_archery_tradition
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unlock_champion_units
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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units/ptol_cavalry_javelinist_merc_b
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</Entities>
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<Technologies datatype="tokens">
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-unlock_champion_units
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upgrade_rank_advanced_infantry
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upgrade_rank_elite_infantry
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upgrade_rank_advanced_cavalry
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persians/training_conscription_infantry
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persians/special_archery_tradition
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-training_conscription
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-unlock_champion_units
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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</Entities>
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<Technologies datatype="tokens">
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-training_conscription
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-unlock_champion_units
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persians/training_levy_cavalry
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persians/training_conscription_cavalry
|
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successors/special_war_horses
|
||||
|
@ -20,11 +20,6 @@
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-unlock_champion_units
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/ptolemies/barracks.xml</Actor>
|
||||
</VisualActor>
|
||||
|
@ -47,7 +47,6 @@
|
||||
units/ptol_cavalry_javelinist_merc_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-unlock_champion_units
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_elite_infantry
|
||||
upgrade_rank_advanced_cavalry
|
||||
|
@ -26,6 +26,9 @@
|
||||
units/{civ}_champion_infantry_barracks
|
||||
units/{civ}_champion_cavalry_barracks
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
unlock_champion_units
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/romans/barracks.xml</Actor>
|
||||
|
@ -17,6 +17,7 @@
|
||||
siege_armor
|
||||
siege_cost_metal
|
||||
siege_cost_wood
|
||||
siege_bolt_accuracy
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -20,11 +20,6 @@
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-unlock_champion_units
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/seleucids/barracks.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
|
@ -27,6 +27,7 @@
|
||||
siege_armor
|
||||
siege_cost_metal
|
||||
siege_cost_wood
|
||||
siege_bolt_accuracy
|
||||
successors/special_war_horses
|
||||
successors/special_parade_of_daphne
|
||||
</Technologies>
|
||||
|
@ -25,9 +25,6 @@
|
||||
<Entities datatype="tokens">
|
||||
units/{civ}_champion_infantry_sword
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-unlock_champion_units
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/spartans/barracks.xml</Actor>
|
||||
|
@ -45,8 +45,8 @@
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.8</BatchTimeModifier>
|
||||
<Entities datatype="tokens">
|
||||
units/{civ}_infantry_spearman_b
|
||||
units/{civ}_infantry_pikeman_b
|
||||
units/{civ}_infantry_spearman_b
|
||||
units/{civ}_infantry_pikeman_b
|
||||
units/{civ}_infantry_swordsman_b
|
||||
units/{civ}_infantry_javelinist_b
|
||||
units/{civ}_infantry_slinger_b
|
||||
@ -59,7 +59,6 @@
|
||||
<Technologies datatype="tokens">
|
||||
heal_barracks
|
||||
training_conscription
|
||||
unlock_champion_units
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
|
Loading…
Reference in New Issue
Block a user