forked from 0ad/0ad
Fix typo
This was SVN commit r17995.
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@ -519,40 +519,40 @@ Player.prototype.SetAlly = function(id)
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* Check if given player is our ally
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*/
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Player.prototype.IsAlly = function(id)
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{
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return this.diplomacy[id] > 0;
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};
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/**
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* Check if given player is our ally excluding ourself
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*/
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Player.prototype.IsStrictAlly = function(id)
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{
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return (this.playerID != id) && this.IsAlly(id);
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};
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/**
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* Check if given player is our ally, and we are its ally
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*/
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Player.prototype.IsMutualAlly = function(id)
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{
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var cmpPlayer = QueryPlayerIDInterface(id);
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return this.IsAlly(id) && cmpPlayer && cmpPlayer.IsAlly(this.playerID);
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};
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/**
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* Check if given player is our ally, and we are its ally, exclding ourself
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*/
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Player.prototype.IsStrictMutualAlly = function(id)
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{
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return (this.playerID != id) && this.IsMutualAlly(id);
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};
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Player.prototype.SetEnemy = function(id)
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{
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this.SetDiplomacyIndex(id, -1);
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};
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{
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return this.diplomacy[id] > 0;
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};
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/**
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* Check if given player is our ally excluding ourself
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*/
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Player.prototype.IsStrictAlly = function(id)
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{
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return (this.playerID != id) && this.IsAlly(id);
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};
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/**
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* Check if given player is our ally, and we are its ally
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*/
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Player.prototype.IsMutualAlly = function(id)
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{
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var cmpPlayer = QueryPlayerIDInterface(id);
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return this.IsAlly(id) && cmpPlayer && cmpPlayer.IsAlly(this.playerID);
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};
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/**
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* Check if given player is our ally, and we are its ally, excluding ourself
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*/
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Player.prototype.IsStrictMutualAlly = function(id)
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{
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return (this.playerID != id) && this.IsMutualAlly(id);
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};
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Player.prototype.SetEnemy = function(id)
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{
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this.SetDiplomacyIndex(id, -1);
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};
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/**
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* Get all enemies of a given player.
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*/
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