forked from 0ad/0ad
This was SVN commit r5487.
This commit is contained in:
parent
a50805f1ec
commit
f7eb3ef742
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="1" name="head-turban-1">
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||||
<mesh>props/dude_head.pmd</mesh>
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||||
<texture>props/head/indian_face_b.dds</texture>
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||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
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||||
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||||
</actor>
|
@ -3,15 +3,6 @@
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||||
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||||
<castshadow/>
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||||
|
||||
<group>
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||||
<variant frequency="1" name="head_beard_small">
|
||||
<mesh>props/head_beard_small.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="beard-large">
|
||||
<mesh>props/head_beard_large.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
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||||
<variant frequency="1" name="face-beard-small-a">
|
||||
<mesh>props/head_beard_small.pmd</mesh>
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||||
|
@ -0,0 +1,30 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
|
||||
<castshadow/>
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||||
|
||||
<group>
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||||
<variant frequency="100" name="Base"/>
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||||
</group>
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||||
|
||||
<group>
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||||
<variant frequency="3" name="plume">
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||||
<mesh>props/helmet/samn_helmet_a.pmd</mesh>
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||||
</variant>
|
||||
<variant frequency="2" name="plume_feathers_top">
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||||
<mesh>props/helmet/samn_helmet_b.pmd</mesh>
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||||
</variant>
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||||
<variant frequency="1" name="plume_feathers_all">
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||||
<mesh>props/helmet/samn_helmet_c.pmd</mesh>
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||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
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<variant name="texture">
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||||
<texture>props/helmet/hele_b1.dds</texture>
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||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
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||||
|
||||
</actor>
|
@ -4,17 +4,36 @@
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||||
<castshadow/>
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||||
|
||||
<group>
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||||
<variant frequency="100" name="Base">
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
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||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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||||
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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||||
</animations>
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||||
<mesh>skeletal/horse.pmd</mesh>
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||||
<props>
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||||
<prop actor="units/carthaginians/cavalry_swordsman_b_r.xml" attachpoint="rider"/>
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||||
</props>
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||||
<texture>skeletal/horse_dun_a.dds</texture>
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||||
</variant>
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||||
</group>
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||||
|
||||
<group>
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||||
<variant frequency="1" name="horse-color-bay">
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||||
<colour>203 90 52</colour>
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||||
<texture>skeletal/horse_kart_csw_b_1.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="horse-color-red-chestnut">
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||||
<colour>207 132 109</colour>
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||||
<texture>skeletal/horse_kart_csw_b_1.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="horse-color-black">
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||||
<colour>60 60 60</colour>
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||||
<texture>skeletal/horse_kart_csw_b_1.dds</texture>
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||||
</variant>
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||||
</group>
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||||
|
||||
<material>objectcolor.xml</material>
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||||
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||||
</actor>
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||||
|
@ -6,24 +6,26 @@
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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||||
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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||||
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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||||
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
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||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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||||
</animations>
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||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
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||||
<props>
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||||
<prop actor="props/temp/kart_sign_cavalry_swordsman_b.xml" attachpoint="head_extra"/>
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||||
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
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||||
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
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||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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||||
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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||||
</props>
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||||
<texture>skeletal/plac_kart_b.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
<group>
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||||
<variant frequency="1" name="Texture">
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||||
<texture>skeletal/kart_csw_b_1.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
<material>player_trans.xml</material>
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||||
|
||||
</actor>
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||||
|
@ -4,17 +4,36 @@
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||||
<castshadow/>
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||||
|
||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<variant frequency="1" name="Base">
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||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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</animations>
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||||
<mesh>skeletal/horse.pmd</mesh>
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||||
<props>
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||||
<prop actor="units/carthaginians/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
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||||
</props>
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||||
<texture>skeletal/horse_dun_a.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
<group>
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||||
<variant frequency="1" name="horse-color-bay">
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||||
<colour>203 90 52</colour>
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||||
<texture>skeletal/horse_kart_csw_b_1.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="horse-color-red-chestnut">
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||||
<colour>207 132 109</colour>
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||||
<texture>skeletal/horse_kart_csw_b_1.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="horse-color-black">
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||||
<colour>60 60 60</colour>
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||||
<texture>skeletal/horse_kart_csw_b_1.dds</texture>
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||||
</variant>
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||||
</group>
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||||
|
||||
<material>objectcolor.xml</material>
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||||
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||||
</actor>
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||||
|
@ -6,25 +6,26 @@
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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||||
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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||||
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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||||
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
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||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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||||
</animations>
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||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
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||||
<props>
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||||
<prop actor="props/temp/kart_sign_cavalry_swordsman_e.xml" attachpoint="head_extra"/>
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||||
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
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||||
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
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||||
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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||||
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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||||
</props>
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||||
<texture>skeletal/plac_kart_e.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
<group>
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||||
<variant frequency="1" name="Texture">
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||||
<texture>skeletal/kart_csw_e_1.dds</texture>
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||||
</variant>
|
||||
</group>
|
||||
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||||
<material>player_trans.xml</material>
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||||
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||||
</actor>
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||||
|
@ -6,23 +6,87 @@
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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||||
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
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||||
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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||||
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
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||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
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||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" name="Attack" speed="100"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
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||||
<props>
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||||
<prop actor="props/temp/kart_sign_infantry_javelinist_a.xml" attachpoint="head_extra"/>
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||||
<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
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||||
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
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||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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||||
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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||||
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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||||
</props>
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||||
<texture>skeletal/plac_kart_a.dds</texture>
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||||
<texture>skeletal/kart_ijv_a_1.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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<group>
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||||
<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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||||
<props>
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||||
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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||||
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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||||
<prop attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="gather_wood">
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||||
<props>
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||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="gather_grain">
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||||
<props>
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||||
<prop actor="" attachpoint="shield"/>
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||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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||||
</props>
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||||
</variant>
|
||||
<variant name="gather_fruit">
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||||
<props>
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||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
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||||
<props>
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||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
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||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -6,22 +6,87 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
|
||||
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" name="Attack" speed="100"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_infantry_javelinist_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_b.dds</texture>
|
||||
<texture>skeletal/kart_ijv_b_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -6,23 +6,87 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
|
||||
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" name="Attack" speed="100"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_infantry_javelinist_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_e.dds</texture>
|
||||
<texture>skeletal/kart_ijv_e_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -16,10 +16,10 @@
|
||||
<variant frequency="1" name="Blanket-1-hide-brown">
|
||||
<texture>skeletal/kart_su2_ele_b.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Blanket-2-hide-gray">
|
||||
<variant frequency="2" name="Blanket-2-hide-gray">
|
||||
<texture>skeletal/kart_su2_ele_c.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Blanket-2-hide-brown">
|
||||
<variant frequency="2" name="Blanket-2-hide-brown">
|
||||
<texture>skeletal/kart_su2_ele_d.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -5,17 +5,40 @@
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Mesh">
|
||||
<animations>
|
||||
<animation file="quadraped/horseidle.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="walk" speed="100"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="run " speed="100"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/elephant.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="hide-brown">
|
||||
<texture>skeletal/animal_elephant.dds</texture>
|
||||
<variant frequency="1" name="elephant-hide-gray-1">
|
||||
<texture>skeletal/pers_su2_ele_01.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="hide-gray">
|
||||
<texture>skeletal/animal_elephant2.dds</texture>
|
||||
<variant frequency="1" name="elephant-hide-brown-1">
|
||||
<texture>skeletal/pers_su2_ele_02.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="elephant-hide-gray-2">
|
||||
<texture>skeletal/pers_su2_ele_03.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="elephant-hide-brown-2">
|
||||
<texture>skeletal/pers_su2_ele_04.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="elephant-hide-gray-3">
|
||||
<texture>skeletal/pers_su2_ele_05.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="elephant-hide-gray-4">
|
||||
<texture>skeletal/pers_su2_ele_06.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="elephant-hide-brown-4">
|
||||
<texture>skeletal/pers_su2_ele_07.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Run" speed="8"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tights.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/axe_single.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Mahout-Texture-1">
|
||||
<texture>skeletal/pers_su2_mahout_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
BIN
binaries/data/mods/official/art/textures/skins/props/head/indian_face_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/head/indian_face_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/head/indian_face_b.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/head/indian_face_b.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_kart_csw_b_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_kart_csw_b_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_csw_b_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_csw_b_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_csw_e_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_csw_e_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_ijv_a_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_ijv_a_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_ijv_b_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_ijv_b_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_ijv_e_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_ijv_e_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_01.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_01.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_02.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_02.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_03.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_03.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_04.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_04.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_05.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_05.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_06.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_06.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_07.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_ele_07.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_mahout_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_mahout_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="cart_cavalry_spearman_b"
|
||||
>
|
||||
<Entity Parent="cart_cavalry_spearman_b">
|
||||
|
||||
<Traits>
|
||||
|
||||
@ -13,5 +11,7 @@
|
||||
</Promotion>
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actor>units/carthaginians/cavalry_spearman_a.xml</Actor>
|
||||
|
||||
</Entity>
|
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="template_unit_cavalry_melee_spearman"
|
||||
>
|
||||
<Entity Parent="template_unit_cavalry_melee_spearman">
|
||||
|
||||
<Traits>
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="cart_cavalry_spearman_a"
|
||||
>
|
||||
<Entity Parent="cart_cavalry_spearman_a">
|
||||
|
||||
<Actor>units/carthaginians/cavalry_spearman_e.xml</Actor>
|
||||
|
||||
</Entity>
|
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="cart_cavalry_swordsman_b"
|
||||
>
|
||||
<Entity Parent="cart_cavalry_swordsman_b">
|
||||
|
||||
<Traits>
|
||||
|
||||
@ -13,5 +11,6 @@
|
||||
</Promotion>
|
||||
|
||||
</Traits>
|
||||
<Actor>units/carthaginians/cavalry_swordsman_a.xml</Actor>
|
||||
|
||||
</Entity>
|
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="template_unit_cavalry_melee_swordsman"
|
||||
>
|
||||
<Entity Parent="template_unit_cavalry_melee_swordsman">
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
|
@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="cart_cavalry_swordsman_a"
|
||||
>
|
||||
<Entity Parent="cart_cavalry_swordsman_a">
|
||||
|
||||
|
||||
<Actor>units/carthaginians/cavalry_swordsman_b.xml</Actor>
|
||||
</Entity>
|
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="cart_infantry_javelinist_b"
|
||||
>
|
||||
<Entity Parent="cart_infantry_javelinist_b">
|
||||
<Traits>
|
||||
|
||||
<Promotion>
|
||||
@ -12,4 +10,7 @@
|
||||
</Promotion>
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actor>units/carthaginians/infantry_javelinist_a.xml</Actor>
|
||||
|
||||
</Entity>
|
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="template_unit_infantry_ranged_javelinist"
|
||||
>
|
||||
<Entity Parent="template_unit_infantry_ranged_javelinist">
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
|
@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="cart_infantry_javelinist_a"
|
||||
>
|
||||
<Entity Parent="cart_infantry_javelinist_a">
|
||||
|
||||
<Actor>units/carthaginians/infantry_javelinist_e.xml</Actor>
|
||||
|
||||
</Entity>
|
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="template_unit_super_cavalry"
|
||||
>
|
||||
<Entity Parent="template_unit_super_cavalry">
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
@ -15,8 +13,42 @@
|
||||
|
||||
</Id>
|
||||
|
||||
<Creation>
|
||||
<Resource>
|
||||
<Food>300</Food>
|
||||
<Metal>200</Metal>
|
||||
</Resource>
|
||||
</Creation>
|
||||
<Armour>
|
||||
<Hack>10.0</Hack>
|
||||
<Pierce>15.0</Pierce>
|
||||
<Crush>20.0</Crush>
|
||||
</Armour>
|
||||
<Health>
|
||||
<Max>500</Max>
|
||||
</Health>
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actions>
|
||||
<Attack>
|
||||
<Melee>
|
||||
<Hack>25.0</Hack>
|
||||
<Crush>30.0</Crush>
|
||||
</Melee>
|
||||
<Charge>
|
||||
<Hack>75.0</Hack>
|
||||
<Crush>90.0</Crush>
|
||||
</Charge>
|
||||
</Attack>
|
||||
|
||||
<Move>
|
||||
<Speed>7.0</Speed>
|
||||
<Run>
|
||||
<Speed>14.0</Speed>
|
||||
</Run>
|
||||
</Move>
|
||||
</Actions>
|
||||
<Actor>units/persians/super_unit_2.xml</Actor>
|
||||
|
||||
</Entity>
|
BIN
binaries/data/mods/official/maps/scenarios/persian-units.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/persian-units.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/maps/scenarios/persian-units.xml
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/persian-units.xml
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user